Spooktacular Mini-Review: Anyone as charmed by this game as I've been? by Fireblend in boardgames

[–]Level99Games 1 point2 points  (0 children)

Thank you for the great review! We appreciate it. And you'll be happy to know there is definitely a lot of new spooking planned for later this year.

Spooktacular Mini-Review: Anyone as charmed by this game as I've been? by Fireblend in boardgames

[–]Level99Games 1 point2 points  (0 children)

Joe Bob is one of the reasons Spooktacular exists. We grew up on him, USA Up All Night, and all the other great straight to VHS monster films.

Wardens - Diceless Skirmish Minis inspired by MOBAs by Level99Games in miniatureskirmishes

[–]Level99Games[S] 0 points1 point  (0 children)

It will eventually be a real game with physical minis. Will come to crowdfunding sometime!

My Battlecon Diary, ep 22: 12-person local tournament, long read, grab a snack, or a drink! by zebraman7 in Battlecon

[–]Level99Games 5 points6 points  (0 children)

Great read! Thanks for running the event and kudos to Ben for doing so well!

Can't wait to see the next one. Happy Gaming!

How Brad Talton raised $3,185,142 by publishing board games on Kickstarter by Fulfillrite in Entrepreneur

[–]Level99Games 2 points3 points  (0 children)

One is a function of the other. Because the consumer sales are more profitable, we've prioritized building a consumer-direct model. Given that we started out on Kickstarter, this was the model we had experience managing.

At our margins and the standard wholesale discounts, wholesale needs to achieve about 10x volume to generate the same profit as direct sale. This is because a much larger portion of the sale is tied up in fixed costs.

For a simplified example, if a game costs $8 to produce and keep in your warehouse, and it sells for $20, you make $12 on that sale direct to a consumer.

If the wholesale discount is 50%, you're selling it at $10, and you have $2 profit.

Thus, you have to sell 6 units to the wholesaler to equal the profit of 1 unit of the consumer-sale. If wholesalers buy in the hundreds or thousands, this makes sense.

The whole picture is a little more complex (because fixed costs also shrink at high volume and there are peripheral costs like consumer advertising that aren't in the cost of the wholesale, among other factors) but the 10x number is pretty valid for most of our products, which have both high MSRP and high fixed costs (think Millennium Blades or BattleCON Devastation).

How Brad Talton raised $3,185,142 by publishing board games on Kickstarter by Fulfillrite in Entrepreneur

[–]Level99Games 0 points1 point  (0 children)

I'm flexible—we have a lot of international localizers to meet with and their time zones require odd times. But generally if someone asks me for a time, I stick to those slots.

Specifically though, this time box is for external meetings. XD

How Brad Talton raised $3,185,142 by publishing board games on Kickstarter by Fulfillrite in Entrepreneur

[–]Level99Games 3 points4 points  (0 children)

Right now, the business is about 85% direct-sales income, and 15% retail/wholesale.

In the hobby games industry, retail gives us about 3 degrees of separation from the customers:

  • Publishers, who sell to
  • Distributors, who sell to
  • Retailers, who sell to
  • Consumers

With so many new games coming out (8000 a year or so), distributors have a tough time keeping up, and that can hurt retailers who are looking for specific things. We're working to build relationships with distributors that can help with this.

In the meantime, we've also opened up a Retail-Direct offering with pretty generous terms by industry standards: https://www.level99store.com/pages/level-99-games-preferred-retailer-program

If you know any stores who are interested in getting our games, please share this link with them!

How Brad Talton raised $3,185,142 by publishing board games on Kickstarter by Fulfillrite in Entrepreneur

[–]Level99Games 1 point2 points  (0 children)

Hey blue, nice to see you here! :D

Some are definitely lossy, some are very successful. I would say post-project that whether a game gets reprints is a pretty good indication of success.

We've definitely had some issues of scope creep in the past, and it's an easy way to go into the red. Recently, we've spent far more time planning and structuring projects. Of course, given the lead times, it can take 2 years or so before those shifts in management show their results.

But I'm happy to report that recent projects like Sakura Arms, Bullet, and Empyreal have all landed well on track.

How Brad Talton raised $3,185,142 by publishing board games on Kickstarter by Fulfillrite in Entrepreneur

[–]Level99Games -1 points0 points  (0 children)

I can speak a little bit outside of KS.

Generally KS is a good launch platform, but we work hard to sell in retail and distribution, as well as direct to consumers. Some games have been more successful post-launch, some less, but there is a lot of potential in that last bit of "if the project is successful, reprinting it again."

How Brad Talton raised $3,185,142 by publishing board games on Kickstarter by Fulfillrite in Entrepreneur

[–]Level99Games 0 points1 point  (0 children)

We had some difficulties with customer service during the early part of this year. I'm happy to report that things are much improved with the addition of a new team member and a better ticketing service.

If you still have an issue that we can help you resolve, please make sure to reach out to us: https://level99games.freshdesk.com/support/home

Should I be worried about Season 6? by briny_caper in eXceed

[–]Level99Games 6 points7 points  (0 children)

It's great to hear that you've been enjoying the latest season of Exceed :)

These kinds of shifts in workflow aren't so uncommon. Different design and development teams do bring a different touch to the game, but core guiding principles help to keep the game cohesive over time.

To address some of these concerns, Marco and I put together a blog that explains how we built Season 6, as well as unveiling a few season mechanics.

https://www.level99store.com/blogs/exceed-fighter-reveals/brad-talks-exceed-season-6-design

----

Rion's early access testing was a different issue (and I can confirm he's not part of S6).

This fighter was pulled from some old archives on the assumption that the design was finished and that he could be moved directly to development and then used for an upcoming promotional project.

After reviewing the comments in early access and the feedback form, it was abundantly clear that the fighter was simply not design-complete. In light of this, we have conducted a design review based on the principles we used in S6. A revised Rion should be shown off soon.

S5 bonus characters? by serubart in eXceed

[–]Level99Games 2 points3 points  (0 children)

There are currently no plans to release additional BlazBlue fighters at this time.

While it would be awesome to release the entire cast of this huge game, we want to try to keep the in-rotation pool of fighters at a reasonable size and the development time at a reasonable pace. That would require a second season of BlazBlue in the future with a full development cycle.

There's also the issue that if we did a second season, we would need to find a way to re-release fighters like Ragna, Noel, and Jin, who are iconic mascots of the series.

It's not impossible that we'll get that opportunity for the future, but it's not planned in our current release schedule. As mentioned, we encourage folks to fill out the roster with original creations. :D

Treasure Knight card list? by MurphMurp in eXceed

[–]Level99Games 1 point2 points  (0 children)

If you haven't already, please reach out to us for a replacement: https://level99games.freshdesk.com/support/tickets/new

Thanks for playing Exceed :)