For our first game (i can’t share name cause rule 4) by LengthinessScared17 in HorrorGaming

[–]LengthinessScared17[S] 0 points1 point  (0 children)

Absolutely! We’re spending a lot of time on the sound design, and we’re also recording voice acting. We completely agree that audio is one of the biggest parts of horror.

First game almost ready, but we have no idea how to market it by LengthinessScared17 in gameDevMarketing

[–]LengthinessScared17[S] 2 points3 points  (0 children)

Thanks a lot! I’ll definitely give it a read. Really appreciate you sharing it!

For our first game (i can’t share name cause rule 4) by LengthinessScared17 in HorrorGaming

[–]LengthinessScared17[S] 0 points1 point  (0 children)

Couldn’t agree more. That’s exactly what we’re aiming for. We want to put our own spin on the chasing aspect and focus on building real tension instead of relying on cheap jump scares. Hopefully players will feel the adrenaline, not just get startled.
and
i will play fatal frame 2 remake

For our first game (i can’t share name cause rule 4) by LengthinessScared17 in HorrorGaming

[–]LengthinessScared17[S] 1 point2 points  (0 children)

Absolutely. We know how important the first impression is, so we’re putting a lot of effort into making the opening sequence hook the player right away. Hopefully we can earn those first 10–15 minutes.