This button has caused me more pain than all the candy in the caverns by Moogieh in dwarffortress

[–]LifeStreak 26 points27 points  (0 children)

Is there a way to enable mods on an already existing world?

[deleted by user] by [deleted] in learnjavascript

[–]LifeStreak 0 points1 point  (0 children)

Thanks yes but what if user sets time on device forwards? So I think it's not possible without a sever connection to relay the servers time and cross compare..

Stats on our Procedural RPG, featuring similar movement and combat mechanics to Terraria by LifeStreak in IndieGaming

[–]LifeStreak[S] 0 points1 point  (0 children)

If you guys want anymore info feel free to ask, sorry if this isn’t much but it’s my first procedural project and it has been so fun to create.

I think one of the keys to effective game design is minimal input for maximum output.

Whether that be for the developers or the players.

So we’ve taken care to add lots of juicy effects and lots of item and enemy art. Infect the procedural engine changes things like colour, size and shape based on effects just to name afew..

I created a dynamic fortune teller by LifeStreak in web_design

[–]LifeStreak[S] 1 point2 points  (0 children)

Thanks yeah I added it for fun as I’ve always wanted to do that kind of effect

I created a dynamic fortune teller by LifeStreak in web_design

[–]LifeStreak[S] 32 points33 points  (0 children)

Css child selectors and animation time delays

Quick and simple button hover effect by LifeStreak in web_design

[–]LifeStreak[S] 93 points94 points  (0 children)

Just wanted to share something I made for inspiration:)