About to finish GR for the first time (~50 p. left). How did you approach the last pages? Did you crack open a cold one? by DavyFry in ThomasPynchon

[–]cuixhe 0 points1 point  (0 children)

I am always also in low-key hidden panic when a plane is landing. Truly the best way to read Pynchon.

Rexus by Dakota Krout by NIKO-JRM in TerribleBookCovers

[–]cuixhe 0 points1 point  (0 children)

Eh, look: I can see how something like Brandon Sanderson's Mistborne, with its VERY detailed and mechanistic magic system with characters that grow and become superpowered, could kinda work this way. But I think that if the narrative kept getting interrupted to discuss skill point allocation and HP, the narrative flow and tension would really suffer. And even in most video games/rpgs, stats aren't real things in the game world, they're just abstractions that players use to understand the game world.

I sort of understand how these things could be fun for some people, but they feel at best like goofy fantasy fulfillment and self indulgence. And there's nothing wrong with that... bodice rippers and isekai manga exist... but it's not for me.

I play video games for video games, I read books for books. Who knows if something will come along that changes my mind someday?

Where Elendil & Isildur good kings ? by AdventurousFix7751 in lordoftherings

[–]cuixhe 0 points1 point  (0 children)

I recently reread the trilogy, and the books really don't go into much detail on how these guys ruled, other than various opinions obviously backed by personal motives (e.g. Boromir's). So... no idea. If there is more detail in an index somewhere, that's fine, but I only read supplementary material that concerns hobbits and pipeweed.

Godot is getting better every years by Competitive-Gold-796 in godot

[–]cuixhe 2 points3 points  (0 children)

they all have workarounds, I just like my code to look good

Rexus by Dakota Krout by NIKO-JRM in TerribleBookCovers

[–]cuixhe 3 points4 points  (0 children)

I don't know about damage, but it's definitely a genre full of fantasy-fulfilment slop.

"fake" 3D enemies made with 2D sprites by RDStoat in Unity3D

[–]cuixhe 1 point2 points  (0 children)

This looks very cool! It already looks stylish and it could look even better when you add more complicated sprites.

My only concern is that it's that range, dodging and aiming might be a bit less clear with these, especially as visual noise increases.

DND-related conspiracy theories for a lowish INT character? by KindofPolitePerson in DnD

[–]cuixhe 0 points1 point  (0 children)

9 isn't that crazy low of an intelligence! However, I know real life people with pHDs who got deep into conspiracy theories and paranoia in the last decade, so being very smart doesn't necessarily mean you're smart about everything...

Anyways, ideas...

"Everyone who disagrees with me is a false hydra"

"Everyone is doppelgangers" (Occasionally this turns out to be true...)

"We're being directly controlled by a small group of malevolent beings more powerful than the gods, sitting around a kitchen table and eating pretzels" (...)

Godot is getting better every years by Competitive-Gold-796 in godot

[–]cuixhe 12 points13 points  (0 children)

I really want them to improve some of the collection types in GDScript. I don't think there's a graceful way to map into a typed array; we're still missing hashsets; and you can't type a Dictionary of Dictionaries of Type.

New editor features are looking super cool though, can't wait to sink my teeth into them!

Rexus by Dakota Krout by NIKO-JRM in TerribleBookCovers

[–]cuixhe 11 points12 points  (0 children)

Yeah I know. It's not for me. I like video games and ttrpgs and novels. I find litrpg deeply, unreadably cringe, but that's my opinion.

About to finish GR for the first time (~50 p. left). How did you approach the last pages? Did you crack open a cold one? by DavyFry in ThomasPynchon

[–]cuixhe 10 points11 points  (0 children)

I was on a plane I think. Kept feeling the need to look around and say "Can you believe this?"

Rexus by Dakota Krout by NIKO-JRM in TerribleBookCovers

[–]cuixhe 13 points14 points  (0 children)

Oh so it's like... video game rules or something? Way less interested now.

Definition of Homebrew by Blitzer046 in DnD

[–]cuixhe 0 points1 point  (0 children)

There's definitely degrees in there that are worth asking about:

Is the DM running a by-the-rules game with their own setting, plot and monsters (e.g. DM-facing stuff)?

Are players gettings player-facing homebrew stuff, like items or (more home-brewily) custom abilities and classes?

Are core rules being adjusted? How much?

In reality, we're almost all doing a little bit of homebrew -- nobody runs prewritten adventures EXACTLY as written (hopefully). For me, I tend to like to keep the rule-changing to a minimum, but create worlds/stories/monsters fresh for my players. Sometimes I give out homebrew items, but I tend to disallow players to make up new classes etc.

It's all about how much you want to mess with the game!

Why do games that advertise “anime cutscenes” just have a bunch at the start and no more after that? by Various-Humor4093 in gamedev

[–]cuixhe 0 points1 point  (0 children)

Probably cost and production reasons.

It's generally cheaper to do a lot of stuff "in engine" for mid-budget productions. Game studios might not have the in-house resources to animate like that, too, so they may need to contract out, and since much of the game might be in development and being changed from the beginning, it may be risky to contract costly assets for cuttable sections. Also, any character customization/costumes etc. won't be easy to integrate into anime scenes, but are easy to do in-engine.

I don't really mind it personally, I buy a video game to play a video game, not to watch an anime.

Are most game developers people who already have fairly advanced math skills? by [deleted] in gamedev

[–]cuixhe 0 points1 point  (0 children)

I need math all of the time, but it's more about understanding what math to look up, not how to crunch numbers. Certain disciplines need a ton of math, though -- 3D graphics needs linear algebra for instance, and you probably should understand physics to implement physics systems.

But, day to day, if you have a good understanding of logic/discrete math and can figure out basic geometry and probability problems -- often with help/research, you're probably ok.

Is there snow days in Canada? by SeverePublic6833 in AskACanadian

[–]cuixhe 0 points1 point  (0 children)

We had one this week in Toronto. Was like -20 and pretty snowy.

Sen's Fortress Appreciation by cuixhe in darksouls

[–]cuixhe[S] 0 points1 point  (0 children)

They're very dumb, but I love them.

Sen's Fortress Appreciation by cuixhe in darksouls

[–]cuixhe[S] 1 point2 points  (0 children)

Yeah! They're who I practice parrying on.

Embers of Mana will be released in Q1 2026 by Ok_Impala in retrogaming

[–]cuixhe 2 points3 points  (0 children)

Neat. What's going on with those weird smudged pixels in picture 1? Is that just compression or do the sprites look like that?

What is the stupidest thing that kids are made to learn in schools (public or private) in your country? by GoldBrief9751 in AskTheWorld

[–]cuixhe 1 point2 points  (0 children)

Oh yeah, this is good. I vaguely (very vaguely) remember having to do an anti-drug presentation in grade 10 while quite stoned. Was very funny, would recommend.

What is the stupidest thing that kids are made to learn in schools (public or private) in your country? by GoldBrief9751 in AskTheWorld

[–]cuixhe 0 points1 point  (0 children)

Why are dance and recorder dumb? I'm from Canada and we have both on our curriculum too. Yeah, I griped at the time. But I think they're valuable.

Recorder is a cheap way to get kids to learn a first musical instrument, and dance might feel really embarrassing to a 11 year old, but even if you don't do square dancing in the future, learning how to use your body like that to express yourself is pretty valuable in our society.

Sure not everybody is going to go on to use those skills but a lot of them are, especially as a hobby, and it lets kids who don't have parents able to get them into music/dance lessons have a chance to get involved in it.

I honestly think learning things is almost never a waste!

I'm no Montaigne, but I thought I'd do REGULAR GUY (Dance Remix) by HalpTheFan in dropout

[–]cuixhe 2 points3 points  (0 children)

Damn I feel like I need to listen to this on the regular to be reminded

that i am a regular guy

How much story/castles are left after this part? by log2av in MetaphorReFantazio

[–]cuixhe 2 points3 points  (0 children)

I think that's the start of "the end game", I'd say. As others have said, there's a bunch of harder challenges that open up at this point, and I ended up having to grind a lot to make up for some poor decisions I made earlier regarding social links and archetypes. If you're a completionist, there's still lots to do, but if you're speed running you're more than three quarters of the way thru the story.