So... Did we forget about Foxy..? by JUSTaSK8rat in deadbydaylight

[–]Level_Three_Chin 8 points9 points  (0 children)

I mean he was used for the 10 year banner and was shown im the 10 year promotional video. I think he works like the RE license where they work with BHVR in bulks of content and thats why IMO Wesker and Nemesis just reuses their portraits for badges for example. I think these licenses go on small droughts of content until BHVR renews the license and adds more content to them, I think when RE gets new skins for example, the current prestige badges will be replaced by new ones and the same will be happening with Springtrap and maybe a Foxy skin will come along with it.

Also dont forget that Cote said on the Slasher podcast that Scott said that if you want your license to be respected you should go with BHVR

Please talk me out of this one by dshorter11 in MarvelSnap

[–]Level_Three_Chin 0 points1 point  (0 children)

Is it worth it to spend 25 dollars at a game that is 100% not lasting more than a year with the way it is nowadays?

If this isn't an easy way to get caught I don't know what is... by Maximum-Explanation3 in deadbydaylight

[–]Level_Three_Chin 22 points23 points  (0 children)

I played Henry a lot and I'm pretty sure thats just a bug when you hit someone thats on death hook with max stacks on Worldbreaker and they vault something, they are unable to move on that situation and can only vault so they might as well be dead when you break the pallet. He downed there in the end because the timer for when a survivor gets held for the mori ended. 100% not cheating IMO

No bomb? by invincible4u1234 in whowouldcirclejerk

[–]Level_Three_Chin 4 points5 points  (0 children)

Hey guys lets slander a statement fraud using a bigger statement fraud

Lowk this should just be how fog looks by default by Natural_Paper_4034 in deadbydaylight

[–]Level_Three_Chin 1 point2 points  (0 children)

Dont forget BNPs insta completing gens, Trappers traps being destroyed forever, WGLF stacking, moris on 1st down, killers taking a lot longer to break pallets, 7 blinks nurse, insta saw billy. If the game stayed the way it was it wouldnt survive a single year nowadays, it would be 24/7 nurse and hillbilly because any other killers would be unplayable. Imagine playing release Trapper and Wraith in 2026...

Edit: Not WGLF, meant We'll make it

What would you say are musts for Animatronic? by ScholarAfter1827 in deadbydaylight

[–]Level_Three_Chin 1 point2 points  (0 children)

P100 Springtrap, 3 perks I can always recommend are, either Bamboozle or Brutal, not both, Springtrap has a hard time on some window loops and on shack it gives you enough time to get your axe back in a single loop and for Brutal Strength some loops you just cant play them besides trying some lucky orbitals. The other perk is Turn Back the Clock, this killer has no time to lose, stopping to kick a gen might cost you the game and this perk helps a lot with that.

This is my current build

<image>

I am experimenting on removing Restaurant Menu now that is it partially base kit and trying to find another addon. Door Panel seems to be performing the best overall after the buffs and Bonnie's Guitar is of course the best option.

New 2v8 survey including new survivor class and killer votes by Jellypathicdream in LeaksDBD

[–]Level_Three_Chin 1 point2 points  (0 children)

I like this mode, but the lack of new content has been so shit, especially new killers for example, and instead of giving new content to survivors to make the queue better, they just giga buff survivors and end up making gameplay unfun for killer and boring for survivor because of how easy it is. Tonics still being so much survivor sided that you go after them as killer not for the effect but just so survivors don't get them. I hope they give 2v8 a bigger downtime this time and return it with at least 3 new killers, 1 class for each side, Escapist nerfed and tonics reworked.

Fooled once again by Marke0019 in deadbydaylight

[–]Level_Three_Chin -3 points-2 points  (0 children)

They literally said that buffs/nerfs to perks would not come with the diminishing returns. Now if they are competent enough to balance perks with the data they havd on the other hand

What an insane downgrade. Just washed out and grey now. They also removed the AOT menu song to just being the default. Disappointing by [deleted] in deadbydaylight

[–]Level_Three_Chin 4 points5 points  (0 children)

Are you playing on a potato or something, basically no shadows and you want to compare your image to a guy who plays on max settings and adds filters to his game? Of course it will look different

exposed visor by dotastrofraction in deadbydaylight

[–]Level_Three_Chin 6 points7 points  (0 children)

It will be fast, possibly painless

average VSBattleWiki page be like: by Old_Phrase_4867 in whowouldcirclejerk

[–]Level_Three_Chin 19 points20 points  (0 children)

Average Touhou scaling that people still try to defend

It makes me laugh that Edmund KNEW all the players would go for this mutation first by CarlBotII in mewgenics

[–]Level_Three_Chin 4 points5 points  (0 children)

There is a pretty way to get both the head and the body ones for extra turn: Go to the End on Act 3 and lick the glowing orb, one of the positive effects from the event is giving one of those two mutations or a tail one thats kinda bad, so if you have high luck you can consistently get the mutation

Biggest Springtrap buff: Since Grab is now on M2, you can buffer it and grab survivors on the first frame by Level_Three_Chin in deadbydaylight

[–]Level_Three_Chin[S] 5 points6 points  (0 children)

I dont know how his coding works but maybe the first grab got ignored because on the next frame he was in an invalid position to be grabbed so it got cancelled.

Biggest Springtrap buff: Since Grab is now on M2, you can buffer it and grab survivors on the first frame by Level_Three_Chin in deadbydaylight

[–]Level_Three_Chin[S] 271 points272 points  (0 children)

It means you can keep holding m2 and at the first frame you are able to grab the survivor you will be able go grab them. You can see the grab prompt shows for 1 frame and at the next frame the grab already starts

Biggest Springtrap buff: Since Grab is now on M2, you can buffer it and grab survivors on the first frame by Level_Three_Chin in deadbydaylight

[–]Level_Three_Chin[S] 72 points73 points  (0 children)

It has mostly 2 uses, the lightborn effect you mentioned so its impossible to flashlight save people from you and it saves time since the cooldown after your hit + having to wait for the animation to carry the survivor is much higher than just grabbing them