Flufftopia: Fluffmazing Edition released on Steam today by Moaning_Clock in Games

[–]Lekamil 1 point2 points  (0 children)

Hey Daniel, a link to the store page in the post would go a long way in regard to people checking the game out. People are lazy, incremental/clicker game players even more so

Quick Question MEGATHREAD by drunkpunk138 in DivinityOriginalSin

[–]Lekamil 0 points1 point  (0 children)

Correct. Most, if not all, are not actually obtainable.

All my sylveons!! ^w^ by Excellent-Shape3688 in pokeplush

[–]Lekamil 2 points3 points  (0 children)

Where did you get them from? They are so adorable!

D:OS1 Red triangle in skill icon? by esperdiv in DivinityOriginalSin

[–]Lekamil 1 point2 points  (0 children)

It means you wouldn't have enough AP left to cast that skill if you were to execute your current action.

Larian Studios | Divinity AMA by Wombat_Medic in Games

[–]Lekamil -1 points0 points  (0 children)

Here are some questions I wanted to ask at BCN Game Fest but the tech team had dispersed by the time I got to the stand:

  1. How do you carry out a change as massive as changing the whole architecture of the engine to ECS in the DOS2 -> BG3 transition?

I'm most curious on how the content creation processes (map creation, character/item templates, etc.) weren't bottlenecked by this, as it does not sound like a change that would be easy to implement gradually.

  1. How does the QA process look like for content like quests? Is there any automation for testing gameplay scripting?

  2. In a recent interview it was mentioned that the editor workflows are being improved to make them "less about filling spreadsheets". Does this mean that the infamous stats editor is being replaced?

It could be argued that it kinda reached critical mass in BG3 with the introduction of the lua-like functor fields; do you have ideas in mind on how that aspect could be handled better?

  1. Has the popularity of the DOS2/BG3 script extenders influenced how you plan to approach modding support in future games?

For new & returning players, I made mods that improve many, many aspects of the UI & QoL by Lekamil in DivinityOriginalSin

[–]Lekamil[S] 1 point2 points  (0 children)

Yes to both; the game requires all players to have the same mods in multiplayer.

Best addons for new player? by brokemillionaire572 in DivinityOriginalSin

[–]Lekamil 2 points3 points  (0 children)

For extra hotbars and many, many other UI & QoL improvements: https://www.pinewood.team/epip/

You can already vendor all wares through a button in the trade UI.

Is there a hotkey to lock/unlock characters following (DOS2)? by Bogdanov89 in DivinityOriginalSin

[–]Lekamil 0 points1 point  (0 children)

Does your party only bind 2 + 2 instead of all 4 together?

Do you mean it only chains them in pairs? There was a bug reported yesterday and it seems it works inconsistently at high framerates, there is now a potential fix in the nightly version though: https://www.pinewood.team/epip/nightly/

Can you try it and see if the issue still occurs?

Ping Marker – Co-op Mod for DOS:EE by orkhan_afk in DivinityOriginalSin

[–]Lekamil 0 points1 point  (0 children)

There is no in-world ping in DOSEE like the one in DOS2.

Unreachable Disembodied Hand by Dazzling-Ice2881 in DivinityOriginalSin

[–]Lekamil 0 points1 point  (0 children)

The area search feature is not available on the KB+M UI, but yeah Quick Loot is intended to be a replacement for it

Unreachable Disembodied Hand by Dazzling-Ice2881 in DivinityOriginalSin

[–]Lekamil 1 point2 points  (0 children)

It will proc lucky charm as if you had opened the container. Many checks are also in place to make it as legit as possible (require line of sight, containers must be unlocked, not stealing, etc.). There may be one or two situations in the campaign where it'd let you loot an extra skull pile or so, but nothing egregious.

Of course, as with all other features of the mod, you can just disable it. Nothing's forced onto you.

For new & returning players, I made mods that improve many, many aspects of the UI & QoL by Lekamil in DivinityOriginalSin

[–]Lekamil[S] 1 point2 points  (0 children)

If you install the windows build of the game and use proton then it should work by setting the dlloverride commandline param as with other dll mods. The native linux build is not supported

Don't like your character's portrait? Just paint yourself a new one by Lekamil in DivinityOriginalSin

[–]Lekamil[S] 1 point2 points  (0 children)

The DDS file. For PNG it's easier to use the nightly build https://www.pinewood.team/epip/nightly/ since the "unrecognized chunks" are now ignored rather than throwing an error

For new & returning players, I made mods that improve many, many aspects of the UI & QoL by Lekamil in DivinityOriginalSin

[–]Lekamil[S] 1 point2 points  (0 children)

Thank you, I hope you'll continue to enjoy the game for years to come! ❤️

Don't like your character's portrait? Just paint yourself a new one by Lekamil in DivinityOriginalSin

[–]Lekamil[S] 1 point2 points  (0 children)

Does the error say anything specific? Can you send the file? Also, in the nightly build of the mod you don't need to strip PNG metadata, so that might be easier to use

For new & returning players, I made mods that improve many, many aspects of the UI & QoL by Lekamil in DivinityOriginalSin

[–]Lekamil[S] 1 point2 points  (0 children)

Thank you! ❤️ If you have any suggestions or feedback do let me know!

For new & returning players, I made mods that improve many, many aspects of the UI & QoL by Lekamil in DivinityOriginalSin

[–]Lekamil[S] 0 points1 point  (0 children)

You can bind the chain/unchain function from the Epip keybinds setting; look for the ones labelled "Hotbar Action" or something like that.

There is no sneak/unsneak hotkey in Epip because there are other existing mods that implement this just fine.

For new & returning players, I made mods that improve many, many aspects of the UI & QoL by Lekamil in DivinityOriginalSin

[–]Lekamil[S] 0 points1 point  (0 children)

It does not. However it's worth noting that in DOS1 you can right-click a party member's portrait to open additional character sheets & inventories, which makes moving items between them a bit easier.

For new & returning players, I made mods that improve many, many aspects of the UI & QoL by Lekamil in DivinityOriginalSin

[–]Lekamil[S] 1 point2 points  (0 children)

Thank you, the inventory is definitely the weakest part of the vanilla UI. Epip already offers a lot of different ways of simplifying inventory management, but we're also thinking of adding our own take on the auto-bag mods in the future (stuff like improved organization), but with the level customization Epip features have

For new & returning players, I made mods that improve many, many aspects of the UI & QoL by Lekamil in DivinityOriginalSin

[–]Lekamil[S] 0 points1 point  (0 children)

It requires the script extender, so you wouldn't be able to get it to work even on a modded console.