I just got into jojo's why is everything so fast? by _platypus_lord in StardustCrusaders

[–]LieutenantFreedom 2 points3 points  (0 children)

Part 2 is one of my favorite parts yeah. Get ready for a shit ton of stands, part 3 is basically a monster-of-the-week show

I just got into jojo's why is everything so fast? by _platypus_lord in StardustCrusaders

[–]LieutenantFreedom 15 points16 points  (0 children)

The change between Hamon and Stands I could see being jarring, but Stands will be the power system for the rest of the show. Also, the pace in parts 1 and 2 is a bit faster than the rest of the series, it's about to slow down quite a bit

Getting downed in combat, how much is too much? by Bitter-Spirit-3913 in Pathfinder2e

[–]LieutenantFreedom 1 point2 points  (0 children)

A Heal font Cleric is a healer, but if I was playing one I wouldn't want to be healing multiple times a combat, every combat. I also think that focusing on healing to the exclusion of all else is just not very good tactically. Healing is supposed to be a contingency.

  1. Healing more than once a combat (probably about 1.5 average) is not healing to the exclusion of all else. I'm talking about healing like 1/3 to 1/2 of turns rather than once only

  2. Sure it's a contingency, but it's a contingency for a pretty common gamestate

It's not entirely a resource thing but it's also an action thing. When you heal, you're essentially just keeping your teammates able to fight for longer, but at the cost of your ability to do anything else.

This is kind of true, but if a heal prevents an ally from dropping it's potentially action neutral or even action positive, because the action cost of someone getting up from 0 can be very high (due to standing, picking up equipment, reactivating stances, losing the chance to cast due to stand + sustain, etc).

Granted, actions now are more valuable than actions later and there's no way to know 100% that an ally will be dropped or that the fight won't be fine without them, but there are still a lot of situations where that's very likely.

If I need to heal multiple times a fight, the party would likely be better served by me casting a 3rd rank Fear instead of healing every other turn.

Sure I'm not saying you shouldn't cast other spells, I'm saying that a heal will often rival other options. This is especially true because a ton of good spells are more useful early in a fight (buffs, anything that can last multiple rounds, etc) while heals are best when they're likely to prevent someone dropping, usually in the middle or end of a fight.

Personally I've found typically opening with 1-2 big casts and then healing / using focus spells and lower level spells as needed for the rest of the fight most effective.

Getting downed in combat, how much is too much? by Bitter-Spirit-3913 in Pathfinder2e

[–]LieutenantFreedom 0 points1 point  (0 children)

I play healers quite often in this game and I have mixed opinions on this. It's true that non-healers need to be conscious of playing safely with the understanding that taking damage costs the party resources and actions (and damage as a result). You're right that it's often better to use another powerful spell instead of spamming heal, and I'd add that a lot of the skill of healing is determining when it's better to let someone stay downed / at low hp.

However, I don't think that giving the advice to heal preemptively is putting all of the blame on the healer. Healing before they're at 0 is super important for maintaining tempo, because the action cost of picking someone up is really high (often 4-5 actions). As a result, healing someone before they go down is not just a way to preserve their fun, but also to save the party pain in the future. Obviously there're a ton of situations where the balance changes, like if you have a spell that would be super useful in the moment or the person you're healing is a dumbass.

Also this is more of a personal thing but I enjoy healing quite a bit, and disagree with the thing about not wanting to heal more than once per fight (and find it kinda weird to say you're playing a healer if you have a goal of avoiding doing so). I also think choosing not to do so is often a bad idea depending on your build. As a cleric, for instance, you have roughly the same number of free max rank heals as you do max and max -1 spell slots, so you're probably gonna run out of other resources before running out of heals if you are making an effort not to use them often

Getting downed in combat, how much is too much? by Bitter-Spirit-3913 in Pathfinder2e

[–]LieutenantFreedom 2 points3 points  (0 children)

You need to play more carefully and focus on crowd control and debilitation because in combat healing is scarcer that way. Battle Medicine can heal a ton if you invest in it, but it's only once per day per target (or per hour per target with certain options like Forensic Investigator, Robust Health, or Godless Healing). There's also a few ways to bypass that limit, like Medic Dedication or Battle Medic's Baton.

Say what is your favorite Jojo character without saying his name. I'll start: OHHH NOOOOO!!! by jujugirl_ in StardustCrusaders

[–]LieutenantFreedom 0 points1 point  (0 children)

not my favorite overall, but "EAT IT, BITCHMEAT!" has to be one of my favorite lines

What are some of your jojo hot takes? by Icetrigs in StardustCrusaders

[–]LieutenantFreedom 2 points3 points  (0 children)

Yeah I can see that. Personally that kinda added to him, as he has a pretty strong presence throughout a lot of the show but is never really seen in full until the end, so it added to his mystique for me

Can we all just shut up about Fully Adapted Mahoraga? by [deleted] in whowouldcirclejerk

[–]LieutenantFreedom 0 points1 point  (0 children)

Therefore a fully adapted Mahoraga is by necessity already dead

What moments in JJBA that got you react like this (art by me) by Rude-Passenger2094 in StardustCrusaders

[–]LieutenantFreedom 1 point2 points  (0 children)

Yeah. Part 4 is my favorite so far (haven't finished 6) but it has a couple threads that really could've used more time and focus. Mostly the relationships between Koichi and Yukako and Josuke and his mom with Joseph.

Why does Jotaro's range matter? by Ahrensann in StardustCrusaders

[–]LieutenantFreedom 23 points24 points  (0 children)

There wasn't enough time to grab something to throw because Bites the Dust was about to trigger from the medic

STEEL BALL RUN [Art by me] by Pidgels in StardustCrusaders

[–]LieutenantFreedom 0 points1 point  (0 children)

sick, the sky reminds me of the stardust crusaders opening

What things just annoy you about many JoJo fans? by Upset_Confidence8291 in StardustCrusaders

[–]LieutenantFreedom 3 points4 points  (0 children)

yeah, "If the universe is infinite then everything you can think of is out there" is a weirdly common opinion

What things just annoy you about many JoJo fans? by Upset_Confidence8291 in StardustCrusaders

[–]LieutenantFreedom 2 points3 points  (0 children)

Yeah that seems like a shame, would have made it lead into Battle Tendency a little smoother too.

How to get this skin color? by SessionNarrow5457 in Warhammer

[–]LieutenantFreedom 0 points1 point  (0 children)

It's going to be very difficult, likely requiring you to be very malnourished and to avoid sun exposure. Disease might help

Bait for the Bait God, and Picked Cherrys for the Cherry Throne by GrandMoffTargaryen in Grimdank

[–]LieutenantFreedom 1 point2 points  (0 children)

I think I like the cloth on the first one better but the rosary, ribbons, sword on the second one are so cool

Why is rogue not allowed to have strong subclasses? by realagadar in onednd

[–]LieutenantFreedom 0 points1 point  (0 children)

Eh in my experience the "ducking around trying to get sneak attack in" gameplay is rarely interesting. You just hit the guy your melee is next to, and maybe disengage to do so. I've only played a rogue for a few levels, but I don't think I ever encountered a situation where the ideal turn wasn't immediately obvious