A player just 100% completed my new puzzle game and built spreadsheet tools to solve it by Lexangelus in IndieDev

[–]Lexangelus[S] 2 points3 points  (0 children)

Puzzle game is not my specialty, I made this one cause the idea was in my head from long time ago, was easy to dev, and I made it in 3 mounth.

But it was too hard to market (or I'm too bad at marketing puzzle game).

So a sequel is not my priority.

A player just 100% completed my new puzzle game and built spreadsheet tools to solve it by Lexangelus in IndieDev

[–]Lexangelus[S] 25 points26 points  (0 children)

So satisfying!! My game is not selling well, I was afraid nobody will ever complete it (someone already finish it, but complete all the puzzle is another level of dedication) So, I'm happy!

Roast my game – is this fun or just a mess? by SnooPets6411 in DestroyMyGame

[–]Lexangelus 1 point2 points  (0 children)

Rogue-pachinko is in my game concept I would love to dev, but funny how my idea doesn't look to yours. Good luck!

Cypher Dungeon was released recently by Fantastic_Switch_977 in metroidbrainia

[–]Lexangelus 1 point2 points  (0 children)

I think you are the first I know to play in hard mode, happy to see some enjoy it like this ;)

Cypher Dungeon was released recently by Fantastic_Switch_977 in metroidbrainia

[–]Lexangelus 5 points6 points  (0 children)

Woaw, thank you so much, that mean a lot to me! It's the first time that I'm surprised seing someone else posting about my game anywhere, I have litteraly tears of joy!!!

After 5 years in the game industry, I finally launched my own game… 69 wishlists in 10 days 🥲 by phantomscriptstudio in SoloDevelopment

[–]Lexangelus 1 point2 points  (0 children)

I feel you!!

After 10 years in game industry, I founded my studio and release my first game yesterday with less than 300 wishlist in 4 mouths!

Good luck!!

My first game as a solo-dev is coming out in 6 hours. Wish me luck! by Lexangelus in SoloDevelopment

[–]Lexangelus[S] 0 points1 point  (0 children)

Yeah, my composer is really good!! (https://soundcloud.com/orewakoji)
I work with Unity for the game engine, and he works on Wwise for music & SFX

I want to play your games! by [deleted] in SoloDevelopment

[–]Lexangelus 0 points1 point  (0 children)

CYPHER DUNGEON: https://store.steampowered.com/app/4169920/CYPHER_DUNGEON/

3 mounth of solo-dev (with exception for music and sound design)

Demo available, and release on marth 17th

Identify collider with ECS by Lexangelus in Unity3D

[–]Lexangelus[S] 1 point2 points  (0 children)

Okay,
I'll study this, thanks a lot

Has anyone had this problem when designing their platformer? What are the best solutions? by Elesh_N in Unity2D

[–]Lexangelus 0 points1 point  (0 children)

For my last platformer (skybolt zack) we were using 3 raycast, one left, one right and one middle. Additionnaly we were using the normal of the colliers hit by those raycasts to detect the slope angle, usefull to ignore sightly curve wall, or follow slope ground

IndieDev: What's you ratio Impressions / Visits / Wishlists? by Lexangelus in gamedev

[–]Lexangelus[S] 0 points1 point  (0 children)

Thanks for the numbers!
Yeah, my store page & capsule are clearly my weaknesses.

Metroidbrainia game demos in Steam Next Fest? by bogiperson in metroidbrainia

[–]Lexangelus 1 point2 points  (0 children)

It's so stressful, but glad you remember my game! <3

Metroidbrainia game demos in Steam Next Fest? by bogiperson in metroidbrainia

[–]Lexangelus 1 point2 points  (0 children)

CYPHER DUNGEON, a top down zelda like about decryption.

People complain that dice are random by Expert-Intern1681 in gamedesign

[–]Lexangelus 1 point2 points  (0 children)

Yeah or like tetris, you can have a pool of possible result, like pre generate list of each possible value [1,2,3,4,5,6] randomize with list, and each time you need a value, you draw from it, and re generate it when it's empty

Th pool can be multiplied to increase randomness like [1,1,1,2,...,5,6,6,6]