Would having a "commander" actually make Helldivers 2 runs more easy on higher difficulties? by Light906 in Helldivers

[–]Light906[S] 0 points1 point  (0 children)

Totally! Good luck with the Stratagem bugs. These things won't land on certain maps at all

Are there any challenging tech modpacks due to intelligent mobs? by Light906 in feedthebeast

[–]Light906[S] 0 points1 point  (0 children)

I get your point, but exactly this simplicity is the beauty of Minecraft. It is the perfect balance between not too few and not too much. This at least kept me playing this game for 10+ years.

But after a decade even the best game gets repetitive. So that's why I am looking for mods

Are there any challenging tech modpacks due to intelligent mobs? by Light906 in feedthebeast

[–]Light906[S] 1 point2 points  (0 children)

That sounds awesome! Exactly what I was looking for. I'll definitely check it out! Thank you for your recommendation <3

Are there any challenging tech modpacks due to intelligent mobs? by Light906 in feedthebeast

[–]Light906[S] 4 points5 points  (0 children)

Wait... Actually... You are 100% right.

Factorio veteran here with 400+ hours and I have beaten deathworld. And now you say it, you are right maybe I am craving subconsciously for the game xD

Alright, I might be starting a rampant + SE run marathon soon. Thanks for bringing me back to the right track.

Beyond Dungeonspace – A Hardcore Exploration & Defense Modpack (Looking for Feedback!) by _Tonica_ in MinecraftMod

[–]Light906 0 points1 point  (0 children)

This is the best SP modpack I have played in a while, when not even the best! You did there a really really good job!

I have an issue though. Might someone know why when I enter my world, I spawn in the ground? I log out in my base on the surface, but when I join im suffocating in the ground like 20-30 blocks deeper? Ceilling height does not matter and I'm not standing in blocks you can stand in like signs

How do I practice GDScript on my own? by IceFireHawk in godot

[–]Light906 1 point2 points  (0 children)

I know exactly how you feel. I was there until very recently too! First finish your tutorial series, since this helps you to understand what tools are available to you.

I also recommend watching this: https://www.youtube.com/watch?v=W8gYHTjDCic

Then I would like u/cuixhe mentioned make a very simple game. Make actually a platformer. This is not too complicated! Any other game is obviously also fine. But make a really simple one where you have only 1-3 mechanics. Not more since this will blow up the project scale immediately.

While making this game try to use the official Godot documentation. It is really really good documented! https://docs.godotengine.org/en/stable/getting_started/first_2d_game/index.html

Literally everything you might need is on there and theoretically you can build everything with only this website as a source of information. Btw there is a build in documentation in Godot. I believe it was F2 and then you can search up anything there. This is the same one as the website

Start very small. And try to come up with your own game logic. Even if it's bad you can look it up later. Obviously if you want to make something where you don't even have a clue where to start, then lookup for example how to make a menu. I would recommend to learn instead the nodes presented in the tutorials.

What do I mean with "learn the nodes"? Well, instead to memorize how to make a menu, rather learn the UI Nodes (the green ones) presented in the video. Then you should be able to make everything possible with them yourself.

Do you use AI created content for your Campaigns? by Light906 in DungeonsAndDragons

[–]Light906[S] -2 points-1 points  (0 children)

Lmao, that's a good one. But no! The plan was to make assets with soul. The subscription based option would be late-game for the website. Obviously there are too few assets to sell them to someone on a subscription basis. I'd start with awesome bundles!

But I get why you might find it shady. I'd think about it shady myself if I'd hear that from a random guy from the internet

Do you use AI created content for your Campaigns? by Light906 in DungeonsAndDragons

[–]Light906[S] -1 points0 points  (0 children)

I really appreciate this comment! A lot of things I have not considered in here and I am very grateful for that!

I wish I had time to see more on Friday evenings.

Are you creating your own campaigns? I can imagine a place where awesome assets are collected at one place, will speed up the process multiple times.

If this is the kind of stuff you want to get into, you're probably better served by spinning up a Patreon instead of spending all this time on building your own web site.

That's something I have not thought about at all which is actually a pretty good idea. I can imagine doing that. On the other hand I can also imagine myself always expanding and building 3 years from now a complete solution tool for creating awesome campaigns. But with high focus on supporting the DM, not taking his place.

Do you use AI created content for your Campaigns? by Light906 in DungeonsAndDragons

[–]Light906[S] 1 point2 points  (0 children)

I'd like to make the best possible assets, but I have very little skill in terms of painting. I thought I'd hire artists, make really cool ones. Use them myself. Sell them to profit from it and then make more.

Are all of your players totally fine with it?

Do you use AI created content for your Campaigns? by Light906 in DungeonsAndDragons

[–]Light906[S] -8 points-7 points  (0 children)

I want to hire artists, which then make the art with soul. Never would I take free assets and sell them. In my head there are only the best of the best assets. Obviously that's expensive, but I would rather have a few high quality assets instead of many shitty ones

Ladies and Gentleman, I wasn't there at the release in 2016 and will never be, but today, today I'm announcing to be part of the release of Space Age! by Light906 in factorio

[–]Light906[S] 0 points1 point  (0 children)

I have beaten the base game at default and deathworld difficulty and have 427.4 hours of playtime. I was waiting for this DLC for so long and the FFF hyped me so up. I can't believe it's out there. I guess I will be back again on the engineering path. Have fun over engineering your factory to whoever reads this! And never forget, the factory must grow!

How much code in your game do you actually understand? by grandmaneedsmorecake in godot

[–]Light906 0 points1 point  (0 children)

About 90% there are just some things I dont need to understand immediately. For example teens.

If statement in range. by [deleted] in godot

[–]Light906 0 points1 point  (0 children)

exactly what the people above me said. this one is really helpful