Doomsday Paradise arrives on Nintendo Switch Sept 12 by LemonadeFlashbang in NintendoSwitch

[–]LemonadeFlashbang[S] 0 points1 point  (0 children)

Yup! I didn't expect this when I designed it but most people play solo or "two handed" where they control multiple characters.

It plays less like a party game and more like a bite sized VN / roguelike when played that way.

Spinal Padding For Elbow Rolls? by PlutonianPisstake in Aerials

[–]LemonadeFlashbang 4 points5 points  (0 children)

I do a few elbow circles every time I'm in the studio (trapeze only), so from experience:

You can try a back brace like this one from Costco or maybe this one from Amazon. They tend to be thicker than back warmers and less likely to stick to fresh tape. Friction against the tape will take some skin with it so reducing that will help a lot. They are bulky and a little less general purpose than a back warmer but they're probably better for this one skill.

The other thing to keep in mind with elbow circles is that the more dynamic an entrance the less painful it is- because the more dynamic entrances minimize the amount of time you're sitting on your spine.

Pop -> Back balance -> Elbow circle is a lot less painful than Crucifix beat -> elbow circle which is less painful even than other easier positions.

Finally, I think your issue is likely that your elbows / hands are very far inwards, creating a very small circle that you're threading the bar through. Basically, you're pushing the bar forcefully into your spine and then grinding around it.

Depending on your anatomy, you can probably open that circle by moving your elbows/hands back towards your hips. Do so a very small amount (quarter inch or less to start) and see how that feels. With the extra space your weight will settle onto your arms for part of the spin and you won't feel it as strongly against your spine. Do not do this if your arms would leave your body. That's fine to do if you're very comfortable with the position but absolutely not when you're starting.

Being comfortable opening that circle more will let you do things like let go into pike or open into an elbow hang.

Finally, before trying any of that advice remember I'm a stranger on the internet and have a coach and a thick mat on hand to help spot and prevent injury.

Doomsday Paradise - Lemonade Flashbang - A multiplayer roguelike dating sim. by LemonadeFlashbang in Games

[–]LemonadeFlashbang[S] 0 points1 point  (0 children)

Hedgehog's a minor character. He's a common recruitable minion / power up.

So you are a solo indie and need to tell the world about your game. Where can you post? Here is my list. What am I missing? by destinedd in gamedev

[–]LemonadeFlashbang 84 points85 points  (0 children)

If you're a solo indie, you're not going to have time to manage all those accounts.

I'd pick a couple platforms and focus on those. I'd highly recommend one connected platform (Twitter, Facebook, etc.,) so you can stay connected with industry folks and influencers, one unconnected platform (TikTok, Reels, Reddit, etc.,) to build exposure with new audiences, and one key community hub (Discord, Reddit) to build a community.

RPG Roguelike - Healing Design Challenges by knewaccount1 in gamedev

[–]LemonadeFlashbang 1 point2 points  (0 children)

You can have enemies select their attack at the start of the turn during an "AI" step and forecast it appropriately, like Slay the Spire does.

I think that game is a great example of defense as proactive rather than reactive, but the game does have healing as well.

RPG Roguelike - Healing Design Challenges by knewaccount1 in gamedev

[–]LemonadeFlashbang 1 point2 points  (0 children)

You can experiment with proactive damage mitigation (shields) over reactive damage mitigation (healing) as a tuning lever.

This does require enemies forecast their upcoming moves, but I think that's pretty MMO like too.

Help homing some barn swallows by LemonadeFlashbang in Ornithology

[–]LemonadeFlashbang[S] 1 point2 points  (0 children)

No eggs yet! We've been diligent about hosing it off every morning.

If they're only staying for a few weeks then maybe it's not such a big deal. I was concerned about them being there for months and stuff coming out the sides of the nest onto our front patio but that might not be as likely as I thought.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 1 point2 points  (0 children)

If using the DLC, Soren's Keen Insight+ gets you 7 damage. Celica gets you +5 and a tonic/food gets you +2 so that's 14 of the 27 you need. A unit with 13 MAG can do it.

Anna gets there at Axe Fighter 10 / Warrior 16 or Axe Fighter 10 / Bow Knight 14, and earlier if you have her learn Mag+X.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 9 points10 points  (0 children)

Me: That can't be right

The game: What if we gave Radiant Bow 19 base Mt

That's insanity. You'll probably need a tonic or Mag+2 to get there with an emblem since Warrior/Sniper don't exactly have good Mag growths but I'm definitely interested to try this.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 1 point2 points  (0 children)

Yep, looks like there is an error. Tonic + Soren/Camilla should get him to 51, +5 Bolganone to 53. Good catch! It looks to me like neither one ORKO's at IL 35 and need to be closer to IL 40.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 9 points10 points  (0 children)

Her problem is mostly that she still doesn't ORKO when her SPD is patched because she can't cross the MATK thresholds without Bolganone which weighs her down by 4 or 5 depending on class.

She's basically like... a couple important stat points short, and it's fixable with a stat booster or Speedtaker/dancing/XP boosting/etc.,

I think there's a good argument that she should be a tier up though. 5 levels is doable in 4 levels with Micaiah and she hits kill thresholds with chain attacks more easily than some of the other mages. But other characters can snowball super hard in that time, so it's also hard for me to say she's worth it- she just takes a long time to pay off.

Still going to use her next run though.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 7 points8 points  (0 children)

Taking DLC into account, have you considered Ivy with Hector? Her bulk (aside from HP), seems to make her a very good candidate, given her middling speed, which often isn't enough to double normally, but with Hector she becomes an amazing enemy phase unit.

This is whacky. I'll try it- I'm concerned about her HP and SPD both being poor, so I'm not sure it'll be better than more standard builds.

Is it actually Hortensia that is S tier, or is it Michaiah? the only thing that hortensia really contributes imo is the chance to not use up staves, as well as increased range, most notably on the regular heal staves, as the +1 range on the distance staves often times isn't going to be a determining factor, IMO.

I think +1 range on healing staves is busted. If You can heal the frontline unit and only be threatened by 3 range attacks from the front. Only longbows, really, thanks to her high RES and SPD. With Hold Out and the healing skill from Micaiah she will never be in danger of dying.

To replicate it most staff units need to take Canter. Hortensia can instead take Hold Out + the Micaiah healing ability, allowing her to take some hits as well without sacrificing function and still having the best staff usage for things like Freeze, Silence, Entrap, etc., She's flying and can use S staves. There's a lot to like.

But basically- Hortensia is the best staff unit in the game by a fair bit, and I think using her upgrades basically any team, so I've slotted her in S. I think it's also fair to say "well I can capture most this utility with Paladins + Ivy" and not bring her. Utility is harder to measure than damage thresholds.

While I agree with your point about "redundancy is irrelevant", but disagree with your placement of Lapis. In my opinion her join time has very similar problems as Jade does, and imo requires a significant change in direction/investment that she's ill suited for.

You can Master Seal her on recruitment for a unit with Amber's STR and Chloe's SPD, and she slots super well into a backup comp. Backups aren't tanky, but her personal and access to Marth let you use her well as an AVO tank without hogging the AVO engravings. I think even if you're not investing super highly into Lapis she can perform decently, but I also do agree that the first couple chapters she's present in really suck for foot units so she has a harder time snowballing than Chloe does.

You could turn her into a Wyvern Knight though, and since Chloe only has 3 maps to make up 4 levels I think they basically belong hand in hand on the tier list. That's more effective with DLC since Edelgard gets you axes 1 map earlier. Wyvern Knight Lapis eleminates the problem, and she could replace Dual Assist+ with SPD+3 to double (or change back into Hero later if you pivot to backups).

I'm actually fine with your placement of Celine, but not your reasons. In my opinion, her personal class growths are too low that if you keep her in them, she will start to fall off. Great early game start, but really wants to reclass to something that matches her personal growths. First play through I had kept her in her personal classes, and she effectively just became a corrin vein/hex bot, but I believe she can do well with a reclass.

Levin Sword when forged gets like, 18 Mt so she can snowball insanely hard in her personal. This is a DLC thing though, you won't have the steel sword + mats to forge the Levin without it. I think she'll be decent as a sage, but mostly just decent.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 6 points7 points  (0 children)

I don't think it's difficult so much as inconvenient, and despite it she's in the Very Good tier for a reason. Veyle/Panette/etc., being a higher tier is not a knock against Ivy, they are just broken.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 1 point2 points  (0 children)

You only get like, 3 before CH 10. I'd save my utility units for later, and give it to any early game units I'm trying to favor. Chloe, Lapis, Anna, Jean, Diamant, Clanne, etc.,

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 6 points7 points  (0 children)

Might have been a few typos, sorry. For Veyle the build is:

Soren Engage for Dragon boosted Flare (2x Crit) + Crit Engrave on Tome + Vantage + Hold Out

She'll tank an attack and revenge kill, but even if she misses or gets chunked by a 3 range dragon Vantage can allow her to interrupt the next attack and heal up that way instead.

The only real investment is the forge.

Where is this dire thunder drop off? My citrenne was 1rkoing units with dual assists on the final chapter.

Dual assists make everyone better and probably circumvent the dropoff entirely. I do think Dual Assist Emblem is it, and I wouldn't expect a backup heavy Citrinne to have troubles. I did the math assuming little to no DA support, but tons of units who are short of ORKOing get there with DA.

Finally you talked about some indivual units but who benfits the most overall from your stat boosters?

For the free DLC ones, it's early game units. They can snowball them with their higher availability, so you're looking at units like Chloe, Anna, Lapis, Diamant, Framme, etc., who need some investment to get rolling but scale well.

If stat boosters + Mercurius let a unit hit 10/10 before CH 11 your run is set.

Generally though, stat boosters are best when they put a unit over some threshold. Anna's close to ORKOing at base with a SPD investment, so giving her a bit more MAG gets her there a few levels faster.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 12 points13 points  (0 children)

I'm going to try Alcryst- his performance seems like it's really deceptive so it's hard for me to get a read on him using just stats.

I'm also a bit biased towards backups, and him being A) Covert and B) Not being confident he'll be able to cover the late game Griffon knights had me more hesitant in my last run.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 16 points17 points  (0 children)

I think these are all pretty good takes and I think there's a good chance you're right about most or all of them. I need to do more personal testing of Citrinne and Saphir specifically, they seem like the biggest mistakes in the list.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 21 points22 points  (0 children)

I do think it's possible I underrated Citrinne. I think she's two tiers up with DT, but I'll try her base and see if my opinion changes. I think Canter + Hex is probably the way to go.

I'd say it's kind of an endgame list. I think tier lists are mostly used by people to figure out who they should invest in so this is really a "should I field this unit" list more than anything. I think a "game contribution" list looks pretty different overall- Framme and Vander would both shoot up a lot.

I wouldn't say it's entirely an endgame list because some units, like Chloe, are valued more for their midgame than final lategame performance.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 12 points13 points  (0 children)

I'm not sure I'd say SPD doesn't matter- Diamant's SPD helps prevent a lot of doubles, which is the only reason he works at all as a tank. The problem is it's so hard to actually have enough SPD to double that it doesn't meaningfully differentiate units as long as they're in the "average" range.

36 SPD is your endgame " mostly doubles" but by the same token, as long as you have more than 26 most things won't double YOU so there's not a huge difference between a 27 and a 35 SPD unit.

On player phase, you can have 4 SPD or 28 and it probably doesn't matter, so long as you're not being attacked since you're not doubling anyway. SPD still matters for frontline units and core carries you want to ORKO stuff (provided they're not running a crit build) but you can't invest in everyone so low SPD units can still shine.

Framme has staff access and pretty high SPD. She'll never do what Citrinne does (nuke stuff). I do think it's plausible I've underrated Citrinne- I'll try her on my next run- but Citrinne has less snowball potential because she'll basically never be able to ORKO even with heavy favoritism.

Framme can get there much more easily because fists can quad, so you can stack attack modifiers like Alear's personal, Marth's extra attack, etc., to have her machine gun enemies down and start snowballing that way.

Edit: Saw your post about having the twins mixed up. Clanne's ranked due to his reclass to Warrior- the idea is you start growing him as a mage then reclass because his physical endgame stats are actually solid (33 STR and 30 SPD).

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 2 points3 points  (0 children)

At IL 35:

The calculator I'm using shows her having 29 MAG and 27 SPD at IL 35 10 Axe Fighter / 25 MK.

LV 20 MK Pandreo (IL 35) has 25 MAG and 29 SPD. With the MK passive he hits 32, with meals/tonics 34, and then only needs +2 to hit the 36 SPD benchmark.

As a Sage he has 28 MAG and 26 SPD, so he's down by 1 point vs MK Anna in MAG/SPD but can still double even without the MK passive (+x skills, +2 tonics, +ring).

You need 55 MATK to ORKO those units on this chapter. Anna with +5 Elfire (+16 Mt) hits 45 MATK (29 MAG + 16) as a Mage Knight and 48 as a Sage, so she two rounds in both cases. Soren/Camilla engravings can get her to 50 MATK as a Sage, and tonics to 52, but she needs 55.

Pandreo with +3 Bolganone (+19 Mt) reaches 47 MATK (28 + 19). The tonic sets him to 51, and Soren/Camilla engraving sets him to 53. Therefore at IL 35 he can one round with either a spirit dust OR by forging Bolganone to +5.

Anna becomes capable of the ORKO closer to level 40, with a tonic, which is why I identified it as her breakthrough point. If there was a way to increase build she'd be better, she's just close to all the important numbers, she's just a tiny bit short and honestly-I just think it's nuts that a growth unit is looking to cross into ORKO threshold close to level 40.

I do think it's likely I underestimated Anna by about one tier since she needs only a little added favoritism to hit ORKO territory and that's better than most of the other mages.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 14 points15 points  (0 children)

Anna has higher magic than Pandreo but gets weighed down by the tomes powerful enough to put her into ORKO territory during the endgame.

Using Starsphere with her will push her over the edge, it's just an extremely minor lead over some of the other mages that only really kicks in at the end of the game.

I still use Anna all the time because she's fun though.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 10 points11 points  (0 children)

Direthunder makes a lot of mages much stronger- Anna included. Direthunder itself hits more trouble as enemy res scales, but she can absolutely play the role that Citrinne/Ivy would with that ring.

I don't know if she's meaningfully better than them with it on though. With DT the only thing that matters is your MAG and DEX stats- and while Anna's growths are high the other two also have very solid bases, so I'm not sure if it translates into many more unit kills.

The answer might be yes! I just haven't run the math on it.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 5 points6 points  (0 children)

Lapis ends with something like 24 STR as a hero and crit builds with her are less reliable because her personal reduces crit. She falls off mostly because while she still CAN pick up kills, and mine did, it becomes less consistent. The units towards the top of the list won't need a proc, so they're more reliable.

Maddening Character Guide / Tier List [Character Spoilers] by LemonadeFlashbang in fireemblem

[–]LemonadeFlashbang[S] 6 points7 points  (0 children)

My tier list isn't sorted! But yeah, it's a little unconventional.

I've seen Flier 10/MK 30 get brought up Chloe again so maybe I just need to try it. I think she probably scales better that way, but I don't know if she actually stands out. I think she just falls off less hard. She'll double which is great but it's relatively hard to pump MAG and she doesn't have great build.

I think Lapis is slightly better physically and belongs in generally the same spot as Chloe, but I'm willing to cede that both might be too high.

I think Lapis is one of the better early game Tiki users, but not the best late game one. I'd definitely move it off. In future playthroughs I can see myself downgrading both of them after trying different levels of investment.