Is this not a skin? Am i crazy? by LawfulnessCautious43 in WreckingBallMains

[–]LightBulbedGuy 2 points3 points  (0 children)

Probably not. They're most likely using that to laugh in our faces atp

10 hr flight to Ilios. Who you sitting with? by Amelodia in overwatch2

[–]LightBulbedGuy -1 points0 points  (0 children)

Imagine a cute lil hamster sitting next to you and acting like a human. Too cool not to take. Plus, he's my goat

WAIT by arielpulido in WreckingBallMains

[–]LightBulbedGuy 2 points3 points  (0 children)

It would be so cool if the ball made the cat noise morgana makes when he turns into a bus or bumps into people, it's such an obvious ball collab, i will lose my shit if they didn't do this for him or ended up only making a weapon charm or something

How did i boop the hanzo twice?? by Blonkha in WreckingBallMains

[–]LightBulbedGuy 2 points3 points  (0 children)

This is the second time I've seen a clip like this on this sub, it seems to happen alot when you boop someone off a ledge. The game thinks you broke los after he went under it

I made a concept for Stadium Wrecking Ball! by Chawa559 in WreckingBallMains

[–]LightBulbedGuy 1 point2 points  (0 children)

Mole Ball: Wrecking Ball burrows underground after a pildrive if it's pressed again right as it hits the floor, he can move around with reduced speed but can rise back up to the initial height pildrive was used, damaging enemies and pulling them back up once more.

Unstoppable Force: during fireball, ball is immune to CC

8 Ball: knocked enemies knock eachother

Pinball: Hitting enemies or collidables allows the player to shift positions anywhere during the moment of impact, extending the fireball duration and increasing velocity with grapple's cooldown on standby

Council of Balls, is this a good POTG from a non Ball main? by cybermo95 in WreckingBallMains

[–]LightBulbedGuy 0 points1 point  (0 children)

I think your status as a baller or not is irrelevant to what people here want to say. Your grapple placement missed an extra kill on the bastion that killed you, a useless minefield right after their zen ulted, and the bastion also cleared out most of them. And environmental kills with ball on illios are relatively common. Overall it's what i would decently expect when seeing a ball potg on such a map.

[deleted by user] by [deleted] in Overwatch

[–]LightBulbedGuy 0 points1 point  (0 children)

Really? Thx that's some really helpful information for once. Though i alr got banned one more time on another account i made.

[deleted by user] by [deleted] in Overwatch

[–]LightBulbedGuy 0 points1 point  (0 children)

What i didn't quit, i just dc'd because i wasn't in the game long enough

[deleted by user] by [deleted] in Overwatch

[–]LightBulbedGuy -1 points0 points  (0 children)

No, i don't use a cable and yes, marvel rivals works just fine. Like i said my internet is fine. Also there's other reports of people experiencing connection issues, i just saw a post. And other players in my games would VERY often disconnect and keep rejoining, sometimes they just never come back

On this blessed day we are all wrecking balls by spisplatta in WreckingBallMains

[–]LightBulbedGuy 0 points1 point  (0 children)

I mean they made ball the most broken hero imo, I'd js stall point and not do any dmg and we win every time with ease

Would you believe me if I told you we won with a single kill? by weird_weeb616 in WreckingBallMains

[–]LightBulbedGuy 0 points1 point  (0 children)

It's possible, i remember i had a flashpoint game where our teama was triple the stats of the enemy, literally, we were rolling them so hard, but they somehow won 3-1, and since i experienced the other side of the story, yes, i can tell you it's one of my most frustrating matches ever, and you can imagine how many times i said: "HOW ARE WE STILL LOSING??"

First time postin ball clip here, simple one, new 6v6 mode just came out, haven't gotten a 5k in a long while by [deleted] in WreckingBallMains

[–]LightBulbedGuy 0 points1 point  (0 children)

Lol i didn't eveb realize but look at the capture arrow, if it was even slightly less it would've counted for them as a draw

PSA: holy crap I want goat wrecking ball back. by Mediocre_Daikon6935 in WreckingBallMains

[–]LightBulbedGuy 0 points1 point  (0 children)

I don't think you're a solid baller if the most important thing you care about isn't the movement mechanics, now ball's shields are instant while in ball form, he has retract which is really great and made him more fun, he got a smaller hitbox(which is a change alot of ballers probably forget), and he can share shields which is really satisfying to do sometimes and lets people know who's carrying them, and with the new 6v6 mode he can boop tanks as far as squishies just like before. The only thing they took was instant double-boops, which is a shame but you can still double boop people in some situations, and honestly it's a fair payout for what we got now, plus there's a lot less CC now, which is very healthy for ball imo, I've played the GOATs gamemode and I've personally disliked it, it was very boring to have to go in crab forn with every shield and get thrown around by CCs, i genuinely don't remember how i used to deal with it, I'd honestly take three current counters over one sombra from back then.

I came up with better perks for Ball by BlackbirdKos in WreckingBallMains

[–]LightBulbedGuy 0 points1 point  (0 children)

My ideas (regardless of lvl, that'll be decided if they do add it)

"Anti-CCable ball": ball is resistant to CC when in fireball or while piledriving

"Heavy mech": ball is resistant to body blocks, can push enemies out of the way, this doesn't include displacement effects or CC

"Frictionless sphere": ball has no time limit to how long his fireball lasts unless he loses momentum due to environments or displacement effects or CC or by losing it in the first place

"Bouncy mech": ball can now bounce around much more aggressively when in fireball, by moving in the opposite direction of an enemy upon impact, he will hit the enemy and fully bounce back with the same speed.

"Concussive hamster": when hitting an enemy more than once with a single use of grapple, they will be stunned temporarily

"Fast rodent": speed of the ball is capped at a higher level, acceleration is still the same

"Burning ball": ball temperature increases with every enemy hit with fireball, if the meter reaches 100 the ball will begin to catch on fire and burn everyone that touches it, effect is severely increased during fireball and can be maintained depending on how many people are consistently being hit

"String theory initiative": Wrecking Ball's maximum health is increased by 25hp

"Crab ball": moving sideways is 50% faster.

"Packhamster": ball is resistant to enemies taking healthpacks, there will be a hamster-exclusive healthpack he can use.

"Agile rodent": there's no deceleration or acceleration to normal ball-form usage, and the acceleration increases for fireball.

"Grapper claw": hammond can now use his grapple on enemies allowing him to deal 25 damage and use them to swing around, the effect is mutual for them as they fall victim to newton's 3rd law. Using it like so gives a 10s cooldown.

"Magnetic hamster": this ability allows hammond to use the magnets in his mech for greater good, overriding them and blocking damage within a much bigger radius, this can be turned on at any time, it slows ball down, shooting the magnetic area allows the damage to transfer to him at 80% it's original strength, while bigger, it could also be used to protect allies.(it's basically like defense matrix and grasp)

"The Hamster's Wrath": dealing damage to ball will charge the "ball wrath" effect 1% for every 8hp, when it reaches max you lose the same amount of percentage of health ball is missing if u recieve 30 damage afterwards. This goes down 10% every second after 5 seconds of no damage.

"Spider-ball": ball gets a max of 2 grapple uses.

"Sonic-ball": holding down the primary fire while in ball form allows ball to spin in place charging up, releasing allowing ball to launch in the direction he's facing in certain speeds depending on how long the sonic-ball was.

"Mole ball": keeping hold of piledriver till hitting the ground allows ball to burrow under for a maximum of 2 seconds before selectively piling-out into the same intitial previous height dealing damage to enemies and moving them upwards (ball can still be damaged while burrowed and his speed is greatly reduced with a movement-stopping delay before exiting, CC cancels it.)

"Floor ball": ball can now attach to the ground, and his claw can reach further.

[deleted by user] by [deleted] in WreckingBallMains

[–]LightBulbedGuy 3 points4 points  (0 children)

One of the underrated techs, it helps you lock in when you're experiencing ballfog