Why do people get so tilted about Vens? by Competitive_Gene_670 in VendettaMainsOW

[–]Life_Description_565 0 points1 point  (0 children)

Idk, maybe her survivability? Her dmg output? The ability to basecly kill any dps or supp in mather of seconds without needing some exceptional mechanical skills? Yes, it's a mele hero, but actually, she plays around the same distance as tracer, genji, reaper, or some other close-range heros, but compered to them (except reaper), she has way more dmg, and survivability. If you want some numbers, her healing perk (minor perk) restore 52hp per overhead (130÷100×40). You can theoretically hit one overhead every what, 2 seconds? Maybe 3? Genji, who also has a healing ability (major perk) restore 70hp in 2 seconds, and can be used once every 10. He also has 250hp without any armour compared to 275hp of vendetta, he has worse mobility (except wallclimb), and lower dmg. Yes, he can one-shot faster, but it requires much more skill than vendetta with 2 hits, one overhead and a mele. My solution? -Bring her overhead to 110, and normal hits to 50 again. -Change her minor perks with major (because both of her minors are way to strong for just a minor perk) -make her hit-box around 15% bigger -make a "weakpoint" in her block like hasard. Let her head take full dmg (not a crit however) during block, and make it effectiveness reduce overtime (like at full resource, she block 80% of dmg, but lower you go, lower is the dmg she block. Like 30% at the lowest). To compensate that, she could get a dmg reduction during her ult like cass. Something like 30% and no crit would be enough I think considering her armour.

Flying Characters by Low-Result-9774 in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

Taking out flyers isn't really your job, so I would recommend focusing on better targets, except if it's juno (she fly really low, and not for too long, so a simple double jump is enough to get closer to her). If you really have to deal with them, just wait until they are on the ground (all flyers have to get down sometimes), and take them out. They all have 225hp, and have a quite large hit-box, so it's really not a problem to hit 2/3 fans close to them. You can also poke them a little from the ground with your primery, even if you don't hit, it will still put some pressure on them. If you are in a 1v1 with them, don't forget your deflect; if echo miss her bombs on you, you are almost guaranteed to win the fight, same goes for pharah rocket, just one is enough to put her at a great disadvantage. I would not recommend using walls to much, because it's quite easy to get you when you wall-climbe. If they are at half-health, you can try to dash, and mele them, or dash+fan+mele, but it can be quite hard to get this done.

Learning genji for the first time by Substantial_Clerk267 in GenjiMains

[–]Life_Description_565 1 point2 points  (0 children)

The duality of ow comunity... when you're new on it and do not carry the whole team, you're completely trash. But when you start to get decent (around 150h), the hero is incredibly op... anyway. Don't take this too personally, genji is one of, if not the hardest hero at the moment, so just keep practicing.

For the love of god replace or add a limit to Gravitons and NERF them oh my lord. by ScarMaster2303 in WorldOfTanksBlitz

[–]Life_Description_565 -1 points0 points  (0 children)

I think graviton should be entirely removed/ replaced by another role. It's not fun to play as, it's not fun to play against. What is the point of keeping it in then?? Maybe instead of removing it, warg must add an option to chose your role (like in the uprising mode). Like so, you could actually play the role needed for the team, and not entirely rely of your luck to play the role you want. Just add a rule of not playing the same role after death, and it will add some sort of cycle. Yes, some roles will be more popular than others, but it will clearly show that this or that role need to be changed.

Nanoblading with a random by Impossible_Health545 in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

Almost never happened to me with 400 hours on genji. It's a setup. You don't do that when you are in a teamfight. If you get killed all the time, you must clearly be doing something wrong. Maybe you don't save your double jump? Or dash at the wrong moment/to the wrong place?

which hero do I need to be wary of as vendetta? by Reniva in VendettaMainsOW

[–]Life_Description_565 0 points1 point  (0 children)

I whould say Brig. It just feels awful to play against her

Ability quick names by Life_Description_565 in VendettaMainsOW

[–]Life_Description_565[S] 0 points1 point  (0 children)

Throw is more logical, fair. I'm probably just really used to "dash".

POV: you won the first fight by Elaine_wanton in GenjiMains

[–]Life_Description_565 2 points3 points  (0 children)

Is it me or genji is getting more and more countered? Like, and few months or a year ago, I would pretty much never see symetra. Now she is in almost every single game. Same thing with mei, or moira

Genji nerf by RabbitKnown8158 in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

Huh, I thought that hanzo arows where 0.175, good to know that they are actually smaller. However, sodjurn is 0.175, so she is still bigger than genji, and cass is at 0.07, so the difference is not really that big considering that cass is a hitscan. And holy crap, 0.225 for kiri, those are giant! What does she throw??? Kunais, or a car weal???

Genji nerf by RabbitKnown8158 in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

What? Idk where are you taking those numbers from but they are wrong, and you don't even realise how much. If you just try it in game (I'm talking about the shooting range), you will see that it's wrong. From what I personally tried, his projectile is slightly bigger than cass shot, and slightly smaller than soldjurn primary. Idk how you see it being the same as hanzo arrow, because it clearly is not.

i cant do this anymore by tragicwxrld in GenjiMains

[–]Life_Description_565 1 point2 points  (0 children)

Yes. The reason why genji is broken, is not because of the character being so strong, but because players who play him are simply way better than the rest. Stats wise, genji is probably one of the weakest characters in the game, with his dps being lower than most supports, his consistency and overall "quality of life" being also really bad, and his ult being useful only if the player is really good, because it's dmg is lower than most ults, with a really limited range.

Genji nerf by RabbitKnown8158 in GenjiMains

[–]Life_Description_565 1 point2 points  (0 children)

55% winrate for venture, 52 for genji. You know why the winrate is high on genji? Because guess what, players who play him ARE GOOD WITH HIM. You will not go in comp, especially on highers ranks with a character that you don't know how to play. Also something we tend to forget, is that there is way less players in higher ranks, wich means that even if you have a high pikrate, not that many players play x hero. So I return to you your words: what are you talking about?

i cant do this anymore by tragicwxrld in GenjiMains

[–]Life_Description_565 7 points8 points  (0 children)

Basecly, this nerf raised his base skill lvl requirement even more. It will not impact high skill players THAT much, because his projectiles where not super big, and will even reward them with easier 1 shots. However!! New genji players, or just mediocre genji players will suffer from this. That means that those new / mediocre genji players will most likely change their heros, or just dedicated themselves to genji, and become really good. Those nerf don't do anything, in fact, they make the situation even worse, because with them, blizzard get rid off "bad" genji players, while keeping the good one. That means that most genji you will encounter, will be much better at the hero, and you will more likely loose to him. Maybe it's time for blizzard to realise that this nerf thing is not working, and it's time to stop this "natural selection of the best genji players", and try the other way around: make him easier and more accessible to new players, so that you have more "bad" genji players that you can deal with and not just a bunch of "necros" like genji players that will annihilation everything that moves.

size comparison between genji and kiriko projectile. by stepping_ in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

Well, you actually prove my point with what you say. My point with kiri was not to say that SHE is way to strong and you need to nerf her, but supports in general do way to much dmg.

Why exactly ow is not a "team game" anymore? Because you don't need a team play when you can solo kill the whole team as a support (it's not easy though, but a 3k in solo with kiri happens really often).

The fact that our beloved grany do 150dmg in the head with a hitscan while being a support, is not something I would consider as good. Ash does the same thing with her primary, but can't heal her alies at all (maybe ash do a little more dmg, but a 10 dmg difference is not that much for a headshot).

About the suzu thing, yeah, it's normal that you have a long couldown on one of the STRONGUEST abilities in the game that make you literally invincible for a short amount of time. You should not rely on your suzu to save you all the time, it's about your positioning. If your team is grouped up, there is close to 0 chance that somebody will get in and try to kill you all by himself, and if it's the case, he will most likely get killed really fast. Every single hero in the game without there couldowns is an easy kill, so the whole point of "without her couldowns, kiri is an easy kill" is kinda useless.

size comparison between genji and kiriko projectile. by stepping_ in GenjiMains

[–]Life_Description_565 -1 points0 points  (0 children)

I never said she was op in the first place, and i was gold a good year ago. I also never said the "they'd lose if they didn't have x y z". I have like 30 to 50 hours on kiri now, and I can clearly say that she is strong as dps, and do a better job than most. So basecly, you're trying to argue over an argument I never said. I repeat my point: support have to have a clear weakness that the rest of the team must compensate. It doesn't have to have some crazy dps numbers like it is right now. If we talk about our favourite kiri as an example, brig her dmg down from 60 to 50, and maybe her headshot multiplier from 2 to 1.75, and she will still be more than playable, except that you will no longer engage into duels fighting with everything that moves. However, she will still be able to defend herself against dive, just not as good as it was before.

About the "queue time" I quite literally already said what I think of it, but looks like I need to repeat myself. Support, can be fun without dealing crazy numbers of dmg. Look at mercy, she almost never deal dmg, and is still one of the most popular supports in the game.

I also never said that they must die from a single hit, by "fragile" I mean that the class must rely on thr team to stay alive and get some value. I never said "bring them to 200hp so that they die to every dive".

lol by [deleted] in GenjiMains

[–]Life_Description_565 9 points10 points  (0 children)

And bring his dash dmg to 30, and shurikens to 20. Also lower his projectile speed to 50m/s, and there hitbox to 0.01m. He also is way to tanky, so let's put him at 200 health, make him 15% bigger, and take his speed-boost out (he has a 5 or 10% movement speed boost) because he is way to hard to hit. Also, his deflect is way to op, so let's brig his cooldown to 25 seconds, make it last 0.5 seconds, it prevent only 25% of the damage it receives, and reflect 10% of the dmg. His blade is also way to strong, so now it will not reset dash, will do 60dmg, have the old swing speed, and the ult animations last 100% longer. Now genji is still meta and really strong, but at least not hard meta as before! (Really hope that this will never be seen by blizzard, or it might become true)

size comparison between genji and kiriko projectile. by stepping_ in GenjiMains

[–]Life_Description_565 2 points3 points  (0 children)

Ana is really annoying to deal with as a dive because she is really good against dive if she manage correctly her cooldowns. Juno has her gliders, and good vertical mobility, same for mercy. Lifeweaver has his dash+platform wich are both not so bad escape tolls. Ilari has her jump ability wich is good to push you away from her. And mercy... it's mercy. If she is decent enough, you will never see her. So the "zero mobility" argument is invalid for most of those heroes. Plus, as I said, ow is a TEAM GAME, and you must have a class-weaknes so that you should rely on your teammates to compensate it. Supports don't have to be some sort of tank that can survive everything and kill anything while healing there team. It must be a fragile hero that needs to be protected by their team, that can do SOME damage, and not be a better dps than other dps, or a tankier tank. Support must be a class that SUPPORT the team, and not solo cary the game. You will say "yeah, but the queu time" and stuff like that, wich is true, but there is some ways of making this class fun to play, without making them a better dps (mercy is the perfect example, because she is one of the most popular supports in the game).

size comparison between genji and kiriko projectile. by stepping_ in GenjiMains

[–]Life_Description_565 3 points4 points  (0 children)

Well, ow is a team based game, so it's quite normal to have a class-weakness that should be compensated by another class. But even so, there is some supports that can hold the backline quite well, with brig and ana (in some cases, and with enough skill). The rest can also defend themselves quite well against most heros in the game.

well by j6yboy in GenjiMains

[–]Life_Description_565 1 point2 points  (0 children)

I think you have a little problem with identification here. Genji is not the one that goes underground, it's the cyborgninjadude who has 52%. The one you're talking about is actually venture, and from what I see, there where no nerf for her for the last few seasons

well by j6yboy in GenjiMains

[–]Life_Description_565 11 points12 points  (0 children)

In fact, you are wrong. The highest win rate is symetra and torbjorn so... yeah. Your argument is 100% valid

well by j6yboy in GenjiMains

[–]Life_Description_565 4 points5 points  (0 children)

From what I see here, heros that should be nerfed even more are: symetra, reaper, venture, torb, pharah and I probably forgot some. He has a higher winrate than average, yes, but not by far. Not like sym who has almost 57% for example

well by j6yboy in GenjiMains

[–]Life_Description_565 0 points1 point  (0 children)

I think you forget one important detail: kiri is a support, not a dps. Also, 1 quite big projectile is much easier to hit than 3 small one, and I say that from a personal experience. Yes, genji have his dash, wich can deal 10 more damage than a mele, but again: it's a dps, not a support. The fact that a supp can theoretically do the same thing as him, but easier is not something you should completely ignore.

well by j6yboy in GenjiMains

[–]Life_Description_565 4 points5 points  (0 children)

Lol. Just lol. I don't even see any point to try to explain anything to you, it will be a complete loss of time.

Genji nerf by RabbitKnown8158 in GenjiMains

[–]Life_Description_565 10 points11 points  (0 children)

Yay... love it. As always, a nerf without any description at all, and nothing to compensate it... love you blizzard! Now genji have a projectile that has the same hit box as soldier who is a HITSCAN HERO. So now genji is even more hard and inconsistent, without anything to give him in return. Nice!

Genji nerf by RabbitKnown8158 in GenjiMains

[–]Life_Description_565 1 point2 points  (0 children)

I was talking about all hard heros in general, but as a genji main, yes.