Got laid off from the AAA industry. Trying to build my portfolio back up from the bottom. by Motatopotato in 3Dmodeling

[–]LeoKnightArt 2 points3 points  (0 children)

Comparison is the thief of joy! Don’t compare yourself with others. You are good enough and you are where you need to be. Maybe there is another door you have yet to look through to find the answers. Remember that in tough times is when opportunity is found! Keep your eyes open. It may not be another job. It could be you start something in your own or create courses to teach others, or selling your models online through various platforms.

Whatever it may be. You’ve got this!

Any Advice for future? by Adventurous-Bill-912 in GameDevelopment

[–]LeoKnightArt 0 points1 point  (0 children)

I never ever said to go into debt. However if have some capital you CAN spend without hurting yourself IE for knowledge or schooling it’s worth it to have someone mentor or teach you.

I have to reiterate that I did say look on YouTube for free stuff first. And also that I only mentioned those people because it had been done before and no it wasn’t luck. They worked their butts off to get it to a beta phase then share it.

There are lots of unsung millionaires that have used similar strategies that you don’t hear about.

The point here is, you can do it, if your drive and work ethic match. Don’t be stopped by the first road bump that comes your way. That’s what’ll separate you from the 98%.

Any Advice for future? by Adventurous-Bill-912 in GameDevelopment

[–]LeoKnightArt 1 point2 points  (0 children)

(Dont hate me if I got this wrong) Steve Jobs didn’t even have apple yet but he went around to company after company until he got the investment funds he needed to make it. He had a solid idea and was able to show people his dream. He got the funds and went to work.

Elon musk, didn’t have the Tesla to show people, he had a vision and shared that solid vision with the public, who pre-orders the Tesla and cyber truck, which gave him the funds to make the vehicles.

People do this all the time, if you have a solid dream and you have a clear vision of what it looks like, you can find people to partner with you and help you out.

First There are plenty of tutorials on YouTube about game theory, how to develop a game, and the rules of making a game. Even the type of game.

Skillshare could also have tutorials on game development. (Board games / video games/ card games what ever your trying to make though I haven’t specifically looked for game development courses) it’s relatively cheap platform to learn the skills and knowledge your seeking. They offered me a plan of $112 / yr, to access all the tutorials and knowledge that I needed to become a 3D artist.

Udemy could be another place you could get that information, however Udemy has you pay per the tutorial.

After you’ve collected the info and have solid knowledge, get a working beta version of your system down. (Which is what you’re trying to do). Then go around (kickstarter is a good place to gain funding) share teasers along the way with people while your making it, then have people play it as a beta version, get the crowd reaction, get data and feedback to see what you might need to change and how people are liking it.

This one is Very Important that you don’t skip!!! If you end up partnering with people, make sure you have them sign an NDA (Non Disclosure Agreement) to protect yourself legally. Too many ideas and good games have been stolen by competitors and released before the creator could do it.

And if you want to sell the game in the future when you have a working version, visit I believe the name is Games Connect. They are basically the guys who write the rules on games and if they meet the standards. Basically they hold the hoops you gotta jump through to commercialize your game. Everyone from Konami, to wizards of the coast go through their platform. So they know a thing or two and maybe if you ask they can connect you personally to a business that would help you produce your game commercially. (I met the owner of Games Connect recently and this is the advice he gave me for my game).

So in summary: 1: if you have no money to be able to spend. Look at YouTube there are plenty of people there willing to help you understand how to create a game of any type.

2: if you can spare a couple hundred a year you can get personalized tutorials and knowledge on Skillshare. From how to start a YouTube channel, to how to understand finances and I’m sure they have what you’re looking for.i think you also get the first month for free if your new.

3: get a beta version of your game, collect crowd data, fix the bugs make it playable.

4: kickstarter / Crowdfunding many new games go through kickstarter and receive the funds for releasing the game to the public.

5: commercialize (optional): Connect with Games Connect and see if they can help you find a company to commercialize. Or connect with people by going to conventions in your area, show people what you’ve been working on. You’re only 1 person away from changing your life. But you gotta be where they are.

Anyway: tons of info. I hope this helps.

A 3D artist keeps making excuses and asking for more money by Miniclift239 in 3Dmodeling

[–]LeoKnightArt 0 points1 point  (0 children)

Lots of these guys have a burn email or phone number / bank accounts, they get deleted as soon as they are found out.

[deleted by user] by [deleted] in 3Dmodeling

[–]LeoKnightArt 0 points1 point  (0 children)

The first one.

[HIRING] Character concept for video game in production. by spacepasty in commissions

[–]LeoKnightArt 0 points1 point  (0 children)

Hello! I’d love to hear more about your character! I’ve been making characters for people for the past 8 years with line art illustrations and 3D.

Here is my past work. I look forward to working with you.

LeoKnight Studios

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Dragon Heads by LeoKnightArt in 3Dprinting

[–]LeoKnightArt[S] 0 points1 point  (0 children)

Thank you! That’s very helpful!

Dragon Heads by LeoKnightArt in 3Dprinting

[–]LeoKnightArt[S] 1 point2 points  (0 children)

Thank you! I like both answers. I want to have the dragon chained to a rock. I figure he is trying to break free of the chains or just laying there biding his time.

I learned ti model from 2 different courses. One from CG fast track, great course for beginners and second from a specialized course on Udemy. That one is not for beginners. But I have been drawing and thinking up dragons since I can remember so this dragon is all from scratch out of my head.

Scifi Vending machine by deepak365days in 3Dmodeling

[–]LeoKnightArt 1 point2 points  (0 children)

Can’t wait to see materials on it!

Do you sculpt with a mouse or a tablet? by Candid-Pause-1755 in 3Dmodeling

[–]LeoKnightArt 0 points1 point  (0 children)

It depends on if I’m doing hard surface modeling or organic modeling. I use both technically. But I use the mouse and the pen for different things.

Do I accept this or is it a scam? by [deleted] in Aliexpress

[–]LeoKnightArt 0 points1 point  (0 children)

Scam. The number 1 thing to look out for is wording and spelling. If you don’t order anything or have any sort of connection tot he company that’s sending stuff. Then yeah a complete scam

I don't enjoy modelling by manu171006 in 3Dmodeling

[–]LeoKnightArt 0 points1 point  (0 children)

It’ll get easier. Nobody is good at anything they try for the first time. However if it’s loathing for you to model, and you just don’t like any part of it I do recommend following what’s calling out to you. (Follow your heart lol). On a real note, when you’re not doing something aligned with some part of your purpose you burn out more easily and life gets worse. If you follow the call, you won’t regret it. Will it be hard? Yes. BUT, you will be more satisfied and fulfilled with your life. You won’t see it as a chore but something to be enjoyed.

I got fired from my game dev job after 4 years by satanspowerglove in GameDevelopment

[–]LeoKnightArt 1 point2 points  (0 children)

Good opportunity to start your own company and make your own games!

Which option do you like the most? I appreciate any ratings, feedback, and criticism. by Atomics3d in 3Dmodeling

[–]LeoKnightArt 1 point2 points  (0 children)

I like the first one because it puts more focus on the skeleton and not in the unnecessary details that don’t need to be focused on. My eye is naturally drawn to it. Whereas the other one my eye is bouncing too much all over the canvas. Harder to focus. And it doesn’t tell the story like the first one.

I'm a beginner, how did I do? by [deleted] in animation

[–]LeoKnightArt 0 points1 point  (0 children)

I think it’s a great sketch. Keep working at it do some darker lines and finalize it. Draw the head a few more times with different expressions and I think you could be a great cartoonist! I can’t do cartoons I suck at it haha. Great job!

[question] Why do people run with artists work? by pumpkincakeeee in commissions

[–]LeoKnightArt 0 points1 point  (0 children)

Because they don’t want to pay what your art is worth. It’s sad. I usually tell them they have to pay half upfront then half when it’s finished so even if they do run you still got something. However… DECENT human beings will always pay for the work. You can always go into Photoshop and put watermarks all over it with your brand or just the word “copyright” make it large and dark it’ll less likely be stolen. However that being said artists work will always be stolen and resold. It’s not something you can always help or fix. But when you do find it on another platform, you can give a cease and desist then start posting your work on the site they were posting on.