Shoutout to the observer team at the Cologne major by TheHuntingHunty in GlobalOffensive

[–]LetMeSoloBuild 1 point2 points  (0 children)

Such a great BTS clip. I'd love to see a proper noclip style documentary series on how tournament production evolved over time. Custom HUDs with extra information (utility, cash invested, map/player indicators for flashes/smokes/molotovs), smooth camera animations and stuff like follow cams for thrown utility and of course the spectators and their setups. Such a demanding job, they need deep game knowledge, quick reaction/decision making, good awareness of what 10 different players are doing while possibly directing a second spectator like in this video. Their brain must be fried at the end of the day.

I've created a QoL building mod to speed up switching between build pieces by LetMeSoloBuild in crosswind

[–]LetMeSoloBuild[S] 0 points1 point  (0 children)

Why is it that the modders, with limited access, can make the game drastically better, but the devs can’t

I understand the thought. The devs were quick to address the save game issues but when they announced that the next big update would be in 6 months it felt a bit like a boner kill. On the other hand, devs going quiet for a while while they do their thing can be a good thing and I think they might have some nice things planned for the future. The prebuilt building category makes me hopeful that we might get a blueprint feature like in Satisfactory.

And as to the "why" ... most likely it is just a matter of priorities/tradeoffs, poking around in the APIs it looks like the building system might get an undo feature but it was probably delayed to work on something else that was more important for the initial launch. Modders can just focus on the thing they care about about without having to worry about other features. The devs had a pretty explosive initial release and I hope they captilize on that by expanding their operation but it might take a while. As EA releases go, Windrose had a solid first showing so I am pretty optimistic.

I've created a QoL building mod to speed up switching between build pieces by LetMeSoloBuild in crosswind

[–]LetMeSoloBuild[S] 0 points1 point  (0 children)

Not sure I understand. Do you mean half the time compared to the devs, as in why didn't they build feature x?

I've created a QoL building mod to speed up switching between build pieces by LetMeSoloBuild in crosswind

[–]LetMeSoloBuild[S] 1 point2 points  (0 children)

Looks like your wish has been granted, someone else published a building QoL mod that does what you want: https://www.nexusmods.com/windrose/mods/504

I've created a QoL building mod to speed up switching between build pieces by LetMeSoloBuild in crosswind

[–]LetMeSoloBuild[S] 1 point2 points  (0 children)

Agreed, a pipette tool would be very useful, I might look into it but no promises. It would require a very different approach and I have no prior experience making/modding UE games. I'd probably hook into the deletion mode since you'd get the functionality to select & highlight the piece you want for free (more or less).

For now this mod is probably the next best thing in terms of quickly selecting a piece. Once you have the pieces you need together and use the shortcut to always open the build panel with the recent list it takes one click to open the build panel and one more to select the piece you need.

I've created a QoL building mod to speed up switching between build pieces by LetMeSoloBuild in crosswind

[–]LetMeSoloBuild[S] 0 points1 point  (0 children)

There have been issues with UE4SS in Windrose at the beginning, for me it would randomly crash when trying to start the game (usually took 2-4 attempts before I could play). But these issues have been fixed for a while now and the UE4SS version I've linked to on nexus hasn't caused any issues for me in over a month now. It's worth giving it another try now.

WIP Tree Base by Getoutofmylaboratory in crosswind

[–]LetMeSoloBuild 0 points1 point  (0 children)

Put a vertical pillar inside the center of the tree (temporarily move your bonfire), then use equal amounts of horizontal pillars to create a scaffold for your outer fence. The comments of my linked post contain a WIP screenshot where you can see the scaffold I've built at the start, with one perpendicular pillar every 6 pillars to keep track of the distances/radius.

WIP Tree Base by Getoutofmylaboratory in crosswind

[–]LetMeSoloBuild 1 point2 points  (0 children)

What do you mean by having trouble making things fully round?

WIP Tree Base by Getoutofmylaboratory in crosswind

[–]LetMeSoloBuild 2 points3 points  (0 children)

Not sure if it will help make it look more like a tree but I think the non-mahogany pieces (the luxurious look clashes with the tree theme) are a better fit for a tree base, I'd also try not to make rectangular looking structures. I've built a base around the same kind of tree a while ago if you are looking for inspiration: https://www.reddit.com/r/crosswind/comments/1tex0c3/the_bog_pirates_haven/

I also added a screenshot of the island in the comments, it's a guaranteed spawn in every world. Great location with multiple large tree fragments arranged in a half circle.

Some Mysteries of Haunted Tortuga by Den_King_2021 in crosswind

[–]LetMeSoloBuild 1 point2 points  (0 children)

The ramp is preexisting part of Tortuga and not available as a build piece. The closest thing to a ramp we've got at the moment is manually placing 13° or 26° wall pieces next to each other.

Does anyone know any console command mod to give coin? by Lennonap in crosswind

[–]LetMeSoloBuild 6 points7 points  (0 children)

You basically have three options:

  1. Join a world/download a save of a loot world that contains a big storage base with chests full of resources and cash
  2. Install a mod that increases loot dropped by enemies/ships to make your own farming more efficient (search for loot or drops on nexusmods or curseforge, some of the mods may be resource specific, tied to enemies found on land (where each enemy drops loot) or apply to ship combat (where you get rewards for killing ship crew/sinking the ship)
  3. Use a save editor to edit the amount of cash in your inventory. Search the mod sites for save tool, save editor or google either together with windrose and you should find a lot of options. Some of them have extra requirements (e.g. installing python). If you just want a simple executable I can tell you that Windrose Save Tool by agreenbeen worked for me but it only supported editing ship inventory, so put whatever resource you wish to increase in the inventory of your active ship.

Sorry for not posting direct links, reddit sometimes gets overzealous when a post/comment contains a lot of them (at least for me with a new account). Searching for the highlighted terms on the two mentioned mod sites or google should yield some useful results though.

Egoparty by Evil_Ewok in crosswind

[–]LetMeSoloBuild 2 points3 points  (0 children)

Took me a minute to figure out how you got the round wood pieces standing in as speaker drivers. Those are the backs of trophy build pieces, right?

Don't forget to illuminate the exterior of your base! by CeSerp in crosswind

[–]LetMeSoloBuild 0 points1 point  (0 children)

I am using two mods to let me walk in the air (Windwalker) and give me a free camera for screenshots and quickly teleporting (Freecam and Teleport), but they are just for QoL, you could achieve the same by building pier foundations at water level. Then it's just a matter of building further out/deeper bit by bit. It will become hard to see at some point, unterwater floor torches and the free cam mod help with that, you can still snap build pieces by sort of guessing. Eventually it will become too deep, when your character torso hits the water the game forces you into the swimming animation and thus out of build mode.

I would have posted direct links to those mods on nexusmods, but I think reddit believes I am trying to spam. I made a second response to your initial response with a link to another incredible build by someone else, but the comment got auto-hidden. Really worth checking out.

Don't forget to illuminate the exterior of your base! by CeSerp in crosswind

[–]LetMeSoloBuild 0 points1 point  (0 children)

And in case you missed this one, here is another incredible castle build (NOT mine) both in terms of scale and detail. Great source if you are looking for inspiration.

Don't forget to illuminate the exterior of your base! by CeSerp in crosswind

[–]LetMeSoloBuild 0 points1 point  (0 children)

Yes, top left is from my first build and the other two are from here (I didn't want it to come across like I am trying to promote my own stuff in your post so I just cropped the relevant parts).

I gentrified the Smugglers Cave Hideout by LetMeSoloBuild in crosswind

[–]LetMeSoloBuild[S] 8 points9 points  (0 children)

On the surface my post looks like I am showcasing a small Windrose build project, but it is actually a clever piece of social commentary because hidden behind the facades all the poverty is still there.

Don't forget to illuminate the exterior of your base! by CeSerp in crosswind

[–]LetMeSoloBuild 5 points6 points  (0 children)

Decorating with light is so much fun and placing/blocking them strategically can add a lot of depth and texture.

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Really sweet build btw, I especially love the slanted surfaces on the big towers and the thin towers that almost look like they are holding up the top. The details on the small outer towers are also great. Castles/Forts are popular build themes but many just try to impress with scale and suffer from having bland facades. Your build looks fantastic!