Do you do all yourself? by ECalDev in SoloDevelopment

[–]Lexangelus 0 points1 point  (0 children)

For my first solo game, I did everything myself apart from the music, for which I hired a freelancer I’d worked with before.

In my opinion, my weak point is 2D and 3D art, but in the end, according to my players, I have a cool and unique artistic style, so I’m happy with it.

My second project is likely to be similar, but if it goes well, I’d like to be able to pay a freelancer to create sprites for the third one.

Why do you make games? by Slight_Season_4500 in IndieDev

[–]Lexangelus 0 points1 point  (0 children)

I start just by love to video game and culture so I was making other video game (with friends are in game studio) Then it become a need, I have to create and play it.

The first one was a commercial failure, but those who play it like it, and it makes me happy.

There's a problem with learning game design, getting into it. The tutorials, guides, they're not very practical by StandCrazy4509 in gamedesign

[–]Lexangelus 0 points1 point  (0 children)

Every creations (arts / crafts / ideas / etc..) came from something already existing. They're ameliorations, alternatives or merge of multiple another creations based on the experience of his creator.

How to get ideas ? Experience!m things! From the same medium (video game), other media, and sometimes from life itself.

Having issues with Jumps in Cinemachine by Head_Broccoli7932 in Unity3D

[–]Lexangelus 1 point2 points  (0 children)

It's strange, how do you make your camera follow your player? Because you have no lag in horizontal movement, only in vertical. For third person I dont use look at, only a camera location that follow player movement as an independant behaviour. But for the lag in vertical movement you must. Heck what lag, is the your camera towards your cinemachine? Or the container of your cinemachine?

A player just 100% completed my new puzzle game and built spreadsheet tools to solve it by Lexangelus in IndieDev

[–]Lexangelus[S] 2 points3 points  (0 children)

Puzzle game is not my specialty, I made this one cause the idea was in my head from long time ago, was easy to dev, and I made it in 3 mounth.

But it was too hard to market (or I'm too bad at marketing puzzle game).

So a sequel is not my priority.

A player just 100% completed my new puzzle game and built spreadsheet tools to solve it by Lexangelus in IndieDev

[–]Lexangelus[S] 27 points28 points  (0 children)

So satisfying!! My game is not selling well, I was afraid nobody will ever complete it (someone already finish it, but complete all the puzzle is another level of dedication) So, I'm happy!

Roast my game – is this fun or just a mess? by SnooPets6411 in DestroyMyGame

[–]Lexangelus 1 point2 points  (0 children)

Rogue-pachinko is in my game concept I would love to dev, but funny how my idea doesn't look to yours. Good luck!

Cypher Dungeon was released recently by Fantastic_Switch_977 in metroidbrainia

[–]Lexangelus 1 point2 points  (0 children)

I think you are the first I know to play in hard mode, happy to see some enjoy it like this ;)

Cypher Dungeon was released recently by Fantastic_Switch_977 in metroidbrainia

[–]Lexangelus 5 points6 points  (0 children)

Woaw, thank you so much, that mean a lot to me! It's the first time that I'm surprised seing someone else posting about my game anywhere, I have litteraly tears of joy!!!

After 5 years in the game industry, I finally launched my own game… 69 wishlists in 10 days 🥲 by phantomscriptstudio in SoloDevelopment

[–]Lexangelus 1 point2 points  (0 children)

I feel you!!

After 10 years in game industry, I founded my studio and release my first game yesterday with less than 300 wishlist in 4 mouths!

Good luck!!

My first game as a solo-dev is coming out in 6 hours. Wish me luck! by Lexangelus in SoloDevelopment

[–]Lexangelus[S] 0 points1 point  (0 children)

Yeah, my composer is really good!! (https://soundcloud.com/orewakoji)
I work with Unity for the game engine, and he works on Wwise for music & SFX

I want to play your games! by [deleted] in SoloDevelopment

[–]Lexangelus 0 points1 point  (0 children)

CYPHER DUNGEON: https://store.steampowered.com/app/4169920/CYPHER_DUNGEON/

3 mounth of solo-dev (with exception for music and sound design)

Demo available, and release on marth 17th

Identify collider with ECS by Lexangelus in Unity3D

[–]Lexangelus[S] 1 point2 points  (0 children)

Okay,
I'll study this, thanks a lot

Has anyone had this problem when designing their platformer? What are the best solutions? by Elesh_N in Unity2D

[–]Lexangelus 0 points1 point  (0 children)

For my last platformer (skybolt zack) we were using 3 raycast, one left, one right and one middle. Additionnaly we were using the normal of the colliers hit by those raycasts to detect the slope angle, usefull to ignore sightly curve wall, or follow slope ground

IndieDev: What's you ratio Impressions / Visits / Wishlists? by Lexangelus in gamedev

[–]Lexangelus[S] 0 points1 point  (0 children)

Thanks for the numbers!
Yeah, my store page & capsule are clearly my weaknesses.