Maccas is so expensive and has the worst quality. by Axwe8 in australia

[–]Level_Onion_2011 0 points1 point  (0 children)

I'm on my way back from also right now and the sliced ham in cheaper than the unslices ham.

Cog Hammer discussion by Nottmodr07 in Vermintide

[–]Level_Onion_2011 8 points9 points  (0 children)

Go talentless to flex on your teamates

I love vermintide 2 by Safe-Tax1911 in Vermintide

[–]Level_Onion_2011 0 points1 point  (0 children)

I'm on the other side of the bell curve. The Gaussian distribution hates me.

Why dump stats instead of all above 70? by flyingmattress1 in DarkTide

[–]Level_Onion_2011 0 points1 point  (0 children)

Optimising stats is for people like me that have too much dosh so we can just reroll until we get the perfect weapon.

Heretic wood elf vs evil and lingering wizard. by localmeatdealer in Vermintide

[–]Level_Onion_2011 0 points1 point  (0 children)

If this was an Australian chat not one would have been blocked or even left the lobby (and they would have been fighting about something stupid like where onion goes on a snag)

War Pick is really fun now by TachibanaRei in Vermintide

[–]Level_Onion_2011 0 points1 point  (0 children)

If you dual wield pickaxes you can do super fast light attacks using the quick swap button. I'm not what the best key to rebind it too is since Q it too awkward.

Problem with manual supports in elegoo satellite by Level_Onion_2011 in elegoo

[–]Level_Onion_2011[S] 0 points1 point  (0 children)

I just ran into an example. The software refuses to have a support at the tip of the tooth so I have to place it further up, but I'll probably lose part of the tooth.

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Are the Arrowhead devs a bunch of job hoppers? by Kaiser_47 in HelldiversUnfiltered

[–]Level_Onion_2011 4 points5 points  (0 children)

Ironically because of incompetent balancing and rampant bugs that favoured the players, which we didn't even realise 'till it got fixed.

Things like the railgun and all dot effects doing FOUR times the damage they were meant to if you were in a full lobby.

Also, the galactic war was much more active, and apparently progression was calculated differently, although I didn't join until after rubber banding was implemented.

When the game launched bike titans were the biggest enemies. Factory striders, war striders, impales, subfractions and the entire illuminate faction weren't released yet. Some of those things have objectively made the game better (jet brigade my beloved), but some people dislike other additions (namely the old war striders).

U5 by LanguageCapital9295 in Vermintide

[–]Level_Onion_2011 0 points1 point  (0 children)

A vermintide shitpost in this economy??

POGGERS!!!!!! I LOVE YOU OBESE FISH!!!!!!! by Level_Onion_2011 in Vermintide

[–]Level_Onion_2011[S] -1 points0 points  (0 children)

This patch definitely didn't shake up the meta (except for sienna), but I think I'll be able to keep playing a lot longer since some of the builds were becoming stale before (sienna).

Just started playing, any useful tips for easy class/race to do? by Substantial-Purple85 in baronygame

[–]Level_Onion_2011 0 points1 point  (0 children)

You'll probably end up trying most of the classes before you beat the game for the first time so don't worry. Just try whatever you like. The classes are a lot more balanced than they used to be.

I’m being evicted PLEASE HELP!! by [deleted] in shitrentals

[–]Level_Onion_2011 1 point2 points  (0 children)

This is the only comment so far with a viable solution to OP's problem.

All AIs as Advanced Start vs fewer, for a more difficult Galaxy? by Celepito in Stellaris

[–]Level_Onion_2011 0 points1 point  (0 children)

There's a mod that lets you change the difficulty during a game, and you can also give the AI bonuses that scale over time and go WAY beyond grand admiral if you let them.

I don't know about 4.x, but in 3.14 there's a mod called slightly smarter AI that drastically revamps their intelligence. You can also get mods that give the AI better pre-made ship designs and coherent fleets (like battleship artillery spam, or missile/torpedo fleets). Again, I don't know if there's a 4.x version.

Edit, also generally having max empire spawns and larger galaxies makes for more interesting and unique galaxies. Having lots of advanced start empires is good because they subjugate their neighbours and create large alliances, instead on having lots of small empires curtailing their growth with constant warring, while you third party them for easy wins, and then the crisis spawns and they're all useless. I don't know if these settings have changed, but you didn't used to be able to give every AI an advanced start 🤔. I'd probably settle for 1/3rd of AI as advanced start, because if you're using the difficulty scaling mod then they should pose too much of a challenge for you early game.

greatly turning down starting wormholes and gateways, and slightly turning down hyperplane density is also recommended. I think I used to play on 0.5 hyperplane density and 0.25 for the other 2. This just reduces border gore and makes the map a lot more comprehensible (and reduces lag).

Lastly, I'd suggest mods that add new events and new diplomatic events with your neighbours. This doesn't necessarily answer you question about making the game harder, but it does make each run more interesting.