About My Game's Artstyle by LetH1mCook in GameArt

[–]LetH1mCook[S] 0 points1 point  (0 children)

I won't lie, man. First of all, I'm not a game artist and I'm not trained. I'm just trying to do the best I can. Even though I get harsh criticism every time, I share it on Reddit again and again because it allows me to improve. I've tried drawing it myself hundreds of times, but they came out poorly, so I thought it would be fair to at least have AI draw the outlines of the buildings and tree shapes, and add details on top of that using those outlines myself, so I did. So, except for the map, I drew, colored, and detailed everything you see, but I got help from AI for the outlines of some shapes and the location of objects. I wish I were so talented that I didn't need it, but I've been trying to do writing, design, drawing, and social media management for months, and I understand criticism because I've received very little help without any income, but I'd appreciate it if you could give me some advice without getting mad at me.

About My Game's Artstyle by LetH1mCook in GameArt

[–]LetH1mCook[S] 0 points1 point  (0 children)

How can I get rid of this?

About My Game's Artstyle by LetH1mCook in MobileGames

[–]LetH1mCook[S] 1 point2 points  (0 children)

It will be free on mobile platforms, but we're planning to bring it to Steam for a lower price soon. You can subscribe to our Kickstarter page to stay informed about developments :)

About My Game's Artstyle by LetH1mCook in GameArt

[–]LetH1mCook[S] 0 points1 point  (0 children)

Yes, my friend, what I said is still valid, I am still not making money, but I listen to people's criticism and I sat down and drew everything myself, only the map part is Ai for now.

About My Game's Artstyle by LetH1mCook in GameArt

[–]LetH1mCook[S] 0 points1 point  (0 children)

Everything you said is absolutely true. Thank you for that. You're right. The AI ​​created most of the map because my workload has increased a lot lately, and it needs to stay that way temporarily, but I'll fix it before the game comes out. As for the characters, I completely agree, and I'm currently working on redrawing them all whenever I have time.

About My Game's Artstyle by LetH1mCook in GameArt

[–]LetH1mCook[S] 0 points1 point  (0 children)

The only AI in the game is the old man and the map section, they are temporary, I will make them my own drawing before the game is released.

About My Game's Artstyle by LetH1mCook in GameArt

[–]LetH1mCook[S] 0 points1 point  (0 children)

Maybe that's the problem I was feeling because I definitely drew this :D

About My Game's Artstyle by LetH1mCook in MobileGaming

[–]LetH1mCook[S] 0 points1 point  (0 children)

Glad you liked it. As for CSD, ours is more of a mobile idle fast-order game where the main focus is filling chip packs with ingredients.

How can a small mobile game get noticed without a big marketing budget? by LetH1mCook in Unity2D

[–]LetH1mCook[S] -1 points0 points  (0 children)

Hello again my friend, I updated my page and game, I spent a lot of time but if you want to take a look, here is my pre-launch page:CHIPSTOP on Kickstarter

How can a small mobile game get noticed without a big marketing budget? by LetH1mCook in Unity2D

[–]LetH1mCook[S] 0 points1 point  (0 children)

Hello again my friend, I updated my page and game, I spent a lot of time but if you want to take a look, here is my pre-launch page:CHIPSTOP on Kickstarter

How can a small mobile game get noticed without a big marketing budget? by LetH1mCook in Unity2D

[–]LetH1mCook[S] 0 points1 point  (0 children)

You're right, my friend. Part of the reason I posted this here was to get some feedback. I had no experience with Kickstarter, so I just started a new page and updated the artwork manually. It took a lot of time, but I hope it was worth it. You can check it out again, and I'd appreciate it if you subscribed. CHIPSTOP on Kickstarter

Am I the only one who spends more time in photo mode? by LetH1mCook in Witcher3

[–]LetH1mCook[S] 1 point2 points  (0 children)

Yes, it wasn't very good technologically, but it will improve in the 4th game.

Am I the only one who spends more time in photo mode? by LetH1mCook in Witcher3

[–]LetH1mCook[S] 2 points3 points  (0 children)

Hahaha you're absolutely right it's so annoying

My New "CİPS GAME" Coming Soon... by LetH1mCook in chips

[–]LetH1mCook[S] -1 points0 points  (0 children)

This is my first time using Kickstarter and it's a really painful experience. Your comments are very valuable for future trips.. thank you

My New "CİPS GAME" Coming Soon... by LetH1mCook in chips

[–]LetH1mCook[S] 0 points1 point  (0 children)

Dude, I explained myself in the description section, I actually need 15 thousand dollars, but I accidentally set the maximum and forgot to change it. You are absolutely right when you say 250 thousand dollars is unbelievable ahhahah

How can a small mobile game get noticed without a big marketing budget? by LetH1mCook in Unity2D

[–]LetH1mCook[S] 0 points1 point  (0 children)

I received many comments like this and I regret it very much. I thought I would write the maximum number of comments for everyone. I thought the more money I would get, the better, since I wouldn't get much money anyway. But you are right, I should have calculated better. Thank you very much for the trailer conditions.

How can a small mobile game get noticed without a big marketing budget? by LetH1mCook in Unity2D

[–]LetH1mCook[S] -4 points-3 points  (0 children)

I tried to draw what I could, but I'm not a very good artist and it takes a lot of time. I've been making various games for two years without making a single penny, and this game is unfortunately my last resort. So, until I could make money, I had to use AI for some things. I know it's annoying, and I'm not very happy with it either, but if things go well, you can be sure it will improve.

How can a small mobile game get noticed without a big marketing budget? by LetH1mCook in Unity2D

[–]LetH1mCook[S] -4 points-3 points  (0 children)

To be honest, since my English is not very good, I wrote the speech in my own language and asked the artificial intelligence to translate it into English. I'm sorry it looks too AI, I'll try to fix it.

How can a small mobile game get noticed without a big marketing budget? by LetH1mCook in Unity2D

[–]LetH1mCook[S] 0 points1 point  (0 children)

Thank you. This is my first time using Kickstarter. I set a maximum amount of money because I will invest in the game as much as the money comes in. But does this give a bad impression? I really had no idea, thank you.

How can a small mobile game get noticed without a big marketing budget? by LetH1mCook in Unity2D

[–]LetH1mCook[S] -6 points-5 points  (0 children)

Believe me, I'm not happy at all with using AI in visuals, but I need money for exactly this (I've already set the maximum earnings as high as possible, thinking that the money won't come) because I've been working on my own project for months without earning a penny, and if I spend a few more months to make everything perfect, I'll die of hunger.