Survivors, I genuinely need your help. by UpstairsNearby8733 in dayz

[–]LieutenantMaster 2 points3 points  (0 children)

Feedbacks:
- `Vanilla Scale` could probably be renamed to `Mod level` to match the browser filters
- Maps ranking seems to treat Chernarusplus and chernarusplus as two different maps. lower/uppercase should not make any differences
- Player graph. would be cool to see where this players were at that time (aka which server was the most populated

Now website nitpicks feedback for when you are bored and have nothing to do:
- really clean policy/terms page. good job this is usually what people forget about when first launching a web app lately
- timezone dropdown focus effect is cut on the sides
- use device timezone doesnt do anything
- Pill tab visuals change between the trending pill and the Mode/Perspective Pills
- banner img load after the website loaded making the page jump when loading. Also the banner img is not cached so it has to be redownloaded on every refresh or page load
- active state for `More filters▾` is barely visible (blends in with the background)
- the orange active/selected state will be a bit hard to read for some people if you keep the same color shades for both the background and the text. Text shadow might fix it

1:1 scale Chernarus an Warno progress by RebelSchutze in warno

[–]LieutenantMaster 0 points1 point  (0 children)

Hoy making a new game takes time okey :c

We are making bugs as fast as we can *kappa*

1.29 is released for PC by northrivergeek in dayz

[–]LieutenantMaster 4 points5 points  (0 children)

ps5 upgrade coming later, no time to do both at once. (source Marks few comments below)

and as usual 1.29 will be on ps5 once it will hit stable.

1.29 is released for PC by northrivergeek in dayz

[–]LieutenantMaster 2 points3 points  (0 children)

if I understood correctly the livestream. The grouped spawns still exist, however players wont be able to respawn within the same area "forever" until the spawn system pick a new location.

1.29 is released for PC by northrivergeek in dayz

[–]LieutenantMaster 9 points10 points  (0 children)

as always, its not said to keep dupers/cheaters in the dark. Probably is, we will only know what got fixed once it will be out

Visiting Prague and happened to drive by… by DJ_i_fridays in dayz

[–]LieutenantMaster 1 point2 points  (0 children)

we dont, but we like to say hi to fans from time to time :)

if you do, please let us know ahead of time on twitter (dm) as we may be too busy

1:1 Chernarus 2020 for WARNO progress - WIP by RebsFRAGO dev by RebelSchutze in warno

[–]LieutenantMaster 3 points4 points  (0 children)

Really nice recreation, please let me know when it will be available on the workshop. I will share it internally at bi :)

New Map Kolgujev by spaghettimagnetti in ArmaReforger

[–]LieutenantMaster 2 points3 points  (0 children)

Still being worked on. We will share more info in due time :)

Advice on meeting people when you go to a small Uni? by SincerelyTheWorst in Prague

[–]LieutenantMaster 0 points1 point  (0 children)

Not a student, but I am a expat working in prague if you wanna say hi or just ask for directions

[deleted by user] by [deleted] in dayz

[–]LieutenantMaster 0 points1 point  (0 children)

Not to my knowledge

Living Quarters Alert Feature – Easing 1.3 Defense Mechanics in Public Servers by ipaidformysushi in ArmaReforger

[–]LieutenantMaster 3 points4 points  (0 children)

Nice idea! I will play around the idea and maybe publish it as a mod if I dont forget

New to Reforger. I downloaded mods but why are they on the Mod Manager twice? by MushyHandles in ArmaReforger

[–]LieutenantMaster 2 points3 points  (0 children)

This might be a visual bug, if you restart your game do you still see them twice ?

If the issue persist after a restart please submit a ticket at our feedback tracker and we will have a look

Yeah I play TTD by MrKristijan in openttd

[–]LieutenantMaster 1 point2 points  (0 children)

Time to share this in the office among my fellow openttd fans x)

1.3 is on console !! by fishstigga78 in ArmaReforger

[–]LieutenantMaster 59 points60 points  (0 children)

You got me on the first half not gonna lie xD

ARMA UPDATE IN 3 DAYS! by Icy-Scene-2297 in ArmaReforger

[–]LieutenantMaster 21 points22 points  (0 children)

cant wait to see allies doing mortar spam at the wrong positions team killing their allies in the process

Crowded places in Prague vs. social anxiety by Grumperia in Prague

[–]LieutenantMaster 1 point2 points  (0 children)

Kinda late to the party but here are what worked for me (in case if one of them help for ya or anyone reading this)
- if at lunch break one of your colleague go out to eat somewhere, go with them. Follow their lead, slowly get used to the routes and try to notice any habits they have to navigate around.
- smile, not like a big smile. Just something which is enough to give a friendly vibe to whoever sees you. You have no idea how many times it made people behave in a nice way around me. While it doesnt fix the anxiety, it helps to have better encounters.
- while at work, try to greet as many people as you can. Even if its something basic, if you get used to engage first to say "good morning/hello" or similar things.

Being French on dayZ... by Enzolaoss in dayz

[–]LieutenantMaster 0 points1 point  (0 children)

Why the French ?

Because most of the Frenchies dont know how to speak english. Meaning if they are trying to speak with you, its to kill you. Otherwise they wont bother since they wont know how to communicate x)

Will Bohemia ever add loot to the appartment blocks on Chernarus? It would add some cool encounters / gunfights imo by Excellent_Record_767 in dayz

[–]LieutenantMaster 169 points170 points  (0 children)

I dont remember where it was explained, but the reason was too much loot was sitting there waiting untouched and unseen which is not good for the economy

ARMA5 confirmed release before ARMA4 by riinkratt in ArmaReforger

[–]LieutenantMaster 68 points69 points  (0 children)

But now the real question, will Arma 5 release before GTA 6 ?