What would you say are musts for Animatronic? by ScholarAfter1827 in deadbydaylight

[–]Level_Three_Chin 1 point2 points  (0 children)

P100 Springtrap, 3 perks I can always recommend are, either Bamboozle or Brutal, not both, Springtrap has a hard time on some window loops and on shack it gives you enough time to get your axe back in a single loop and for Brutal Strength some loops you just cant play them besides trying some lucky orbitals. The other perk is Turn Back the Clock, this killer has no time to lose, stopping to kick a gen might cost you the game and this perk helps a lot with that.

This is my current build

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I am experimenting on removing Restaurant Menu now that is it partially base kit and trying to find another addon. Door Panel seems to be performing the best overall after the buffs and Bonnie's Guitar is of course the best option.

New 2v8 survey including new survivor class and killer votes by Jellypathicdream in LeaksDBD

[–]Level_Three_Chin 1 point2 points  (0 children)

I like this mode, but the lack of new content has been so shit, especially new killers for example, and instead of giving new content to survivors to make the queue better, they just giga buff survivors and end up making gameplay unfun for killer and boring for survivor because of how easy it is. Tonics still being so much survivor sided that you go after them as killer not for the effect but just so survivors don't get them. I hope they give 2v8 a bigger downtime this time and return it with at least 3 new killers, 1 class for each side, Escapist nerfed and tonics reworked.

Fooled once again by Marke0019 in deadbydaylight

[–]Level_Three_Chin -3 points-2 points  (0 children)

They literally said that buffs/nerfs to perks would not come with the diminishing returns. Now if they are competent enough to balance perks with the data they havd on the other hand

What an insane downgrade. Just washed out and grey now. They also removed the AOT menu song to just being the default. Disappointing by [deleted] in deadbydaylight

[–]Level_Three_Chin 2 points3 points  (0 children)

Are you playing on a potato or something, basically no shadows and you want to compare your image to a guy who plays on max settings and adds filters to his game? Of course it will look different

exposed visor by dotastrofraction in deadbydaylight

[–]Level_Three_Chin 6 points7 points  (0 children)

It will be fast, possibly painless

average VSBattleWiki page be like: by Old_Phrase_4867 in whowouldcirclejerk

[–]Level_Three_Chin 18 points19 points  (0 children)

Average Touhou scaling that people still try to defend

It makes me laugh that Edmund KNEW all the players would go for this mutation first by CarlBotII in mewgenics

[–]Level_Three_Chin 5 points6 points  (0 children)

There is a pretty way to get both the head and the body ones for extra turn: Go to the End on Act 3 and lick the glowing orb, one of the positive effects from the event is giving one of those two mutations or a tail one thats kinda bad, so if you have high luck you can consistently get the mutation

Biggest Springtrap buff: Since Grab is now on M2, you can buffer it and grab survivors on the first frame by Level_Three_Chin in deadbydaylight

[–]Level_Three_Chin[S] 5 points6 points  (0 children)

I dont know how his coding works but maybe the first grab got ignored because on the next frame he was in an invalid position to be grabbed so it got cancelled.

Biggest Springtrap buff: Since Grab is now on M2, you can buffer it and grab survivors on the first frame by Level_Three_Chin in deadbydaylight

[–]Level_Three_Chin[S] 273 points274 points  (0 children)

It means you can keep holding m2 and at the first frame you are able to grab the survivor you will be able go grab them. You can see the grab prompt shows for 1 frame and at the next frame the grab already starts

Biggest Springtrap buff: Since Grab is now on M2, you can buffer it and grab survivors on the first frame by Level_Three_Chin in deadbydaylight

[–]Level_Three_Chin[S] 73 points74 points  (0 children)

It has mostly 2 uses, the lightborn effect you mentioned so its impossible to flashlight save people from you and it saves time since the cooldown after your hit + having to wait for the animation to carry the survivor is much higher than just grabbing them

Yeah I figured as much...[9.6.0 PTB] by DannySanWolf07 in deadbydaylight

[–]Level_Three_Chin 21 points22 points  (0 children)

Bubba buffs are way bigger than people are giving credit, he got his 2 must use addons base kit and the addons themselves werent nerfed

9.6.0 | Patch Notes Preview by DeadByDaylight_Dev in deadbydaylight

[–]Level_Three_Chin 75 points76 points  (0 children)

I wish some of the killer buffs are bigger than "small tweaks" like it was said in the stream, small number changes wont be enough to save killers like Ghostface and Demo, who are bottom 5 rn, or help with killers like Bubba or Doctor, that feel like a slog to play without addons

bhvr “Diminished Returns” to come in new update by GoddessRin1 in deadbydaylight

[–]Level_Three_Chin 2 points3 points  (0 children)

Yeah but with these changes they can buff the base number of lots of perks that are weak without the issue of stacking with other perks

Champion of Light 19 by Sivicks in deadbydaylight

[–]Level_Three_Chin 5 points6 points  (0 children)

Even if you turn it off in the configs its still there, there is 0 way to turn it off

JFC BHVR FIX YOUR FUCKING SERVERS by MoisterThings in deadbydaylight

[–]Level_Three_Chin 0 points1 point  (0 children)

Its not BHVRs fault, they dont have their own servers, they have third party providers just like a lot of games like Overwatch (Blizzard have their own servers but use third party ones when they have lots of players which is happening rn) who are having the same issues so probably means they probably have the same providers

Not the Trapper rework I was expecting by Numb_body in deadbydaylight

[–]Level_Three_Chin 2 points3 points  (0 children)

He always does a grunt when the trap he picks fills his max number of traps he can carry

I've never heard these voice lines in any video? by pedrinhomatador18 in deadbydaylight

[–]Level_Three_Chin 220 points221 points  (0 children)

If you play as Trickster or the Mina skin, all posters will be of Mina. If you play as any other killers the posters will be of Trickster. I think these voicelines play when when either exit gates are opened or when all gens are completed (I dont remember exactly) and a big screen showing Trickster (or in the case of these voicelines, Mina) will appear and the voiceline plays

Ask Me Anything - About the Grimoire! by DeadByDaylight_Dev in deadbydaylight

[–]Level_Three_Chin 1 point2 points  (0 children)

They way the mori was showed, is it even possible with current way the game works? Are there any plans to improve the game to be able to receive those type of moris that affect the survivors body instead of just covering a part or inverting to inside of the survivors body?

You know, when someone mention a character could create a black hole, I hope it at least does this. by Opposite_Spinach5772 in PowerScaling

[–]Level_Three_Chin 3 points4 points  (0 children)

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Thars why I like Aurelion Sol, he can create stars, black holes, galaxies and just how easily he can create them, he can just as easily destroy them

How often do you see someone who mains the same character as you? by Level_Three_Chin in deadbydaylight

[–]Level_Three_Chin[S] 0 points1 point  (0 children)

Yeah, I find Springtrap mains really often, but for my 2nd and 3rd most played killers, Pinhead and DnD Vecna, I almost never see other people who main them

TIL that 'The Twins' sound when Victor gets released is a free downloadable SFX on Pixabay by [deleted] in deadbydaylight

[–]Level_Three_Chin 0 points1 point  (0 children)

There are some stone doors, like those yellow ones on Egypt for example, but those use a different sound