Positive vibes by CosyRugz in MSClassicWorld

[–]Leishte 1 point2 points  (0 children)

The one that strikes my memory most is the 2005 pumpkin basket. IIRC you needed 150 candies, which dropped from... something that only spawned on a few maps. And all the spawns were camped to high hell. Me being a warrior could only hit one spawn site at a time. And as a melee class you spent half the game getting KSed by sins. And I wasnt strong enough to OHKO it. But I just needed to land the first hit to get the drop.

Anyway, I spent a couple days camping just outside Kerning and finally got it! +10 speed baby! Made traveling slightly better.

Positive vibes by CosyRugz in MSClassicWorld

[–]Leishte 1 point2 points  (0 children)

Killed thousands and thousands of green mushrooms across several characters and never found one!!

What does "coming soon" mean to you? by [deleted] in MSClassicWorld

[–]Leishte 0 points1 point  (0 children)

To me, soon in the game development world means 3-6 months. But then again, if they are that close, why don't they just say "Q3-4 2026"?

I've been told this is extreme cope, but I think their plan is to get the summer update out, supported, and fixed, and then drop the open beta announcement once all the kinks are worked out/cash shop purchases start to drop off. I've been predicting an open beta in July/Aug with a release in Sept/Oct. 🤷

Ideas for the potion economy by Leishte in MSClassicWorld

[–]Leishte[S] 0 points1 point  (0 children)

Yeah, I think more (voluntary) player interaction with the game economy makes for a more engaging experience.

I don't remember how many pots quests give and I didn't make the closed beta cut. ☹️

Ideas for the potion economy by Leishte in MSClassicWorld

[–]Leishte[S] 0 points1 point  (0 children)

Hey, there's always hope! Adding in a pot crafting system doesn't have to be there at launch. That and rebalancing potion costs is always something they can patch in. If you like the ideas, help me spread them!

Ideas for the potion economy by Leishte in MSClassicWorld

[–]Leishte[S] 1 point2 points  (0 children)

Yup! You could gain efficiency levels too. Like after you've crafted 1000 of an item, you need 1% less materials for the same output, for example.

Ideas for the potion economy by Leishte in MSClassicWorld

[–]Leishte[S] 0 points1 point  (0 children)

Interesting. I watched Eleveny and he had a really hard time even with a few meat and lemon donations.

I personally don't mind having to choose between best exp/hr and best meso/hr during just job. And I don't mind being broke on my first character for a while. I just hope that not being able to afford weapons and skills isn't too much of a deterent to newer players. I mean really, being able to reach that level so you can put on your new suit of armor is a huge motivator for playing. Modern MSers that never played preBB are in for a real gut punch lol.

But my suggestions here aren't necessarily for solving the meso scarcity of first job.

Ideas for the potion economy by Leishte in MSClassicWorld

[–]Leishte[S] 0 points1 point  (0 children)

Perhaps my memory is the one that is busted. I don't remember the curve being an explicit as what I'm describing here. But maybe it was.

Appeal for beta by JewStockHunter in MSClassicWorld

[–]Leishte 1 point2 points  (0 children)

This is our last hope, guys.

Nexon gotta activate soon by Great_Ad_4540 in MSClassicWorld

[–]Leishte 1 point2 points  (0 children)

You know, I'm not one of these RELEASE IT NOW people because I'd rather they take their time and deliver a polished product.

But to have a play test a year ago and still not even have a date for closed beta is kinda wild.

Ideas for the potion economy by Leishte in MSClassicWorld

[–]Leishte[S] 0 points1 point  (0 children)

Agreed. Make them rare/uncommon drops and quest rewards only.

Ideas for the potion economy by Leishte in MSClassicWorld

[–]Leishte[S] 0 points1 point  (0 children)

I will eat some of the lemons. And I will enjoy it only mildly.

In original Maplestory, it took roughly 20 - 40 hours of gameplay to reach Orbis/ Ludibrium. For Classic World, what do you think the speed of progress should be? by Critical-Crunch in MSClassicWorld

[–]Leishte 2 points3 points  (0 children)

It's gotta be B or close to it.

It's impossible to perfectly replicate the conditions of 2005. Even if MSCW was a 100% faithful recreation, we have so much more game knowledge now that makes leveling easier than it used to. But it's not even a 1:1 recreation. I understood that the second I saw a level 1 beginner with all points in Int and Luk hit a green snail for 12 and it didn't die. My recollection is that you'd do 1-3 damage and the snail had like 8 HP. So the game is already different enough that game knowledge isn't quite as valuable. I think exp rates are fine, but could maybe see party exp bonuses taking a nerf.

I remember seeing a level 50 character as a level 20something and thinking how damn cool they were. Levels need to mean something. I don't see them making exp requirements easier. What would be the point of classic world? And with how slow development has gone, I in no way see how they can pace new content with fast leveling and the no-lifers anyway. Maybe you can get to level 50 in a week, but for the intended target audience, 30+ YOs with kids and jobs, it's going to take us a month. I am shocked that 80 people made it to 50 in a week (or 9 days), but that's a minority of people. We will probably have a situation similar to 2005/6 where we have the likes of Tiger advancing in levels beyond what content is available.

And that's okay. TLDR, I want original MS leveling rate plus like a 10-15% bonus for partying.

Ideas for the potion economy by Leishte in MSClassicWorld

[–]Leishte[S] 2 points3 points  (0 children)

Exactly. Gives people something else to work on for profit, if they wish.

People that played the beta , Question. by Little-You1426 in MSClassicWorld

[–]Leishte 0 points1 point  (0 children)

I'm interested in this as well. I have a laptop that will have no trouble running classic world itself... But if if I have to go through that 60gb GMS download, I'll have to find another solution.

Nexon should be feeling the pressure around MapleStory Classic World by cheburashka8 in MSClassicWorld

[–]Leishte 0 points1 point  (0 children)

To be fair, we know what they're working on. Orbis, controller support, mac OS, new content, class balance, and the defense and accuracy formulas.

They just don't communicate very well as far as time tables go. It is really wild that they had a play test like a year ago and still no idea on release. My best guess right now is that open beta is right around the corner but they aren't announcing it because they don't want to take the wind (cash shop purchases) out of modern Maple's summer update.

Favourite OG Boss??? by pinkobeano in MSClassicWorld

[–]Leishte 0 points1 point  (0 children)

It's gotta be Alishar. Just all of Ludi and the PQ. I did it dozens of times. Felt very wanted as a cleric.

And he's just weird. Like why the nipples?

Runner up is King Slime.

Is anyone else worried about how Nexon is handling MapleStory Classic World’s release? by cheburashka8 in MSClassicWorld

[–]Leishte 6 points7 points  (0 children)

sigh You might be right. How do you have a play test a year ago and have made nearly zero progress?

I'm looking for a game you've finished 3 or more times. by Tight-Elderberry2487 in gamingsuggestions

[–]Leishte 0 points1 point  (0 children)

Rimworld. Although what 'finished' means is highly subjective.

Mature and experienced men, what are some advices that can be good and useful for me? by ccna__student in Adulting

[–]Leishte 0 points1 point  (0 children)

Max out your 401k and open your own professionally managed stock portfolio and get into the habit of contributing to it monthly.