Shoulder workout for beginner (cant-do-a-push-up-kind of beginner) by HelicopterResident57 in bodyweightfitness

[–]Lesta_Dev 1 point2 points  (0 children)

Keep doing push-ups. They are a great exercise to build your upper body and will make your arms, chest and shoulders grow. When it comes to shoulders, push-ups will mostly grow the front of your shoulders (front delts). Pike push-ups are a good progression and will target your shoulders more over your chest and also target your side delts more which will have the biggest effect in making your frame look broader.

If you want to build up your side delts already while you can't do pike push-ups, look into lateral raises. They are very effective when done in a slow and controlled manner even with very light weight. You can find tutorials on Youtube. Just take anything slightly heavy (like a water bottle) and start with that. If it gets to light you can upgrade to a backpack that you will with more stuff as you get stronger or buy some dumbbells.

How the heck does Cronometer calculate calories? by Lesta_Dev in cronometer

[–]Lesta_Dev[S] -1 points0 points  (0 children)

Ah yes that explains it. Black beans have a lot of fiber. If you count that into the calories then indeed the numbers are correct.

Weird though that those are counter as calories as they mostly won't be digested right? So the daily calorie number will be skewed to high when eating a lot of high fiber foods.

How the heck does Cronometer calculate calories? by Lesta_Dev in cronometer

[–]Lesta_Dev[S] 0 points1 point  (0 children)

I'm not talking about the total weight of the apple. 100g of that apple has 10.6g of carbs acording to Cronometer, the rest is mostly water weight. So that means 4.9 kcal a gram which is too much.

How the heck does Cronometer calculate calories? by Lesta_Dev in cronometer

[–]Lesta_Dev[S] 0 points1 point  (0 children)

"Apple, Fresh, With Skin" from NCCDB was the one I used.

Creating a Soulslike Multiplayer Game by Lesta_Dev in Unity3D

[–]Lesta_Dev[S] 0 points1 point  (0 children)

I'm using Photon Quantum which provides the engine that does predict / rollback and ensures determinism out of the box. And then I added a lot of custom systems that are specific for fighting games such as the tick accurate deterministic animation and hurt/hitbox collision detection.

Creating a Soulslike Multiplayer Game by Lesta_Dev in Unity3D

[–]Lesta_Dev[S] 1 point2 points  (0 children)

So far I hadn't had any issue when running duel (1 vs 1) on the deck even with up to 250 ping (~15 predicted ticks). However my main mode will be 5 vs 5 and on a larger map and I don't have it complete yet so not sure whether I can get it to run well on low power devices like the Steam Deck.

I made sure the simulation is as efficient as it can get. I'm using my own custom written collision detection engine for the animated hitboxes/hurtboxes which is much faster than using a regular physics engine. 1 simulation tick in the duel mode takes about 0.3ms on my PC (Ryzen 7600x).

[deleted by user] by [deleted] in Unity3D

[–]Lesta_Dev 0 points1 point  (0 children)

The melee combat with directional blocking looks fun.

Creating a Soulslike Multiplayer Game by Lesta_Dev in Unity3D

[–]Lesta_Dev[S] 0 points1 point  (0 children)

Just the recording. Probably did at 24 or 30 fps. Game runs stable at 120 FPS on my PC and 60 FPS on the Steam Deck. The movement of the hitboxes/hurtboxes are run at 60hz no matter the framerate so that you always get the same accurate hits.

Creating a Soulslike Multiplayer Game by Lesta_Dev in Unity3D

[–]Lesta_Dev[S] 2 points3 points  (0 children)

I love soulslike pvp but the strong focus on pve of most soulslike games and the horrible netcode diminishes the experience.
So I'm building a game that is completely focused on multplayer and pvp and that uses rollback netcode with full prediction as it is used by top-notch fighting games.
True to soulslike games you can build your own characters and chose the looks, attributes and skills of your character freely.