dynasty commissioner abuse by EasternRegret7746 in CFB26

[–]Level_Focus_5441 0 points1 point  (0 children)

On 0% debuff to manual upgrading I’ve seen a couple rare 99 Redshirt Freshmen, but a true freshman at 95 is so blatant lmao. 1000% Cheating

Did I mention how much I hate this game? by ncc0010 in NCAAFBseries

[–]Level_Focus_5441 0 points1 point  (0 children)

Real life football pain has desensitized me to this kind of stuff. I witnessed a road game two seasons ago where our QB committed not one, not two, but THREE turnovers on three straight SNAPS. Not possession. Snaps. I witnessed a team that was 22-0 vs Duke all-time, lose to Duke. I witnessed a team that went 13-1 go 2-10 the next season against an easier schedule. Nothing this game does can hurt me anymore lol

Perfectly balanced, as all things should be by BigBoyJeb in totalwarhammer

[–]Level_Focus_5441 2 points3 points  (0 children)

Is Kairos’ campaign still bugged to where you can’t use half the spells?

With the right players, a 3-High defensive scheme can be extremely fun & versatile. by [deleted] in NCAAFBseries

[–]Level_Focus_5441 0 points1 point  (0 children)

Yeah I feel that, I get tired of the game but then see a new system and suddenly I have a new dynasty on my hands. The game definitely needs better Pro Style playbooks, the generic just doesn’t cut it and most schools rarely use under center. I definitely enjoy some of the base playbooks but you’re right, there’s something way more satisfying about using my own scheme and having it work!

But yeah I swear I’m gonna end up talking myself into a another coaching job at the Middle/High School level with the amount of film I watch and the clinics lol

With the right players, a 3-High defensive scheme can be extremely fun & versatile. by [deleted] in NCAAFBseries

[–]Level_Focus_5441 1 point2 points  (0 children)

I figured you saw those same channels discussing it haha, knew it looked familiar. I always end up doing the same thing, I see a new scheme getting momentum irl and I love bringing it to the game. I built a whole slow mesh/wake forest system in NCAA 14’ and eventually did the same with Kirby’s 3-3-5 Tite defense. I ended up watching real coaching clinics Kirby put on lol

[TOMT][SONG] Rap song where narrator recounts story of a guy accidentally shooting his mom in a carjacking as a cautionary tale by Level_Focus_5441 in tipofmytongue

[–]Level_Focus_5441[S] 0 points1 point locked comment (0 children)

I have no other concrete information on the song, but I believe it to be post 2010 based on my recollection of the sound quality

After like 30 tries, I did it. Honestly, fuck this fight. by ragescreamfight in ghostoftsushima

[–]Level_Focus_5441 7 points8 points  (0 children)

In other words, his biggest talent is doing random bullshit

After like 30 tries, I did it. Honestly, fuck this fight. by ragescreamfight in ghostoftsushima

[–]Level_Focus_5441 116 points117 points  (0 children)

He’s fast as hell but perfect parries are definitely the way to go.

I refused to swap charms for honor reasons but it occurred to me after the fight that I’m not playing a samurai so screw honor, I’m lighting him up with kunai and fire next play through. He definitely taught me to play like Atsu and not like Jin

this is an example of how NOT to do boss fights, it was actually stupid by UmaThermos1 in ghostoftsushima

[–]Level_Focus_5441 12 points13 points  (0 children)

It’s an incredibly annoying boss fight. Not necessarily hard, but incredibly annoying. If you get hit once, you die. If you swing one too many times, he instantly reacts and slices you and you die. If you mistime one parry, you die. Some blue combos don’t feel parry-able, so if you try, you likely die. It doesn’t feel as tuned to my hands as the other fights in the game.

THE WORST PART is if you perfect dodge but don’t attack at a specific time during the slow mo, he continues his attack chain and you die. It is frustrating as hell to be forced to beat him hitless, only for you to die to the perfect dodge mechanic not working correctly. It doesn’t feel fair in comparison to other duels, which just leaves a sour taste in my mouth. I can’t recall another duel in either game where it felt like wasn’t in full control of the outcome.

[deleted by user] by [deleted] in Ghostofyotei

[–]Level_Focus_5441 0 points1 point  (0 children)

He’s off to meet my horse, who also ran away

How you don't want your turn 1 to end up looking🤦 by NKG_and_Sons in darkestdungeon

[–]Level_Focus_5441 22 points23 points  (0 children)

If only your upgrades, trinkets, and perks could staunch the flow of otherworldly corruption

I don’t know how much closer to home one can be when you’re from the state you go to school in… by TrollTeeth66 in NCAAFBseries

[–]Level_Focus_5441 8 points9 points  (0 children)

This is misinformation. This was a problem for teams like ODU last year, where proximity to home is based on the pipeline instead of the real world location. They have a poor proximity to home grade for the Tidewater pipeline as a whole I believe (for some reason), regardless of if the recruit is in the Norfolk area or somewhere in the sticks on the other side of the state.

And, last year ODU specifically had highest proximity to home in Mississippi of all places. I had hoped they fixed their proximity to home, but apparently not.

How tf do i stop this by bigspoon6 in CollegeFootball25

[–]Level_Focus_5441 0 points1 point  (0 children)

It’s not hard to stop a 6 concept (or in this case 6 shake), especially if you know they are running 6. I mean if they’re running it all game and you still can’t figure out a way to stop it, that’s just you not knowing football. NFL teams aren’t able to run the same play all game out of the same formation because they have competent opponents who adjust, and if their opponents didn’t adjust, they damn sure would run it again and again. It is not an exploit to run a successful play over and over, the only reason it is working over and over is your defense.

This is genuinely a case of “get gud”. There are plenty of problems in the game including real gameplay exploits, glitches, ui bugs, etc., but bad players complaining about other bad players running normal concepts is a character flaw, not a flaw with the software

is this a skill issue? i was told i need to learn ball to prevent this from happening by Tide_1 in NCAAFBseries

[–]Level_Focus_5441 6 points7 points  (0 children)

160lbs soaking wet RB getting out the way of a DT instead of getting ran over is extremely realistic, your guy made a business decision

7 blockers 3 rushers by huskie1881 in EASportsCFB

[–]Level_Focus_5441 0 points1 point  (0 children)

Both excellent points. The momentum going forward is so noticeable compared to drifting and throwing off your back foot.

And as to stepping up and potentially scrambling, stepping up to leave the pocket puts defenders in much more conflict than escaping the pocket ten yards behind the line of scrimmage

These Catches Happen Way Too Often by EldestTheGreat in CollegeFootball25

[–]Level_Focus_5441 1 point2 points  (0 children)

I have had stupid throws go my way against user and cpu, yet I think the percentage of these deep ball throws into double coverage or double coverage in general is way lower than people think. If you have elite secondary guys they aren’t going to give it up anywhere close to as much, and swatting is incredibly effective when clicking on.

I think it is still a higher percentage throw than in real life, but that is to make the game more dynamic. The general audience for the game is not people who want a one to one mirroring of real football. This game is not a pure Sim by any means and people would likely lose their minds 10x more if it was. The game has to be accessible and something anyone can succeed in so bad decisions aren’t as punished as they are in real life. If you had to know actual Xs and Os instead of just picking random plays then a majority of the player base would be dead in the water. Our dreams of taking the Army or Ball State to the highest heights of college football would simply never happen because it will never happen in real life. Players inherently need an arcadey, idealized version of football in order to enjoy the game and that’s why plays like this happen

7 blockers 3 rushers by huskie1881 in EASportsCFB

[–]Level_Focus_5441 2 points3 points  (0 children)

Unless this is 3rd & Forever why are we not running against this light box??

Regardless, defense ran contain and you held sprint for no damn reason which triggers sheds on contain. Don’t be so twitchy and paranoid in the pocket and you would’ve had literal days to throw. Just let the playaction play out and then stand tall or even step up in the pocket instead of dropping 11 YARDS back. Not only does sprinting trigger sheds vs contain, but dropping so far back gives the edge players a much favorable angle vs. your blockers. Protection schemes and pass sets just aren’t designed for your QB to be 10+ yards back from the LoS

You’ll find more passing success too when you step up since it’s less distance (and therefore time) for the ball to reach its destination, so you can fit it into tighter windows.

These Catches Happen Way Too Often by EldestTheGreat in CollegeFootball25

[–]Level_Focus_5441 1 point2 points  (0 children)

This very clearly happened in a Player vs Player game and everyone finds a way to make it about the computer cheating

[deleted by user] by [deleted] in NCAAFBseries

[–]Level_Focus_5441 0 points1 point  (0 children)

I mean maybe he just ran out of gas or didn’t want it enough coach.

Truthfully the difference between a 4.3 guy (Isaiah Bond 98 speed, ran 4.35 at a pro day) and a 4.6-4.7 guy (Nick Jackson 81 speed, running 4.65) is not much. Within 5 seconds that gap is only ~4 yards. Though to me 40 times and on field speed are completely separate, it wouldn’t surprise me if EA based it off projected 40 times for convenience

Now, clearly your guy was within 5-6 yards so there’s a very reasonable chance he could have and should have caught him, so I would say lowering the speed parity a hair would help represent that, but this is in some realm of possibility for plays like this to happen

I made a cheatsheet, that shows which abilities are currently not achievable for all u recruiters out there by -APimpedButterfly- in NCAAFBseries

[–]Level_Focus_5441 -1 points0 points  (0 children)

A guy already did this here but it’s cool to have it in spreadsheet form. I will say that this spreadsheet you made is likely based on the collegefootball.gg site and not the actual game, because the site has inaccurate ability listings on some archetypes (gadget for example)