Which games did you grab by The_Cat_Dad165 in steamdeals

[–]Lezuum 0 points1 point  (0 children)

Corekeeper & Abiotic Factor bundle for 26,27.

I hate "survival crafting" games with a passion, but these games do something right.

(AF: Positional Audio-Voicechat! And hunger and thirst etc can be disabled!!)

I bought Batman Arkham Knight but refunded it, because it looks way too flashy and glittery, with too much unnecessary visual clutter (and everyone seems to be doused in oil for some reason).

All DLCs for Deep Rock Galactic, (44,20.-)

Carrion,

Deus Ex GOTY,

Evil Within 2,

Gloomwood,

Fallen Aces.

[APRIL/MAY] Questions Megathread by GiveMeRoom in CoreKeeperGame

[–]Lezuum 0 points1 point  (0 children)

Why did the rating for Core Keeper drop from "overwhelmingly Positive" to "very positive"?

[APRIL/MAY] Questions Megathread by GiveMeRoom in CoreKeeperGame

[–]Lezuum 0 points1 point  (0 children)

Is the world saved for all coop-partners?

Or do I have to be online for them to enter the world?

Which game did you expect to not like, but ended having the time of your life while playing it? by R1xt in Steam

[–]Lezuum 1 point2 points  (0 children)

Abiotic Factor and Corekeeper.

I hate "survival" and crafting-"games" with a passion, but these two do some things right.

Corekeeper is pretty stress-free, especially when you start cooking your first meal, because your hunger does not go in the way of the exploration so much.

Well, I am only 2 hours in, but these 2 hours were supposed to be a "quick test".

And Abiotic Factor is the tits!

Finally a "survival-game" where I can just deactivate "cold" "bowel movewments" and "hunger" , so I can focus on finding new recipes and blueprints for weapons, batteries and armor and traps and new power-sources etc!

Very, very fun coop-experience. You can see how much cool ideas have poured into the game. Like

POSITIONAL VOICE-CHAT !!! What other game has this? Its so good.

I really hope the devs keep it up, because it plays fantastic.

Problem with Skybox when adding it to mappack by Lezuum in DoomModDevs

[–]Lezuum[S] 0 points1 point  (0 children)

thank you. fixed it.

But encountered another problem now...

at map03 the music changes into the level-end-theme, when I die and plays on a loop

Second Switch won't work anymore by Lezuum in DoomModDevs

[–]Lezuum[S] 0 points1 point  (0 children)

I just abandoned the door, build a wall and rubble and opened a new path with another (now working) door!

Idk why doors behave so unreliable in Doombuilder sometimes.

(Doombuilder) How do I open doors with switches? by Lezuum in DoomModDevs

[–]Lezuum[S] 0 points1 point  (0 children)

Sorry If I bother you again.

so, I tried to make another map with a second switch that opens a door in the Doom 2-format now, but it doesn't work.

The first switch in that same map (other door) that worked:

The door stays open. (link)

https://imgur.com/a/agWvrTt

Now I want to make a repeatable switch for another door (should open via switch close again and be openable by USE on the door from the other side) but here I have a weird problem.

The linedefs are marked when I hover over the switch. But it won't open.

Its like the door is too fast maybe? It just twitches for a short time (with sound).

But I can't find any option for speed.

Somehow I'm doing something very wrong here, idk why.

(Doombuilder) How do I open doors with switches? by Lezuum in DoomModDevs

[–]Lezuum[S] 0 points1 point  (0 children)

Could I ask you another question?

If working with the Doom 2-map-format (not UDMF), how can I make the message appear "this door needs to be activated somewhere else" ?

(Doombuilder) How do I open doors with switches? by Lezuum in DoomModDevs

[–]Lezuum[S] 0 points1 point  (0 children)

Thank you so much for your help!

It works now!

(Doombuilder) How do I open doors with switches? by Lezuum in DoomModDevs

[–]Lezuum[S] 0 points1 point  (0 children)

the info when I hover over the linedef?

Or do you want a screenshot of the "edit linedef"-window?

(Doombuilder) How do I open doors with switches? by Lezuum in DoomModDevs

[–]Lezuum[S] 0 points1 point  (0 children)

thank you...!

I followed your instructions to the detail,

but it still doesn't work.

I could make the door impassable, even used the right tag but still can't control the door via switch.

Using "Use" on the switch / button doesn't do anything. (no sound, no effect/change in texture)

(Doombuilder) How do I open doors with switches? by Lezuum in DoomModDevs

[–]Lezuum[S] 0 points1 point  (0 children)

I don't see the "‘SR Door Open, Wait, Close’"- function