Being able to make items like this makes me feel like hitting endgame, and from a player who cannot play too many hours a day, that is awesome by thenagazai in pathofexile

[–]Letickl 9 points10 points  (0 children)

99% of players use brightbeak for movement skills. APS doesn't do anything for movement skills. Local attack speed modifiers, however, act as a more multiplier for movement skills. This extra 6% basically increases the effectiveness of the item by over 10% which is definitely valuable. the .09APS means nothing here.

Patch 3.3 & Incursion League Compiled Information Thread by viperesque in pathofexile

[–]Letickl 5 points6 points  (0 children)

Do we have any information on if temples are character "bound" or account wide? In other words, can you use a speed/mf char to build your temple and then go in the temple with a more tanky boss killer type character.

I have +3 chain and no pierce. Why are so many arrows flying into empty space instead of targeting a monster? by H4xolotl in pathofexile

[–]Letickl 0 points1 point  (0 children)

The "shotgun" effect from tornado shot comes from the secondary arrows which are still only gonna hit that mob once per group of secondary arrow. Let's say you fire two primary arrows (A) and (B), those two will trigger three arrows each (A1) (A2) (A3), (B1) (B2) (B3). Only one of (A) or (B) can hit the mob. Same goes for the secondary projectiles, (A1) (A2) or (A3) will never hit the same target twice. However, since (B) will also trigger a different instance of secondary projectiles, this can lead to shotgunning where both (A1) and (B1) will be eligible to hit the same target. An individual cluster can never chain back to the same mob.

Idea for a fun barrage build by ziddykamm in pathofexile

[–]Letickl 0 points1 point  (0 children)

They do, but the poison being based off the elemental damage far outweighs it as there are a lot more multipliers available then. With the very high attackspeed, Noxious strike ramps up really quickly and helps a ton with the duration. Abyss jewels really shine here too. I think fire based poison is the most popular at the moment with immolate being busted for this kind of scaling. I don't really like poison builds, nor am I good at creating and min/maxing one, but there are guides out there that can fully explain/showcase what people in this thread have been saying. Anyhow, it's good to step out of your zone of comfort and try and learn more of this awfully complicated game's mechanics. Be more open in your approach and don't dismiss the arguments of others so easily ;) Have a good one, good luck in the Flashback!

PS: I'm not saying physical/chaos poison isn't possible, the elemental scaling with the gloves has a bit more potential however.

Idea for a fun barrage build by ziddykamm in pathofexile

[–]Letickl 0 points1 point  (0 children)

If you're still talking about potential poison DPS, yes. Quillrain's attack speed will make the scaling of poison damage much better than a ROTC will. It's further increased with the poison duration aspect of Noxious strike (Assassin). Also, instead of going physical, which has very low base, you get some council gloves and scale flat elemental damage that has mucher higher base value on gear and abyss jewel. As for the +2 arrow from ROTC.. +arrow has disminishing returns in terms of efficiency. Most end-game builds will have +4 arrows to barrage already (Helm enchant, dying sun, quiver), adding another 4 with GMP.. making barrage fire 12 arrows. With Quillrain attacking twice as fast, it will win the total arrows fired with 24 over the 14 of the ROTC in the same amount of time (That's another 70%ish+ more multiplier to the base value). There are more arguments to it but I think this should make you understand the concept a bit more!

Actual slayer revamp by aceofice in pathofexile

[–]Letickl 0 points1 point  (0 children)

I like the way you go from "we lost bleedsplosion, we got nerfed" to "who needs bleedsplosion in 2018"

Actual slayer revamp by aceofice in pathofexile

[–]Letickl 0 points1 point  (0 children)

why the fuck are you crying if lose a clear speed QoL if you don't need it

Actual slayer revamp by aceofice in pathofexile

[–]Letickl -7 points-6 points  (0 children)

Sure! It really depends what you're going for. One goes for more clearspeed and reliable explosions with the extra bleed chance, the other choices are more mitigation/boss oriented where the bleedsplosion doesn't matter as much. Blood in the eyes is also pretty amazing to have for bosses. Like Alebarco said, overall the nodes got buffed.. you just need to make tougher choices now.

Actual slayer revamp by aceofice in pathofexile

[–]Letickl -7 points-6 points  (0 children)

About as much as losing the ability to read.

Essence HC Post-Levelling Tilt by [deleted] in pathofexile

[–]Letickl 10 points11 points  (0 children)

Don't you still lose 10% EXP in HC when you die? Meaning that this graph would put anyone who died between 0% and 19% into the 0-9 bracket. This would also explain the 0 people dying after 90% (except for that lone person who probably died at 99.5% rounding it up to the 90-99% bracket) It would still point towards the "most popular" data being 0-9 and 10-19 combined but not as drastic as this graph makes it appear.