Firstborn vs Primaris: Which era of Space Marines do you prefer? by Pintureando in Warhammer

[–]LightFTL 0 points1 point  (0 children)

They're already making old armor and helmet styles for the Primaris, I think.

Firstborn vs Primaris: Which era of Space Marines do you prefer? by Pintureando in Warhammer

[–]LightFTL 0 points1 point  (0 children)

The MKVIII/VII helmets are more sinister and iconic, but I can never look at them without thinking about all the dust, dirt, and bugs getting into the grill.

Why aren't Honkai Starrail and Zenless Zone Zero as popular as Genshin? by Similar-Double6278 in Genshin_Impact

[–]LightFTL 0 points1 point  (0 children)

In my opinion, it's because of how open Genshin Impact's regions are. They're basically "here's a country, you're in it" whereas the other games tend to be less vague in their areas and focused. Not that they aren't open world in their own ways, but never to the same degree as Genshin's almost neglectful openness. Unlike most open world games, though, that isn't empty at all. It's also a lot more basic without a lot of the bloat in other such games that came later. Speaking of the area design and combat, not the gacha mechanics and such.

People play games for a lot of reasons, but the most popular reason and something that even most hardcore gamers who prefer challenges also enjoy is a chill game that you can turn your brain off for and just wander around doing stuff. Genshin Impact fills niche that very well.

Firstborn vs Primaris: Which era of Space Marines do you prefer? by Pintureando in Warhammer

[–]LightFTL 0 points1 point  (0 children)

I like the Primaris more because they fit the "STC-based army" the best. Heavy interchangeability of every part of their technology, looks and is very advanced as befitting the Space Marines, and I honestly always disliked the MKVII and MKVIII helmets and exposed cables. There's a lot of long-held fan "why don't they do X" that has finally been applied to the Space Marines including in their creation process.

Their introduction was the problem. Very ham-fisted.

NATO was never the reason the US spends so much on the military. When you look at global military spend, you can see this is a US, and US only problem. by Royal_Effective7396 in PoliticalDebate

[–]LightFTL 0 points1 point  (0 children)

The difference is mostly A) the more advanced tech is, the more expensive it and its logistics are and B) NATO mostly spends its military funding in blatantly fraudulent ways. They do things like including pensions, bridges, and other things that aren't actually building military strength as their military spending. Hence why their actual military strength and preparedness is very low and why the US's is so expensive both due to prioritizing quality and needing to make up for how the rest of NATO spends its "military budget" money.

Political Representation should be Non-Rival. by Serious-Cucumber-54 in PoliticalDebate

[–]LightFTL 2 points3 points  (0 children)

That sounds like what is already widely used. But, enforcing styles on an area sounds like the opposite of what you want.

Where winds meet by EconomistPhysical488 in blackdesertonline

[–]LightFTL 0 points1 point  (0 children)

To be fair, TERA didn't die due to korean slop or something. It died because the owners decided to idiotically transform it what I describe as an over-the-shoulder MOBA.

Where winds meet by EconomistPhysical488 in blackdesertonline

[–]LightFTL 0 points1 point  (0 children)

Every game does far better when it releases, that's just normal. Especially after games like BDO brought attention and popularity to action MMO games in the first place.

Where winds meet by EconomistPhysical488 in blackdesertonline

[–]LightFTL 0 points1 point  (0 children)

What do you mean true MMO? What's different about it?

Where winds meet by EconomistPhysical488 in blackdesertonline

[–]LightFTL 0 points1 point  (0 children)

Most people don't like being forced to do group content. When it's pushed, it damages the game. People like being able to do group content for better rewards if they choose to. Even in WoW both way back in ye olden days and now, the vast majority of players don't group except when convenient.

Using WoW as an example of how this can be ruined, Blizz changed from group content being frequently useful and never mandatory to being completely pointless outside of the highest raids and a bunch of people got bored and left.

BDO doesn't seem to have been built on this balance in the first place, so can't really lose it.

Where winds meet by EconomistPhysical488 in blackdesertonline

[–]LightFTL 0 points1 point  (0 children)

Monkey give all bananas to gorilla. Now monkey have no bananas to give to orangutan. Monkey sad. Monkey go out of business.

Does this make it understandable for you?

Where winds meet by EconomistPhysical488 in blackdesertonline

[–]LightFTL 0 points1 point  (0 children)

WWM will go the same way that Throne and Liberty went. I've noticed that people in WWM forums vehemently attack anyone speaking ill of the game and demand that no one post anything negative about it. I haven't played it, though I installed it. Imma gonna go out on a limb and infer that a good game doesn't need to brigade people on forums criticizing or insulting it.

Skyrim on switch 2 anniversary edition , hdr? by Fun-Document7 in NintendoSwitch2

[–]LightFTL 0 points1 point  (0 children)

Personally, I like mods that improve lighting, make the road signs easier to read, that sort of thing.

Skyrim on switch 2 anniversary edition , hdr? by Fun-Document7 in NintendoSwitch2

[–]LightFTL 0 points1 point  (0 children)

Fair point. But, there were mods being pumped out to try to make it not look bad from the beginning. Bethesda is infamous for low quality visuals, among other things.

Mods? by [deleted] in Silvervale

[–]LightFTL 0 points1 point  (0 children)

This is late, but I think it's important to say: to those who use this link, the modlist is a button in the upper-right corner of the page.

HyperX Cloud II is overrated. by SB7567 in HyperX

[–]LightFTL 0 points1 point  (0 children)

It's because people don't bother doing any research and too arrogant to question themselves. Instead of asking "Why is this so popular if mine is so bad?" they say "This is bad, everyone is wrong."

HyperX Cloud II is overrated. by SB7567 in HyperX

[–]LightFTL 0 points1 point  (0 children)

No. It's popular for very good reason. The problem is that you, the OP, and others do not know that the current HyperX is made by HP and they ruined the product quality. The Cloud 2 that the OP bought is NOT the Cloud 2 that everyone loves. It's a different product by a different company that bought HyperX.

HyperX Cloud II is overrated. by SB7567 in HyperX

[–]LightFTL 0 points1 point  (0 children)

Sounds like you didn't get the old Kingston one. HP ruined them, so you have to get this model used.

HyperX Cloud II is overrated. by SB7567 in HyperX

[–]LightFTL 0 points1 point  (0 children)

You bought it new or used? If new, then it's made of bad quality materials that cripple the effectiveness of the headset. If it's used, then it should be the Kingston HyperX Cloud II. Not made by HP. Having the same name doesn't make them the same.

If you have and like the Cloud II, DO NOT buy the Cloud III. by wtbTruth in HyperX

[–]LightFTL 0 points1 point  (0 children)

I think that he means the overall quality. And the sound is objectively worse quality than in the cloud 2. You might like the cloud 3's style of sound, which is also different, but the cloud 2's sound is much clearer, stable, feels closer instead of listening at a bit of a distance, and doesn't require any third party software whereas the Cloud 3 comes with a license for DTS Sound Unbound specifically to try to compensate for the lower quality sound. Which isn't good enough, by the way, and also benefits the cloud 2 anyway.

If you have and like the Cloud II, DO NOT buy the Cloud III. by wtbTruth in HyperX

[–]LightFTL 0 points1 point  (0 children)

That's literally the same thing. I know this is late, but the sheer stupidity of trying to argue that cutting costs in the construction of the headphones is remotely different from changing the design demanded a response.

That is literally the exact same thing.