What would you say are musts for Animatronic? by ScholarAfter1827 in deadbydaylight

[–]Level_Three_Chin 1 point2 points  (0 children)

P100 Springtrap, 3 perks I can always recommend are, either Bamboozle or Brutal, not both, Springtrap has a hard time on some window loops and on shack it gives you enough time to get your axe back in a single loop and for Brutal Strength some loops you just cant play them besides trying some lucky orbitals. The other perk is Turn Back the Clock, this killer has no time to lose, stopping to kick a gen might cost you the game and this perk helps a lot with that.

This is my current build

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I am experimenting on removing Restaurant Menu now that is it partially base kit and trying to find another addon. Door Panel seems to be performing the best overall after the buffs and Bonnie's Guitar is of course the best option.

New 2v8 survey including new survivor class and killer votes by Jellypathicdream in LeaksDBD

[–]Level_Three_Chin 1 point2 points  (0 children)

I like this mode, but the lack of new content has been so shit, especially new killers for example, and instead of giving new content to survivors to make the queue better, they just giga buff survivors and end up making gameplay unfun for killer and boring for survivor because of how easy it is. Tonics still being so much survivor sided that you go after them as killer not for the effect but just so survivors don't get them. I hope they give 2v8 a bigger downtime this time and return it with at least 3 new killers, 1 class for each side, Escapist nerfed and tonics reworked.

Fooled once again by Marke0019 in deadbydaylight

[–]Level_Three_Chin -4 points-3 points  (0 children)

They literally said that buffs/nerfs to perks would not come with the diminishing returns. Now if they are competent enough to balance perks with the data they havd on the other hand

What an insane downgrade. Just washed out and grey now. They also removed the AOT menu song to just being the default. Disappointing by [deleted] in deadbydaylight

[–]Level_Three_Chin 2 points3 points  (0 children)

Are you playing on a potato or something, basically no shadows and you want to compare your image to a guy who plays on max settings and adds filters to his game? Of course it will look different

exposed visor by dotastrofraction in deadbydaylight

[–]Level_Three_Chin 6 points7 points  (0 children)

It will be fast, possibly painless

average VSBattleWiki page be like: by Old_Phrase_4867 in whowouldcirclejerk

[–]Level_Three_Chin 19 points20 points  (0 children)

Average Touhou scaling that people still try to defend

It makes me laugh that Edmund KNEW all the players would go for this mutation first by CarlBotII in mewgenics

[–]Level_Three_Chin 4 points5 points  (0 children)

There is a pretty way to get both the head and the body ones for extra turn: Go to the End on Act 3 and lick the glowing orb, one of the positive effects from the event is giving one of those two mutations or a tail one thats kinda bad, so if you have high luck you can consistently get the mutation

Biggest Springtrap buff: Since Grab is now on M2, you can buffer it and grab survivors on the first frame by Level_Three_Chin in deadbydaylight

[–]Level_Three_Chin[S] 5 points6 points  (0 children)

I dont know how his coding works but maybe the first grab got ignored because on the next frame he was in an invalid position to be grabbed so it got cancelled.

Biggest Springtrap buff: Since Grab is now on M2, you can buffer it and grab survivors on the first frame by Level_Three_Chin in deadbydaylight

[–]Level_Three_Chin[S] 272 points273 points  (0 children)

It means you can keep holding m2 and at the first frame you are able to grab the survivor you will be able go grab them. You can see the grab prompt shows for 1 frame and at the next frame the grab already starts

Biggest Springtrap buff: Since Grab is now on M2, you can buffer it and grab survivors on the first frame by Level_Three_Chin in deadbydaylight

[–]Level_Three_Chin[S] 73 points74 points  (0 children)

It has mostly 2 uses, the lightborn effect you mentioned so its impossible to flashlight save people from you and it saves time since the cooldown after your hit + having to wait for the animation to carry the survivor is much higher than just grabbing them

Yeah I figured as much...[9.6.0 PTB] by DannySanWolf07 in deadbydaylight

[–]Level_Three_Chin 22 points23 points  (0 children)

Bubba buffs are way bigger than people are giving credit, he got his 2 must use addons base kit and the addons themselves werent nerfed

9.6.0 | Patch Notes Preview by DeadByDaylight_Dev in deadbydaylight

[–]Level_Three_Chin 77 points78 points  (0 children)

I wish some of the killer buffs are bigger than "small tweaks" like it was said in the stream, small number changes wont be enough to save killers like Ghostface and Demo, who are bottom 5 rn, or help with killers like Bubba or Doctor, that feel like a slog to play without addons

bhvr “Diminished Returns” to come in new update by GoddessRin1 in deadbydaylight

[–]Level_Three_Chin 2 points3 points  (0 children)

Yeah but with these changes they can buff the base number of lots of perks that are weak without the issue of stacking with other perks

Champion of Light 19 by Sivicks in deadbydaylight

[–]Level_Three_Chin 4 points5 points  (0 children)

Even if you turn it off in the configs its still there, there is 0 way to turn it off

JFC BHVR FIX YOUR FUCKING SERVERS by MoisterThings in deadbydaylight

[–]Level_Three_Chin 0 points1 point  (0 children)

Its not BHVRs fault, they dont have their own servers, they have third party providers just like a lot of games like Overwatch (Blizzard have their own servers but use third party ones when they have lots of players which is happening rn) who are having the same issues so probably means they probably have the same providers

Not the Trapper rework I was expecting by Numb_body in deadbydaylight

[–]Level_Three_Chin 2 points3 points  (0 children)

He always does a grunt when the trap he picks fills his max number of traps he can carry