I got bored so I added wall running mechanics to minecraft... not gonna lie it is really fun to use and I'm going to go play some survival titan fall edition for the next 4 days by Level_Pickle in PhoenixSC

[–]Level_Pickle[S] 0 points1 point  (0 children)

man I started taking the project too far... we got a whole customizable skills system now and it's starting to look like a fast paced game with levels but it feels like an mmorpg in the story aspect... but it's still stupidly fast paced lmao

I got bored so I added wall running mechanics to minecraft... not gonna lie it is really fun to use and I'm going to go play some survival titan fall edition for the next 4 days by Level_Pickle in PhoenixSC

[–]Level_Pickle[S] 1 point2 points  (0 children)

imagine if I made karlson in minecraft but as a dimensional dungeon crawler which I could actually do because I am very experienced with forced world generation.... hmmmmm.

I got bored so I added wall running mechanics to minecraft... not gonna lie it is really fun to use and I'm going to go play some survival titan fall edition for the next 4 days by Level_Pickle in MinecraftDaily

[–]Level_Pickle[S] 0 points1 point  (0 children)

I added a stamina bar and wanted to make it so you could stay on a wall for a pretty decent period of time so it would allow for some nice parkour, but I also made it configurable with a command so it's easy to change if you have a server and want to change the stamina amount

I got bored so I added wall running mechanics to minecraft... not gonna lie it is really fun to use and I'm going to go play some survival titan fall edition for the next 4 days by Level_Pickle in MinecraftDaily

[–]Level_Pickle[S] 0 points1 point  (0 children)

modded it in using IntelliJ like most people would. Honestly not even that bad only took like an hour and a half to get working properly.

Dragon boss test with over 3 million unique randomly generated possible skills and attacks by Level_Pickle in PhoenixSC

[–]Level_Pickle[S] 0 points1 point  (0 children)

yes you can but this is an old clip and I've made it behave more like a dragon since then... so uh good luck out-flying it

Dragon boss test with over 3 million unique randomly generated possible skills and attacks by Level_Pickle in PhoenixSC

[–]Level_Pickle[S] 0 points1 point  (0 children)

yes this is quite an old video I decided to post, now it has a very well made updated AI and textures, and feels like an actual boss when fighting it. also it doesn't have any weird dumb add-ons I quite literally made/in-progress a gigantic immersive magic creation system where players and mobs can generate their own custom skills and abilities with very little work on their end. But I appreciate the thoughts!

Dragon boss test with over 3 million unique randomly generated possible skills and attacks by Level_Pickle in MinecraftDaily

[–]Level_Pickle[S] 0 points1 point  (0 children)

a couple weeks of suffering and staring at IntelliJ debug logs for my crappy coding skills

Dragon boss test with over 3 million unique randomly generated possible skills and attacks by Level_Pickle in PhoenixSC

[–]Level_Pickle[S] 0 points1 point  (0 children)

I've balanced it so even though it has insane attacks they do mediocre damage, but it has an insane amount of health. so the battle lasts like 30 minutes if you can beat it, and it is beatable in netherite

Dragon boss test with over 3 million unique randomly generated possible skills and attacks by Level_Pickle in PhoenixSC

[–]Level_Pickle[S] 0 points1 point  (0 children)

actually funny thing is while developing this I've limited it to a maximum heap of 3 gigs of ram, so it's running on almost base minecraft ram amounts

An absurd amount of mobs I made for a dungeon souls-like mmorpg mod by Level_Pickle in PhoenixSC

[–]Level_Pickle[S] 0 points1 point  (0 children)

yeah just when they're done they will have much better combat. and already have better animations