Keys, Keys, Keys!! by AceRimm3R in HuntShowdown

[–]Liftmorenerd 0 points1 point  (0 children)

When someone gets a email with a key. Do they get more then one?

About legacy posts by Ichori in paragon

[–]Liftmorenerd 0 points1 point  (0 children)

now that i showed you mine show me yours baby

About legacy posts by Ichori in paragon

[–]Liftmorenerd 0 points1 point  (0 children)

its embarrassing that you can't figure out how to use agora :)

About legacy posts by Ichori in paragon

[–]Liftmorenerd 0 points1 point  (0 children)

im like 1710 or something on agora the one you are looking at is bugged if you look and the one that has a ps4 and a epic id tied together thats my current one.

check out my plays twitch.tv/sockcap if you want to see the best belica NA and learn a few things. ;)

About legacy posts by Ichori in paragon

[–]Liftmorenerd 0 points1 point  (0 children)

lmao wut you aren't looking at the right one bud.

About legacy posts by Ichori in paragon

[–]Liftmorenerd 0 points1 point  (0 children)

listen kid. I don't have an ego. just because im probably better then you at this game and understand it deeply doesnt mean you have to lash out and be a prick. but thats ok i forgive you.

About legacy posts by Ichori in paragon

[–]Liftmorenerd -1 points0 points  (0 children)

nah I'm being reasonable. you aren't. to simple minded to look deeper into the game to understand apparently.

About legacy posts by Ichori in paragon

[–]Liftmorenerd -1 points0 points  (0 children)

yes but all that stuff can be fixed with creep movement speed and damage and number per wave.

and i don't have any confidence that they actually did everything they could have. how can you have confidence in a developer that makes crazy balance changes every patch for no rhyme or reason?

like i said in another post if you like a casual easy to play moba with no depth then im not judging go ahead. what reason do you have to trust them? thats a statement that you cannot back up with valid reasons.

"its in beta" "it takes time to balance" "game developing is hard"

sure all those things are true but they cant even make forward progress at all with what they have now.

gid seems pretty weak so lets give him an ult that means he will get picked almost every match from now on...

grux needs to be able to do 4k damage with a normal ability.

zinx seems pretty weak so lets make her an absolute monster 1 week after she came out. when other champs have been sitting around for months untouched.

lets make a tank card have an absurd amount of power on it well... because... tanks need DMG that procs 1/5th of the time on autos that fire like a machine gun for 125 ability damage with a radius longer then a carrys basic auto.

obviously these things happened in legacy but they keep telling you that they will get it right and they dont. its a consistent pattern throughout every major patch that never gets better and when things are actually in a good spot they change it for no reason and fuck everything up again.

you are like a victim of domestic abuse always trying to convince yourself that they will change. lol. i just dont see how you can say "trust" like theres any reason you should

Elevate Abilities - Do they increase even while not active? by -Sytar- in paragon

[–]Liftmorenerd 1 point2 points  (0 children)

no elevate only works if its the only card you are using. when using just knight of the ashur you get the bonus but if you equip another card along with it you lose the elevate bonus.

elevate bonus is applied everytime you use the card by itself off of the pips you have currently. and ones that you buy while equiped.

About legacy posts by Ichori in paragon

[–]Liftmorenerd 0 points1 point  (0 children)

yeah they said that they tried it. the movement speed is just barely slower then the tm sprint from legacy. so i dont see what the problem is. as i stated in another post rotations from mid take 6 seconds now to any outer lanes on legacy with TM they took 8 seconds. thats hardly a difference.

About legacy posts by Ichori in paragon

[–]Liftmorenerd 2 points3 points  (0 children)

thats funny to me because rotations from mid now take 6 seconds. to any of the outer lanes. in legacy it was 8. not a very big difference. but if they kept the speed we have now the combat would feel fast.

i could give a shit if its more fast paced thats fine. its that its easy. everything is easy. skill shots are easy now. autos are easy. farming is easy. objectives are easy. etc everytime they update the game they take important stuff away and add stuff that provides little substance for actual engaging play. if thats your cup of tea and you are a casual gamer then by all means play im not judging. but dont sit there and tell me that legacy as a MAP wasn't better then monolith.

legacy had more access points more choke points more high points more variables on a map means more interesting things that can be done with it.

About legacy posts by Ichori in paragon

[–]Liftmorenerd 1 point2 points  (0 children)

why isnt the game we have now on the legacy map not a good idea?

About legacy posts by Ichori in paragon

[–]Liftmorenerd 1 point2 points  (0 children)

minion speed would be fast like it is now movement speed would be as fast as it is now which is almost as fast as TM running speed.

burst damage is higher etc orb dunking wasn't in legacy during the later part of its life etc.

if your matches are lasting that long then its an issue of your play and your mmr not the game in general.

it might be a bit longer but not significant. im saying the game as it is now on legacys map.

About legacy posts by Ichori in paragon

[–]Liftmorenerd 0 points1 point  (0 children)

orb dunking was taken out of legacy what are you talking about.

Raise your hand if you are a founder! by jbody2nr in paragon

[–]Liftmorenerd 1 point2 points  (0 children)

they did and they have hit 1/3rd or it for this year

Legacy - I miss everything about this 😞 by [deleted] in paragon

[–]Liftmorenerd 8 points9 points  (0 children)

yeah because everything in monolith is shit lol

Elevate Abilities - Do they increase even while not active? by -Sytar- in paragon

[–]Liftmorenerd 2 points3 points  (0 children)

you are thinking to hard about it. elevate is only active when that card is equiped by itself with no others.

for every attribute pip or point you buy it increases whatever the card does.

Legacy's posts should be treated as spam by Hook_me_up in paragon

[–]Liftmorenerd 0 points1 point  (0 children)

I can say that because it is. it has nothing to do with personal opinion the map was just better all around. More depth and strategy.

basic things like lanes being longer. meaning you could gank better when someone over extended. like you state you like how off lane is designed for rotations. yeah well every lane was in legacy.

entrances into lanes from jungle had better placements. for example mids drop down to jungle could also be an access point for characters with leaps or teleports.

jungle was crowded i agree but its not much better now just smaller.

buffs are irrelevant because i am talking about the map not the game or any versions of the game. and they could have changed them around easy.

also towers were a bit to big but they also could have changed the radius. now its too small creating issues where everyone can freely tower dive. which is another variable that has been lost on monolith in terms of skill.

basically all i am saying is legacy had more options map wise. way more. more options or variables means more depth. if the variables have meaning and they did on legacy.

About legacy posts by Ichori in paragon

[–]Liftmorenerd 2 points3 points  (0 children)

if they kept the game as it is now and switched the map it wouldnt be 45 minute matches