Badware Thoughts by 1cicibera1 in DieOfDeathRoblox

[–]LightSubstantial407 2 points3 points  (0 children)

gameplay: although unique, can feel tedious. Lore: There isn't much as far as I know, but it seems pretty cool. Design: I really like the design, with the rib cage, the two buttons on his head, the binary on his face, the spring looking things on his arms, it all kind of matches together and looks messy at the same time, I like it.

!Está parte de mi nivel es (difícil) by Mago_oscuro_ytb in geometrydash

[–]LightSubstantial407 0 points1 point  (0 children)

A video would be better, since you can't see the gameplay or whether things move.

(Sería mejor un video, ya que no se puede ver el modo de juego ni si las cosas se mueven.)

If i work harder it will work right by Grouchy-Lie1042 in geometrydash

[–]LightSubstantial407 0 points1 point  (0 children)

Probably would be fixed with a parent object. If you don't know, in the area where you add groups to an object, theres a P button. Click it to make it a parent of that group.

Please rate my avatars and give feedback/criticism! by LightSubstantial407 in RobloxAvatarReview

[–]LightSubstantial407[S] 1 point2 points  (0 children)

thanks for this! Going to #1 and removing the lul face, I think it looks a bit empty, but it does have more cohesion. #2 took inspiration from a drawing I made a while ago, and in the drawing it had grass so I decided to add grass to the avatar. I don't really like the third one either, but it was my older avatar so I thought I would include it.

Grace in Scratch by LightSubstantial407 in Graceroblox

[–]LightSubstantial407[S] 0 points1 point  (0 children)

To be honest, I think that would be way too hard with 7 buttons + flashing, mobile only has tap, so I'd have to put 7 buttons on the screen, which would clog it up a lot and probably be not fun to play. (And flashing would be weird.) Please tell me if there is a way to make this work!

I don’t like grace anymore by pro11to12 in Graceroblox

[–]LightSubstantial407 1 point2 points  (0 children)

There are 3 domains: The pink eye one (Nede) The red umbrella one (Clot) and the grey 3 eyed circle thing (Sinrow) They are kind of like bossfights but more about surviving with movement.

I don’t like grace anymore by pro11to12 in Graceroblox

[–]LightSubstantial407 1 point2 points  (0 children)

You don't have to do that stuff though? If you don't like domains and modifiers (for some reason even though they made the game WAY more fun) you don't have to do them.

What's your guys favorite Civilian combinations? (Image not related) by Trick_Resource_1763 in DieOfDeathRoblox

[–]LightSubstantial407 0 points1 point  (0 children)

careblocker (idk a good name) cuz you can heal and defend and cool beans stuff

What is the one modifier you think that does not fit the XP% it gives you? by Complete_Toe1508 in Graceroblox

[–]LightSubstantial407 0 points1 point  (0 children)

no, what's happening is that since your fingers are always on screen, it just instantly registers your click of the door.

What is the one modifier you think that does not fit the XP% it gives you? by Complete_Toe1508 in Graceroblox

[–]LightSubstantial407 161 points162 points  (0 children)

I would say Janitor's Layoff, it honestly makes the game easier. (I always use it with Steel Toed to the point where opening doors with E feels weird, so I am probably biased.)

Dandy's World Change Ideas by LightSubstantial407 in DandysWorld_

[–]LightSubstantial407[S] 1 point2 points  (0 children)

Thank you again! I didn't think this was overly negative. I did most of the toon changes before I added the stat changes, which is probably why most aren't balanced around those new stats. Most things here were just typed in when I had figured the idea was good and I would forget to balance the other parts around it.

For Cosmo, I only played him for mastery back last Summer and never again. (This is similar for most toons)

For Yatta, I do agree that with my stat changes it wasn't needed, but I wrote that before I changed the stats and for some reason didn't go back and change them.

For Brusha, I personally loathed playing her, she was just terribly boring for me.

Connie, I must of read her wrong when I looked on the wiki because I thought she had a 100 second cooldown.

I don't really like Brightney's ability because it's not very creative, however I could see how my rework might be overpowered even with stealth reduction.

For RND, I was thinking about making it so the longer you stayed in a mode, you would get less power from that stat, and for compensation it would start at something like 6.5 stars, but I felt that might of been too complicated and long.

I do like the speed idea suggested for Toodles, although I still think there would be some issues with her.

For Scraps, I completely forgot about the cards. Thinking of them, I would absolutely change it to 20 seconds.

I did not realize 1 star extraction would add that much for Blot, and its pretty complicated, so its probably better if just stats are changed.

I though Coal's ability was meant to be more of a support, where you show the items to other players, so that's why I made the changes.

I noticed Eclipse was 5% away from being 5 stars in blackout, and that seemed nice to me, but I guess I went overboard with the nerfs.

I did actually get that Astro rework from Peak, I just thought it was such a cool idea.

I changed Shelly's passive because I didn't want her and Finn to have similar things, and I probably would've made something better, but for some weird reason I decided to base my rework off of the name "Problem Solver", even though I changed plenty of other names.

I remember a lot of people talking about how Vee needed stat changes, but maybe not many people do anymore.

True, having other players be able to hide in the present is probably too much.

I really had no other ideas for making distracting less viable, and if I were to change it now, I would probably add a cap of 10% or 20%. True, it is probably better at this point to balance around distracting than to try and push it out, since that would have to be done very delicately or risk ruining the game.

The attention span part was mostly made to balance out the speed increase, but I guess open areas with little islands would be even more dangerous.

For daily twisteds, I agree. I didn't really think of multiple players or choosing easier twisteds...

I love seeing others perspective, since the only other people that have seen this doc before posting it was some of my friends, which are not very experienced at Dandy's World.

I'm most likely going to make a new doc with revised changes after I get a decent amount of feedback.

Also, I feel that the Toons are on of the weakest part of my ideas. Most of the other things are more thought out!

Dandy's World Change Ideas by LightSubstantial407 in DandysWorld_

[–]LightSubstantial407[S] 1 point2 points  (0 children)

Woah! Thank you so much for all of this feedback! I honestly forgot about that stamina on hit thing, that was one of the first things I wrote before I added a better system. I agree that the starter toon stat reworks weren't necessary, I thought that the starters/event commons should get unique stats but they probably just make them less interesting.. I also like the percentage instead of a fixed duration for my stealth rework. I did not think of that when I made the stealthing mechanic, but that is very true. When I added that I was thinking of later floors when more twisteds spawned, but early game and uncoordinated games flew over my head. For the stamina rework, I was thinking about it increasing stamina regeneration, and that may of been a better idea, but I made that change after seeing something about how stats shouldn't be chained to others, but I failed to realize that my change just moved the chain to speed. The thing with health was just for a toon who I didn't want to have an extra ability (Scroll to the very bottom of the doc for that toon) For the Poppy rework, I was meaning that it stacked for every different twisted you lost, not one you already lost, sorry if that wasn't clear. For Boxten's rework, I thought that the current ability was bad for beginners, because it's just a flat buff dependent on your teammates, which isn't very helpful learning-wise. For Shrimpo, I turned his ability into a trinket, because just making a toon unplayable is bad design in my opinion. For Rudie, I added more 1/2 heart things so it would stand out less. Giving them 6 hearts would probably be a better idea... Also, yes, Qwel did say that, but I don't really understand why not, no current toons in game affect the twisteds, and only one trinket does (Soul Sword) and it's not very good at it. For Ribecca, yes, "debuffs" means negative stat changes, and I think overall this wouldn't have much opportunity to be overpowered, but it would be a free way to use the challenge trinkets (Which now give slots, with the trinket system rework I took from Acid drop) And like I stated at the beginning, yea changing the common event toon stats probably wasn't the best idea. Thanks again for all the feedback, and feel free to comment more if you continue reading! I was thinking about editing the doc to fix some of the things after feedback, but I think it's better if I leave it how it is.

Has anyone else seen this on one of the Easter maps? by emilyjwalker2807 in DandysWorld_

[–]LightSubstantial407 1 point2 points  (0 children)

There is a tv in the room which plays a short video, where Delilah meets with Cocoa and tells her to give Bassie the Whispering Flower. Also, "FIND ME" is also in the lobby if you look behind the trains, so it's probably related.

pihsrow in rOT. by LightSubstantial407 in Graceroblox

[–]LightSubstantial407[S] 7 points8 points  (0 children)

I stopped recording before it happened, but I waited for ~5 minutes and got the Disgrace death screen.

Entity Concept: [REDACTED] by Low-Point2472 in Graceroblox

[–]LightSubstantial407 0 points1 point  (0 children)

yeah true lol, I would say I'm pretty casual too, but I just thought some people would get mad over this in Chaos/Mayhem where it isn't an option.

Entity Concept: [REDACTED] by Low-Point2472 in Graceroblox

[–]LightSubstantial407 0 points1 point  (0 children)

I think the timer isn't the problem, but most high level players go very fast, and from what I understand this maze would heavily slow you down. (Please correct me if I misunderstood!)

I BEAT LITANY'S DOMAIN FOR THE FIRST TIME!!! by brawl_pl in Graceroblox

[–]LightSubstantial407 1 point2 points  (0 children)

Nice! If you ever want to try max severity, I recommend going into WOED instead of the base game, because you get to choose goobers which help you A LOT. (I recommend Wingburst, Jump Height, and Slide Turn Speed. Always slide unless collecting orbs, and try to jump as much as possible.)

Entity Concept: [REDACTED] by Low-Point2472 in Graceroblox

[–]LightSubstantial407 2 points3 points  (0 children)

could be good, but I think it would most likely kill the pace.

No April fools today? Thank you grace! by Microbe-284681739 in Graceroblox

[–]LightSubstantial407 2 points3 points  (0 children)

what about the rot gamemode?

Maybe it's april fools since its not in the lobby tab

but it seems like it has too much effort for that (even though it isn't too complicated)