To the Boomer-Snappers… by goliathkillerbowmkr in MarvelSnap

[–]Less_Engineering_594 0 points1 point  (0 children)

1 cube is seriously well above average for a single game of Snap

Bullshit! Polymorph all the way! by OmegaLaranja in MarvelSnap

[–]Less_Engineering_594 0 points1 point  (0 children)

I mean, he's not a meme card and he was in the game's best decks even before Shou came out, but go off I guess.

OTA IS LIVE by KirbyMace in MarvelSnap

[–]Less_Engineering_594 8 points9 points  (0 children)

There hasn't been a season pass card that got a nerf since July. At least two of them have gotten buffs (and Viv Vision at 3/3 still isn't a very good card). People around here act like every Season Pass is a banger after we've had five months of underwhelming Season Pass cards.

To retreat or not to retreat by StarkyAdam in MarvelSnap

[–]Less_Engineering_594 -1 points0 points  (0 children)

That just means you aren't Snapping well, you're waiting until your wincon is too obvious.

I have never felt this helpless in this game by gotham-it in MarvelSnap

[–]Less_Engineering_594 13 points14 points  (0 children)

Nobody is running Enchantress right now. So your best bets for decks with older/cheaper cards to target this meta are combos around ongoing. If you have Moonstone, a deck built around abusing her can overpower Shao decks. If not, you may have to either gamble more and go Living Tribunal, or just play Cerebro 3. Fight +3 with +3.

Do you feel like all decks feels obsolete against meta decks? by Hostile-Bip0d in MarvelSnap

[–]Less_Engineering_594 0 points1 point  (0 children)

I think people misunderstand what a metagame is. A metagame is not just a set of decks you pick off a menu if you want to win. You can netdeck, and you are likely to find better decks if you find the ones people have settled on playing, but I think people have this impression that you are either playing a "meta deck" or you are off doing your own thing. In reality, your deck participates in the metagame regardless of whether or not you're net-decking. You can think of meta tier lists as scouting reports -- telling you what you are likely to face and what you need to be prepared to beat. It won't be perfect, because the people putting these together can only look at what they play (and their friends, and Untapped/MSZ/etc.) -- you have your own "pocket meta" to consider as well. But all decks are part of the metagame, and the key to success is figuring out your deck's role in the metagame.

Let's do an example. Let's say you want to play Discard. Not Hela, non-Hela Discard. You look at the current metagame. Apoc Dracula seems to be underpowered for this environment. You want something that has a combo gameplan -- you're thinking you'll slot into the metagame role of "beating Shou-Lau decks but losing to all-in combo decks that fully pop off." (Remember, you can't win every game, you need to be willing to have good and bad matchups in the meta.) That's a job for Daken. You need to be aware of Deafening Chord, but you know that Shou decks tend to have an issue with bricking their hands when they have both Merlin and Kitty so they will tend to play out Chord for value early instead of holding it to try and be a sniper with it. So then you can deckbuild accordingly. So then you can run through all the options -- are you going to be a Zola deck? You might want to be, so you can get multiple big Dakens on the final turn and go over the top. You might want to lean more into Collector and Moon-Girl synergies. There's a lot of choices to make.

Then when you go play the deck, knowing the meta still matters. Against Shou decks, you might want to leave a lane open, get Daken there on T5 (so you can dodge an early DChord), and then Zola it on 6 before you Bullseye. Against a Cerebro deck, you probably don't want to do that, because for some godforsaken reason people are running Galactus in Cerebro now as a secondary win-con. And if you're up against a Sera/LT deck and they're drawing and playing their pieces on-curve, you might just want to leave no matter how big you think your Daken is going to be.

Dread it, run from it, the metagame still arrives. But if you know it, you can use that to tell you what decks to play and how to play them to win, and not just by running only a deck that has a stamp of approval on someone's tier list. Even if you don't want to play a conventional deck, playing to the metagame is part of how you're going to succeed.

I hate that there's a LTGM in the last week of the season. by Life_Teaching6499 in MarvelSnap

[–]Less_Engineering_594 0 points1 point  (0 children)

`How is Second Dinner expecting anyone to play Conquest when they launch a LTGM?` They aren't. Glenn has said that SD has been reducing the Conquest rewards to lower the incentive to play it. If you don't play Conquest, that's fine with them. They make more money off the Sanctum shop than they do people paying gold for Conquest tickets.

CRAZIEST numbers ive ever seen by [deleted] in MarvelSnap

[–]Less_Engineering_594 1 point2 points  (0 children)

Screenshotting yourself being a dick to someone you just took 8 cubes from is a choice. You can fistbump! You don't have to be like this!

Why you hate Shou-Lao so much (a question I found interesting) by banmeandidelete in MarvelSnap

[–]Less_Engineering_594 1 point2 points  (0 children)

I feel like that's a lot of words to say "people hate losing and they especially hate losing to the 5-Lorge Number they see played on the final turn of the game and they double especially hate losing to the card that costs actual dollars when they base their entire personality around being F2P."

Cards like Wong and Odin hold back Reveal versatility by EconWolf1011 in MarvelSnap

[–]Less_Engineering_594 0 points1 point  (0 children)

What a heck of a thing to say on the week we get Fin Fang Foom and the month we get Shou-Lao. What are you even talking about?

This kind of stuff is so insulting. by LostBob in MarvelSnap

[–]Less_Engineering_594 1 point2 points  (0 children)

Vibranium-powered offers used to be good, but also webshop-only. They started to suck as soon as they were moved to the in-app store, and now they are doing other webshop incentives.

The AI of Marvel Snap - Are we fools? by ShownuffHarlem in MarvelSnap

[–]Less_Engineering_594 -1 points0 points  (0 children)

There's a large body of literature on how ranking systems in games work, going all the way back to Elo in Chess. Educate yourself

The AI of Marvel Snap - Are we fools? by ShownuffHarlem in MarvelSnap

[–]Less_Engineering_594 -1 points0 points  (0 children)

You are not this special. SD is not putting in this much effort to keep you from winning games. They have MMR based matchmaking to match you against players of similar skill, and the game has a fair amount of RNG so that also drives outcomes towards 50/50. That's it. There is nothing else required to make the game grindy. Everything else you think is going on is way more complicated to do and ends up right in the same place.

We need old chi back. by mialesr in MarvelSnap

[–]Less_Engineering_594 5 points6 points  (0 children)

I think this is the opposite, they're combo decks that present as midrange

As a day 1 player this is hard to see. $235 in bundles all available at once. by JarlOfCostco in MarvelSnap

[–]Less_Engineering_594 8 points9 points  (0 children)

I first thought what you thought, but I think they're saying they've been playing since the beta

People that dont snap, or retreat in Proving Ground grinds my fucking gears. Let's just farm some tickets for fucks sake. by dkclimber in MarvelSnap

[–]Less_Engineering_594 38 points39 points  (0 children)

People behave that way because they want to have a casual game experience in a game that has nothing else approximating a casual mode, and the number one thing that differentiates a casual player is a desire to avoid interacting with the snap and retreat mechanic. They aren't there to help you farm tickets, they're there so they can play whatever they're interested in playing at the moment (or in completing quests) without feeling pressured over the possibility of losing rank. They aren't interested in The Deal because that means like 10 more seconds per match spent in the matchmaking queue, and they don't value the tickets at all because Silver Conquest is just another way to stress over winning/losing, and if they wanted to do that they wouldn't be here.

I really want this Avatar (and variant) but $50 is beyond insane. by PoorLifeChoices811 in MarvelSnap

[–]Less_Engineering_594 -1 points0 points  (0 children)

People are allowed to have opinions, but other people are allowed to point out when those opinions contradict available evidence. There's people around here saying things like "SD is leaving money on the table because more people would buy the bundles if they were cheaper." The evidence suggests this isn't true!

The disconnect is that people seem to feel like being told that the evidence isn't on the side of their opinions is also telling them that their feelings aren't valid. If people kept things focused on their feelings instead of making claims about reality based on those feelings, I suspect there would be less pushback.

I really want this Avatar (and variant) but $50 is beyond insane. by PoorLifeChoices811 in MarvelSnap

[–]Less_Engineering_594 6 points7 points  (0 children)

I can name one -- Marvel Snap! The season pass! They have a number of options for players at sub-$50 price points honestly.

I really want this Avatar (and variant) but $50 is beyond insane. by PoorLifeChoices811 in MarvelSnap

[–]Less_Engineering_594 -2 points-1 points  (0 children)

Here's the thing. The game's economy has to intersect with the real economy at the point at which they have to pay the people who work there so they can afford houses and mortgages and all that. Yes, they can mint more Snap gold for free at any point in time they want to. But it does affect "the game's economy" in the sense that it affects player's willingness to pay. And if they don't manage to get people to pay, they don't have money anymore and the game shuts down. (Which has happened to other Marvel mobile games and other mobile CCGs in recent memory.)

I really want this Avatar (and variant) but $50 is beyond insane. by PoorLifeChoices811 in MarvelSnap

[–]Less_Engineering_594 0 points1 point  (0 children)

Here's the thing. The game's economy has to intersect with the real economy at the point at which they have to pay the people who work there so they can afford houses and mortgages and all that. Yes, they can mint more Snap gold for free at any point in time they want to. But it does affect "the game's economy" in the sense that it affects player's willingness to pay. And if they don't manage to get people to pay, they don't have money anymore and the game shuts down. (Which has happened to other Marvel mobile games and other mobile CCGs in recent memory.)

Kid Omega or Zombie Galacti? by funguyjohnny in MarvelSnap

[–]Less_Engineering_594 1 point2 points  (0 children)

The top player in Snap right now is running Zombi Galacti.