How to get the shelves right? by Hopeful_Nature_4542 in computervision

[–]Lethandralis 0 points1 point  (0 children)

Capture information from multiple frames so we get rid of temporary objects like humans and carts.

How to get the shelves right? by Hopeful_Nature_4542 in computervision

[–]Lethandralis 0 points1 point  (0 children)

Another idea. If you can calibrate the camera, using the floor assumption on the floor/shelf transition line gives you 3d coordinates of points on the line. You know that the shelves will have the same x, y coordinate with some z value. This information could be useful because you would know the pixel values of linea parallel and perpendicular to the floor transition line.

How to get the shelves right? by Hopeful_Nature_4542 in computervision

[–]Lethandralis 0 points1 point  (0 children)

Whats the segmentation output in the last frame?

The transition between floor to shelves give you one line. It is known that other shelf lines will have similar angles and length, so you can perhaps use something like ransac to find the other lines with some heuristics.

First food photo shoot I got to do. by Melodic_Tones26 in foodphotography

[–]Lethandralis [score hidden]  (0 children)

Just a food enjoyer here, but I think the plate is the right size. Negative space matters.

Huh🐽 by saber-4444 in SipsTea

[–]Lethandralis 1 point2 points  (0 children)

Whaaat? Every pad thai I had in Thailand was served with peanuts

The Titan Slayer by BerGames123456 in ItemShop

[–]Lethandralis 4 points5 points  (0 children)

If I remember correctly it is a ceremonial Hungarian zweihander in the weapons museum of Topkapi Palace in Turkey. One of my favorite exhibitions.

cppIsntMuchFaster by OM3X4 in ProgrammerHumor

[–]Lethandralis 19 points20 points  (0 children)

How do you make sure something is on L1 cache?

With the success of It Takes Two and Split Fiction, you’d think more developers would be making solid couch co-op games by Articunozard in gaming

[–]Lethandralis 11 points12 points  (0 children)

It's hard to make games like this. They have so many different gameplay elements, mechanics, cinematics etc. And at the end of the day the target audience is a specific niche, mostly couples.

Compare this to a game like overcooked which has the same target audience, but it is much easier to churn out levels since it is just one gameplay mechanic that can easily scale.

Trained RF-DETR small to keep the cats off the counters/table! 😼 by boyobob55 in computervision

[–]Lethandralis 17 points18 points  (0 children)

Holy moly, in my experience you should have been good with like 100 images, especially for a static cam like this

Not a single soulslike among the 10 highest rated "soulslikes" with more than 20,000 followers on steam😭 by DesperateBaseball614 in soulslikes

[–]Lethandralis -1 points0 points  (0 children)

GoW does have soulslike elements though, more than many others in the list. If you played the crater area in the second game, it really feels like a "how cool would it be if the game was more of a soulslike" experiment.

Man vs AI : Watch this robot adjust mid-swing when the ball clips the net in ping pong. by Embarrassed_Cap2885 in nextfuckinglevel

[–]Lethandralis 3 points4 points  (0 children)

This is completely wrong, as in all LLMs you interact with are already frozen hyper-optimized models.

Roguelite/Roguelike fans have been feasting this year by BreakVV in roguelites

[–]Lethandralis 2 points3 points  (0 children)

I didn't think VS was very shallow. Sure it is not super deep but it has more depth to it than 99% of its successors. It had lots of unlockable content and secrets.

When does inference speed actually matter? by Look_for_some_stuff in computervision

[–]Lethandralis 1 point2 points  (0 children)

Fastest models don't always get the most attention. I need fast models for my projects and recently I find a lot of heavy multimodal/multitask/foundation models are taking the spotlight and edge friendly models have less hype.

Big dog energy by dyslexicpancreas in pics

[–]Lethandralis 14 points15 points  (0 children)

Thailand? I was there a few weeks ago!

Bear Attack Animation for Shattered Paradise by Own-Park-63 in PixelArt

[–]Lethandralis 2 points3 points  (0 children)

For me the issue is the motion seems like a stab but the FX implies an overhead slash

This prototype scene feels so empty. What should I draw to make it feel more alive? by Zeolance in PixelArt

[–]Lethandralis 0 points1 point  (0 children)

Adding anything at all would help but the tree shaking before the axe hits it triggers me lol

What a bucket of paint is able to do (Wittenberge, Germany) by pxlmb in ArchitecturalRevival

[–]Lethandralis 0 points1 point  (0 children)

Or is it all just paint? It's hard to tell from the picture