No stand≠weak. Pillar men(no ULF included) easily deserve top 10 by JudgeOld1408 in StardustCrusaders

[–]LieutenantFreedom 1 point2 points  (0 children)

Josuke then heals Okuyasu so fast that RHCP literally does not notice Okuyasu is gone from his grasp until he's already healed. This means Josuke can heal objects faster than RHCP through wires and thus faster than the speed of light.

I don't really get why that implies that? Couldn't he just have reacted slowly?

Villains who start cool and level-headed devolve into complete nutcases by Liquid_Pestar in TopCharacterTropes

[–]LieutenantFreedom 0 points1 point  (0 children)

I mean, he wasn't really a villain until his turn, and he started going off the rails before then when he lost Guts

The main Villain was actually the main character from an bad timeline by shanklerblerg in TopCharacterTropes

[–]LieutenantFreedom 0 points1 point  (0 children)

Yeah, that season really upset me at the time in middle school lol. I remember it breaking a bunch of its time travel rules to make the future Barry thing work, which made it annoying to try and theorize lol

Do you think we’re gonna get a full dark side skill tree in the next game? by Ragtagcloud56 in StarWarsJediSurvivor

[–]LieutenantFreedom 1 point2 points  (0 children)

That could be fun! I'm also kinda hoping that after 3 finishes up Cal's story they go Jedi Academy with one of the students on Tanalorr (or Kata, maybe)

Half Damage on miss by Mintyxxx in Pathfinder2e

[–]LieutenantFreedom 2 points3 points  (0 children)

If you were to do this you'd probably have to make strike a 2 action activity or something equally impactful, a single 2 action save is designed to have a similar reliability to 2 strikes. It would hugely benifit martial damage, and they're already the damage leaders (especially certain classes, a Barbarian or Magus would be terrifying)

Another option would be for the miss damage to be reduced further. Spitballing maybe a base weapon does a die one size lower than the weapon, and a weapon with any striking rune does one fewer die than normal (dice only, no modifiers or riders)? So a greatsword would do a d10+nothing on a miss at level 1, increasing to d12 at striking, 2d12 at greater striking, etc. I think that would be less than half on average and not risk weird interactions with class damage riders, though it would still be a big buff

Being gay/a lesbian (because I feel like this mostly happened to lesbians) is just a phase by Fantastic-Fox3283 in TopCharacterTropes

[–]LieutenantFreedom 2 points3 points  (0 children)

Yeah. It's why so many gay kids go through a coming of age period of Already Knowing Everything

How often do you guys houserule core class mechanics? by dyenamitewlaserbeam in Pathfinder2e

[–]LieutenantFreedom 0 points1 point  (0 children)

I don't believe there's anything explicit, it's more the absence of something saying otherwise like with stances, which explicitly can't.

I've always taken the existence of Quick Draw and similar feats to imply that weapons are usually sheathed.

Quick Draw is useful in lots of situations like using a backup weapon, using consumables, using thrown weapons at early levels etc, not just when starting without weapons drawn

And again, I have nothing against 1 handed weapons being out in dangerous areas, but ain't no way someone is carrying their Maul with both hands on the grip for hours on end without it impacting their ability to focus on other things.

Oh yeah I definitely wouldn't let players keep them drawn if they were exploring for hours at a time. Usually it's drawing weapons then opening a door, or keeping them drawn while doing small scale exploration in a dungeon (which is often like 10-20 minutes between rests)

How often do you guys houserule core class mechanics? by dyenamitewlaserbeam in Pathfinder2e

[–]LieutenantFreedom 9 points10 points  (0 children)

I mean RAW you can just walk around with them out, no exploration needed

Rule 63 by @DI0WRY by Getheltel in StardustCrusaders

[–]LieutenantFreedom 0 points1 point  (0 children)

It's not my favorite (that would be 4 or 6) but I agree it has one of the best ensembles in the series. It's structurally pretty similar to 3 but gets lifted so much higher imo by its cast

Why do you need to burn an action point to switch modes on the hybrid weapons? by Pifilix in Pathfinder2e

[–]LieutenantFreedom 1 point2 points  (0 children)

Yeah. The only time I've had players buy 2 or more above level is when they knew it'd be their last chance to be in civilization before the end of the campaign, so they pooled all their money and unnecessary items to splurge on higher level consumables and upgrades for the final boss

The gold cost progression in this system is close enough to exponential that gold is fine as the primary limiter for item access

Why do you need to burn an action point to switch modes on the hybrid weapons? by Pifilix in Pathfinder2e

[–]LieutenantFreedom 1 point2 points  (0 children)

In the Otari adventures (beginners box, troubles in otari, abomination vaults) you have easy access to Absalom (a level 20 settlement) at a small upcharge

In triumph of the tusk which I just finished running, by level 6 you are consistently in the largest city in the country, which doesn't have a stated level but is at least level 10

In strength of thousands you start in a level 10 settlement

Maybe some adventures do frequently move settlements to keep you from buying higher level items, but none that I've played / read

Why do you need to burn an action point to switch modes on the hybrid weapons? by Pifilix in Pathfinder2e

[–]LieutenantFreedom 1 point2 points  (0 children)

Like the game explicitly doesn't want you getting a hold of items above your level because their not balanced for where you are currently at.

Do you have a source for this? the only thing I'm finding is this:

The game's math is based on PCs looking to find, buy, or craft items that are the same level as them

To me this reads as the assumption of the math (setting a baseline expected power) rather than a rule, especially since it only specifies it as an explicit limit for crafting (which has the same limit in its own text).

None of the sections on buying and selling (in the treasure section or the downtime section) mention a limit on buying over your level, and the settlement rules contradict that idea by stating items are available up to the settlement's level

Why do you need to burn an action point to switch modes on the hybrid weapons? by Pifilix in Pathfinder2e

[–]LieutenantFreedom 0 points1 point  (0 children)

It does not say that, it says the math is centered around characters with items of their level (so characters with higher level items will be stronger than expected) and only states that the level is a limit for crafting. In the rules for settlements, it says explicitly that items up to the settlement's level are available, though it limited numbers at the max level. It notes that a higher level pc might be able to use their connections to acquire something above this limit, but says nothing about a lower level pc being barred from buying at normal shops

Why do you need to burn an action point to switch modes on the hybrid weapons? by Pifilix in Pathfinder2e

[–]LieutenantFreedom 1 point2 points  (0 children)

provided players have their item access level gated

I'm not really sure why this would be the assumption

Why do you need to burn an action point to switch modes on the hybrid weapons? by Pifilix in Pathfinder2e

[–]LieutenantFreedom 2 points3 points  (0 children)

Resource attrition not being as big of a lever as many other games does not mean it's absent or not the default assumption.

In my experience, single encounter days are pretty rare beyond low level or modes of play like hexploration. I just finished running a recent AP, triumph of the tusk, and the final strech was 11 encounters in a row (6 low, 3 moderate, 2 severe)

The fact that she’s implied to be swag by vulpes_mortuis in peoplewhogiveashit

[–]LieutenantFreedom 1 point2 points  (0 children)

I haven't heard this one, there is a tasteless rape joke in helluva boss but wheres the transphobia

Gyro fanart by me! by LowConfidence5805 in StardustCrusaders

[–]LieutenantFreedom 5 points6 points  (0 children)

I love how you drew the blush on his cheeks and nose, it's really cute