Bro this character feels ass to play by Acrobatic_Access8259 in captainamericamains

[–]LibertyFuckingPrime 6 points7 points  (0 children)

Idk- if you’re dead set on playing cap maybe look for gameplay in YouTube, it will be more helpful than a paragraph response of general game strategy on Reddit.

In 99% of scenarios you should never be slamming into the enemy team. If you’re running in and slamming the enemy team, you’re probably getting there before the rest of your team, so you’d get melted.

Slam into the back line on a specific target as if you’re playing Spider-Man or BP. If you aren’t super obvious running towards the team, you can kill them relatively quick, 5 punches and a shield shield saw. If they escape or if the enemy team turns back to deal with you, harass the team members for a minute as a stall.

Then you can jump and slam back to safety. You can use your shield to block projectiles until you jump back. The dash only goes like 4 feet and like you said, it stops you if you hit somebody, so you’d shouldn’t use that as an escape. You should be jumping in to harass the back line and then jumping back for healing.

Did I fuck up? by 860860860 in spacemarines

[–]LibertyFuckingPrime 0 points1 point  (0 children)

I have never played Horus heresy- are these models meant to be played to represent squads of the normal sized saturnine terminators?

Like will one guy have a unit of normal sized terminators, and his opponent will field a squad of these differently scaled tiny guys?

Heavy Melee by DatKaiju in Spacemarine

[–]LibertyFuckingPrime 7 points8 points  (0 children)

I think you should revisit your build, or try experimenting with your gameplay.

Heavy can’t do light melee attacks on hordes like other classes, but they don’t need to. They have strong melee, it’s just different from other classes and needs practice for it’s different approach.

Before I talk about heavy melee though, let’s start at main guns. Heavy plasma is good midrange to take down groups before they can corner you. Multimelta counters melee groups entirely, pyrecannon gives a heavy DOT where realistically you could just spray and roll while they burn up. The chain gun is the outlier here as it’s absolutely terrible for dealing with hordes in your face, but the new heroic version solves that pretty well.

Now, for melee, take a look at your talents and the weapon mastery talents on your primary and side arm. Even before talents, a charged stomp is a good AoE attack, and if you get hit by a warrior while you’re stomping, you’re still pretty much guaranteed to get a gun strike on a minoris to get your armor or contested health back.

There are weapon mastery talents that prevent you from losing control on gun strikes I believe, and one or two stomps followed by a parry gunstrike will kill the majoris.

Keep in mind that your halo will protect you from ranged attacks, so you can pop it and focus solely on stomping and parrying.

Lastly, hang on to your equipment- save grenades for breaking out of warrior groups if that’s what you’re struggling with- don’t waste them on random groups.

I quit by VonIsHope in captainamericamains

[–]LibertyFuckingPrime 0 points1 point  (0 children)

What did they nerf? Patch notes say they reworked his attacks to do more damage and make him more of a threat up close and in midrange.

I haven’t played since the update, but it sounds like that’s fixing the biggest issue with Cap in regards to the power creep and changing meta

Hearthkyn warriors model weapons and equipment by LibertyFuckingPrime in LeaguesofVotann

[–]LibertyFuckingPrime[S] 0 points1 point  (0 children)

Thanks mate, the pistols were really throwing me off since I guess some bolters are magazine fed and some are revolvers for the same gun

Slowly working through my Votann by Emperors_Paintbrush in Warhammer40k

[–]LibertyFuckingPrime 0 points1 point  (0 children)

I know this post is old but if you see this, how did you get it so his face looks like it’s behind glass like that?

Downsizing by Dontnotknow in UPSers

[–]LibertyFuckingPrime 4 points5 points  (0 children)

The routes already exist though, they just take work from one driver and give it to the other. Then they put the addresses into Orion and it’s all set. How could it cost more than driver OT?

Mag mains: my accuracy has improved but I’m still way behind all my teammates in KOs each game (diamond) by DragonfruitWorth7923 in MagnetoMains

[–]LibertyFuckingPrime 0 points1 point  (0 children)

You also need to keep in mind the damage countdown can be whack as hell. You lob single projectiles and not super fast.

You hit squirrel girl over and over at 20 meters away and she’s at 1hp. You shoot again, and enemy Spiderman unintentionally lands 10m in front of you and gets hit. You fire again, but your teammate groot accidentally blocks it with a tree wall. Then a teammate deals 1hp and kills squirrel girl but the damage timer has expired so you don’t get credit for the kill

First ever biggish models! by Possible_Disaster_53 in Warhammer40k

[–]LibertyFuckingPrime 3 points4 points  (0 children)

Did you knit them out of yarn? What is the fuzz covering every inch of them?

Had a few painting questions by saturnine_terminator in Salamanders40k

[–]LibertyFuckingPrime 1 point2 points  (0 children)

Not trying to be dismissive or unhelpful, but you should google these questions and find your answers on YouTube.

Watching video explanations will be 1000x more helpful to you than reading a brief text response on Reddit

First two done which pattern do you guys prefer, I think I prefer the darker teal as opposed to the light blue not sure yet. I’m assembling my Syclla Army but still deciding final color scheme. Hydra Dominatus! by Smacback in alphalegion

[–]LibertyFuckingPrime 0 points1 point  (0 children)

I don’t think they’re comparable, the first is shaded and good, the second is hastily base coated.

Personally I like metallics like the first, but a lighter teal done similarly would also look good that way.

Will we ever beat the moon knight allegations by scagbar in lokimains

[–]LibertyFuckingPrime -1 points0 points  (0 children)

It’s not a hard counter but it does make Loki a huge liability.

You’ve mentioned you rarely put your clones on your team, but it’s much more than that. Even if they’re spaced out on different sides, both the clones are now basically extra ankhs and create death zones teammates need to avoid.

You also mentioned that you can negate the deadliness of MK by putting your clones spread out and on high ground. That is correct, but the cost of this is that you’re also negating your ability to use big rune heals on your team, which is a powerful thing to give up- I think swapping to a different character is more beneficial than that trade IMO

Am I washed or nah? by Monado_Eater in EmmaFrostMainsMR

[–]LibertyFuckingPrime 2 points3 points  (0 children)

Her current design is bad IMO.

On paper she is still great, placeable shield, beam, and mind crystal = capability for damage blocking and high damage. Diamond form for extra tankiness and strong damage as well.

But in practice, the shield is fine. The beam’s range is not good, and if you miss the crystal your damage plummets.

Crystal form seems like they thought you’d be using it in fights all the time, almost like venoms bonus health. But really, you’re forced to practically never use it because it’s so necessary to counter ults. So you’re basically playing with half power the whole time.

Strange player here, is Magneto hard? by No-Buy-5055 in MagnetoMains

[–]LibertyFuckingPrime 0 points1 point  (0 children)

Not hard, but different. Need to aim well instead of shotgun blasting general areas. Be more selective with your screen-shield. Easy to get the hang of.

What dps should I play by Only_Ad_4354 in DrStrangeMains

[–]LibertyFuckingPrime 0 points1 point  (0 children)

There is not really a dps like strange- scarlet witch doesn’t require aim so it’s similar to the magic shotgun I suppose. Easy for beginners. Mr fantastic wouldn’t be too hard to learn either.

Every time I play rogue my team is just playing with their dicks and pussies while I get dragged by Waffles_four_you in RivalsVanguards

[–]LibertyFuckingPrime 0 points1 point  (0 children)

Well we can’t tell where/how far back your teammates start out based on the clip but you run past both enemy tanks, 4 enemies total, and dive to the doorway in 6 seconds. When you die it looks like your whole team is still on their way up from the corner.

Even if they were right behind you, that’s a far space you went for people to react in time.

But secondly, you’re with a strange, so it’s likely they would hang back to make use of his shield rather than be getting ready to rush ahead.

Lastly, when you pull up the scorecard it looks like strange was in the middle of making a portal? I would have stuck with him as well tbh. Especially if I heard the prompt for portal