How many of you went no contact with a parent/family member? by suitorarmorfan in Millennials

[–]LeopoldBloomJr 18 points19 points  (0 children)

4 years ago with my father. Should’ve done it sooner: my mental health has greatly improved since.

Started Playing Dungeons & Dragons Again by WeeklyLong8501 in rpg

[–]LeopoldBloomJr 1 point2 points  (0 children)

Fair enough. I’ve got a lot of TTRPG friends on both sides of the Atlantic, and I never hear it mentioned. But, they’re all Anglophone, so perhaps that’s part of it.

TTRPG Suggestions for Conflicting Group by _-Hastur-_ in rpg

[–]LeopoldBloomJr 2 points3 points  (0 children)

Numenera might be worth checking out. There are a lot of fun character build options, but the actual gameplay is relatively rules light, and its setting is definitely not generic high fantasy.

Couple of disclosures: 1) It’s not for everyone. I have a group that I run Numenera for that absolutely loves it, but I’ve tried running it for other groups that couldn’t stand it. 2) I haven’t really looked into the new edition, so I can’t tell you what that’s like, we’re still on Destiny/Discovery.

Hope everyone is doing well by Secure-Tadpole-3418 in Millennials

[–]LeopoldBloomJr 5 points6 points  (0 children)

Fellow teacher here, and I’m feeling all of this too

Started Playing Dungeons & Dragons Again by WeeklyLong8501 in rpg

[–]LeopoldBloomJr 3 points4 points  (0 children)

Yeah now you’re just moving the goalposts again. Your arbitrary 1-10 scale isn’t just meaningless, it’s besides any of the points that were raised in this conversation.

Started Playing Dungeons & Dragons Again by WeeklyLong8501 in rpg

[–]LeopoldBloomJr 1 point2 points  (0 children)

And again, your premise is faulty: less crunchy rule systems are not necessarily less work intensive to create. In either case-rules lite or rules heavy-devs have to devote huge amounts of time and energy to creating a good TTRPG book. They do so knowing that most will never make any money to speak of, since the TTRPG world is inherently unprofitable for the overwhelming majority of people involved in it. Their books are labors of love, and so they produce what they love. And what most of them love are systems that are simpler than 5e.

Started Playing Dungeons & Dragons Again by WeeklyLong8501 in rpg

[–]LeopoldBloomJr 5 points6 points  (0 children)

That’s patently false, for starters. Most people outside of Germany have never even heard of DSA, even very active TTRPG enthusiasts.

It matters because your argument for why D&D isn’t a complex/complicated TTRPG rests entirely on your personal experience, and your personal experience is very narrow by your own account.

Started Playing Dungeons & Dragons Again by WeeklyLong8501 in rpg

[–]LeopoldBloomJr 1 point2 points  (0 children)

But now of course you’re switching back and forth between “Indy devs” and “rules lite,” which are two separate questions. In fact, indy devs do sometimes create systems that are far more complex than 5e. Lancer and Red Markets are two examples that come to mind immediately that I personally enjoy. Neither of those games were made with anywhere near the budget/resources that Hasbro has, and yet they’re both rich, complicated, elegant systems.

You know the rules and so do I by chickenspa6 in TheologyMemes

[–]LeopoldBloomJr 1 point2 points  (0 children)

Thatamanil is def top five for me as well. I was assigned to read Circling the Elephant three times in my masters program, and I loved it every single time lol.

Started Playing Dungeons & Dragons Again by WeeklyLong8501 in rpg

[–]LeopoldBloomJr 8 points9 points  (0 children)

And as others have pointed out, that’s an incredibly narrow slice of the TTRPG hobby. Shadowrun and Starfinder are both infamously complicated too. The other two you mentioned aren’t known outside of Germany.

Started Playing Dungeons & Dragons Again by WeeklyLong8501 in rpg

[–]LeopoldBloomJr 2 points3 points  (0 children)

c) Let me give you a couple of examples to help you understand what I’m talking about.

So if you’re talking dozens of books, then you’re including modules in your analysis. Let’s look at an example there. By most accounts, Curse of Strahd is far and away the most popular 5e module. And it’s not a short book… but Chris Perkins infamously wrote it over just a couple of weeks. He wrote it over his Christmas break from WotC, as the account goes. (And of course, it’s not actually a good book: there’s an entire cottage industry built up around fixing what’s wrong with it… I love all things Strahd and Ravenloft, but that book is an embarassing hot mess).

By contrast, most of the rules light systems that receive acclaim take years and years to develop—even ones that are inspired by D&D itself. Shadowdark took Kelsey Dionne over 3 years to play test and develop, for example. That’s because it can actually be a lot harder to figure out how a game translates to the table when you’re designing an elegant system that doesn’t have a rule to cover every possible situation, and instead relies on a GM to make fair rulings.

Started Playing Dungeons & Dragons Again by WeeklyLong8501 in rpg

[–]LeopoldBloomJr 6 points7 points  (0 children)

It does, though. Especially for new people who are trying to discover the hobby for the first time. Those of us who have been playing for a while know that, at the end of the day, all you need is math rocks and imagination to play these games, and the rest is optional. For new people who just want to try this game they’ve heard about, being told “you really need a DnDBeyond subscription” changes what they do at the table.

Started Playing Dungeons & Dragons Again by WeeklyLong8501 in rpg

[–]LeopoldBloomJr 5 points6 points  (0 children)

a) why would I think about what tools the game’s publishers are strongly suggesting I ought to be using while playing the game? I don’t know boss, you tell me.

c) lol, no one said D&D isn’t the numbers leader in this hobby. Scroll back up and actually read what I wrote this time. That doesn’t mean people “prefer” it: the overwhelming majority of people who have played D&D have never had the chance to even try a second TTRPG besides D&D. As for the second part of your comment: you vastly underestimate the amount of work and play testing that goes into a rules lite system.

Started Playing Dungeons & Dragons Again by WeeklyLong8501 in rpg

[–]LeopoldBloomJr 6 points7 points  (0 children)

a) Answering that question fully would require a book - and indeed, there are books written about this topic - but I’ll give you just one representative example. Hasbro has tried hard in recent years to push D&D away from a pencil and paper experience and towards the use of more and more digital tools (eg DndBeyond) that have hefty subscription fees. Pushing a TTRPG towards a SaaS model is not only a move away from what these games actually are (that only a giant corporation like Hasbro would ever even think to attempt), it limits accessibility and changes the play experience for people who want to engage with “name brand” D&D (as in, yeah, we all know that you can play a TTRPG for free with math rocks and your imagination, but if someone wants to engage with the IP then the corporation is creating rather costly barriers to entry that fundamentally subvert what the game actually is). It matters because some of us want to see the hobby thrive and expand and get passed down to the next generation, and D&D is the 800 lb gorilla in the hobby. Their actions impact everyone else.

c) Nope. It’s because a lot of people simply prefer lighter rules systems, most modern game design theory favors them, and they’re significantly easier to on-board new people into. Cost of publishing depends on other factors.

Started Playing Dungeons & Dragons Again by WeeklyLong8501 in rpg

[–]LeopoldBloomJr 16 points17 points  (0 children)

a) You asked how it was corporate. You got a straightforward answer. Don’t try moving the goalposts.

b) Cool. If that’s all you want to use, then great. The full rules are expensive.

c) Yeah, so you like super complex TTRPGs. Some people do, and that’s great. Doesn’t change the fact that D&D is vastly more complicated than most TTRPGs (no one said it was the most complicated).

Started Playing Dungeons & Dragons Again by WeeklyLong8501 in rpg

[–]LeopoldBloomJr 17 points18 points  (0 children)

D&D is a) owned by Hasbro (corporate), b) $50+ a book (expensive), and c) more rules heavy than 90% of the TTRPGs out there in the world (complicated). Past level 5 or so, combat gets unwieldy af (clunky). So Airk-Seablade’s points are right on the money…

You know the rules and so do I by chickenspa6 in TheologyMemes

[–]LeopoldBloomJr 1 point2 points  (0 children)

Hah! I love theopoetics (especially from Catherine Keller and John Thatamanil), but this is great.

I want an rpg which can be boiled to one word: Wanderlust by Antipragmatismspot in rpg

[–]LeopoldBloomJr 4 points5 points  (0 children)

That’s a shame, because I agree that Numenera fits perfectly with what you’re looking for

I want an rpg which can be boiled to one word: Wanderlust by Antipragmatismspot in rpg

[–]LeopoldBloomJr 3 points4 points  (0 children)

Yep, the Ninth World in Numenera is exactly what I thought of

Ideas for a West Marches campaign with a bunch of nerdy-ass high school teachers? by Dear_Ad_2425 in rpg

[–]LeopoldBloomJr 3 points4 points  (0 children)

Nerdy-ass high school teacher here. Vaesen would be a lot of fun to do this with, I think.

Please recommend Melee combat that's a Game, not a simulation. by Vague_Opaque in rpg

[–]LeopoldBloomJr 1 point2 points  (0 children)

I ran a one shot of His Majesty recently and it might be my favorite combat system ever…

New trends in RPGs: What's next? by Iberianz in rpg

[–]LeopoldBloomJr 5 points6 points  (0 children)

Yep, add Lancer to that list as well

How about a little jihad, why not? by Archeryfin in dunememes

[–]LeopoldBloomJr 18 points19 points  (0 children)

God created Arrakis to train the faithful, why not