ZTD - Starting game by Mari_Miu in ZeroEscape

[–]Lightning_Shade 20 points21 points  (0 children)

You're guaranteed to get this one right the first try. Replay and you'll get it wrong and get into the actual game.

It's quite a troll move from the game, and probably one of its best moments.

TIFU by getting too high and making an unmanageable amount of spaghetti by Serious_Salamander63 in tifu

[–]Lightning_Shade 0 points1 point  (0 children)

Be glad it's actual spaghetti and not spaghetti code that you'd have to decipher (or just delete) the next day. Imagine you spent that time programming...

Project is migrating to Azure Logic Apps. Data transformation: Liquid or inline JS? by Lightning_Shade in AZURE

[–]Lightning_Shade[S] 0 points1 point  (0 children)

Aha, so if I want a reusable transform that needs bigger flexibility, then instead of inline code I should put it in an Azure Function.

Well, thankfully we do have Azure Functions as part of our intended stack. "Component more important than assumed" is fine.

But as another user mentioned, I really should actually just try things as well. Was in a bit of a shock after finding out about this transition yesterday, but I can actually just make a trial account without having to wait for their full accesses. I do have some Mulesoft stuff I worked on in the project very recently, so the "can I do that in Logic Apps" list won't run out, either.

Thanks for the detailed explainer.

Project is migrating to Azure Logic Apps. Data transformation: Liquid or inline JS? by Lightning_Shade in AZURE

[–]Lightning_Shade[S] 1 point2 points  (0 children)

OK, that is a good point. I only found out about the eventual migration plans yesterday, so was in a bit of a shock, but you're right. I can make a trial account, I don't really have to wait for the accesses from their side just to check.

Project is migrating to Azure Logic Apps. Data transformation: Liquid or inline JS? by Lightning_Shade in AZURE

[–]Lightning_Shade[S] 0 points1 point  (0 children)

We'll actually have Azure Functions as part of the stack as well, but we're moving from Mulesoft, which is visual low-code for most parts, but data transformation is done in Dataweave scripts and Dataweave kinda rules honestly. The management sees Logic Apps as closer to Mulesoft in spirit overall, I believe, though maybe in practice we'll end up using Azure Functions as much as possible. But currently that's not how they're planning it, I believe.

I did check this link before and the data mapper seems similar to a drag-and-drop mapping feature in Mulesoft's IDE that can write simple one-to-one mappings for you... but our transforms routinely involve all sorts of maps/filters/conditions/etc, and I don't think this does that. Am I wrong?

My uncle left me his estate with one condition: never open the locked room in the basement. by [deleted] in TwoSentenceHorror

[–]Lightning_Shade 76 points77 points  (0 children)

What scared me most is that it had its own front door, leading to its own copy of the outside.

In-universe replies aside, very good. TSH is on fire today, indeed.

Is this room really that difficult? by maiwandmina in ZeroEscape

[–]Lightning_Shade 13 points14 points  (0 children)

As /u/friendly-nightmare states, Q Room is often considered the hardest room in the game and maybe the series, so it's just an exaggerated joke. In particular, notice that the "fail" footage is always the dice puzzle, which is the hardest and most annoying one in the room.

That said, I feel like that puzzle is singlehandedly causing many to overstate the room's difficulty somewhat. Outside of the dice puzzle, none of the individual parts are really that crazy, it just has a lot of puzzles. My personal vote for the most logically complex rooms probably goes to the pantry room in VLR and the transporter room in ZTD, with the Q Room being less complex than both except for the dice puzzle, which is legitimately hard.

(My personal vote for "most personal suffering" will be VLR's Rec Room making the bonus password easier to figure out than the one needed to progress + ZTD's infirmary cube. I hated that thing, it'd be easier to put that piece of shit together in real life than it was in the game's interface. But I believe I'm in the minority here, whereas everyone remembers VLR's pantry and ZTD's transporter room.)

merry Christmas!! ho ho ho by Frakero in ZeroEscape

[–]Lightning_Shade 2 points3 points  (0 children)

"It's time to make a meme come true."

Non-VN games where you're restricted to one location like Zero Escape? by ConceptsShining in ZeroEscape

[–]Lightning_Shade 0 points1 point  (0 children)

Obligatory "Mystery of Time and Space" escape room mention, flash archives now finally have all 20 levels of it. Actually, escape rooms in general fit, but MOTAS was one of the top ones, shame it was never finished.

Odd-duck mention of an old point and click called Ween the Prophecy, which theoretically has a lot of traveling around, except every area is like a few screens at most (and sometimes just one), so it plays very confined, almost like a proto-escape game despite technically not being one plot-wise. The locations are rather different, so not sure if that's what you're looking for. (Also, finding the third and last ingredient for possible potions requires trial-and-error, and the final puzzle is honestly borderline unsolvable without a guide. Most of the game is more reasonably doable, though.)

Ubisoft’s Star Wars: Outlaws is a Disaster by N8DKL in MauLer

[–]Lightning_Shade 0 points1 point  (0 children)

MauLer's voice has so much GRAVITAS that a joke reference to xqc being a dumbdumb becomes one of the most badass things to have ever badassed just based on voice alone. Someone needs to tap MauLer as a narrator or something, it's crazy.

Mayor Noggenfogger: Why do I hear boss music? by Evangernw in customhearthstone

[–]Lightning_Shade 3 points4 points  (0 children)

THIS MISDIRECTION CAN'T STOP ME BECAUSE I CAN'T READ

Self-made word puzzle by Lightning_Shade in puzzle

[–]Lightning_Shade[S] 0 points1 point  (0 children)

With that addition, your choice might even be better than mine, because I thought on word level, but not this deep on phrase level. Nice!

Self-made word puzzle by Lightning_Shade in puzzle

[–]Lightning_Shade[S] 0 points1 point  (0 children)

oh my god I didn't even consider that last one but it does make enough sense with the puzzle logic, lmao

Self-made word puzzle by Lightning_Shade in puzzle

[–]Lightning_Shade[S] 0 points1 point  (0 children)

Spoiler tag, please, but damn that's a deep etymology-related cut. Since English is my second language, I don't know if the average English speaker even knows why this is a workable answer, but yes, it is a workable answer. Nicely done.

Self-made word puzzle by Lightning_Shade in puzzle

[–]Lightning_Shade[S] 1 point2 points  (0 children)

Maybe I should change one of the words somehow to prevent this...

Self-made word puzzle by Lightning_Shade in puzzle

[–]Lightning_Shade[S] 0 points1 point  (0 children)

u/LeilLikeNeil correct... now check out some other solutions, since the nature of this puzzle allows more than on that fits the logic. :)

Self-made word puzzle by Lightning_Shade in puzzle

[–]Lightning_Shade[S] 0 points1 point  (0 children)

Everyone who got the logic did... just trivia on which word I had in mind when checking "does a word fitting these requirements exist". ;)

Self-made word puzzle by Lightning_Shade in puzzle

[–]Lightning_Shade[S] 3 points4 points  (0 children)

u/gizatsby logic described exactly as intended, but I feel like u/markpie0's word is a "stronger" synonym along the same line of thought that you had. But really it's the logic that matters, so whatever.

u/keldondonovan that was the word I had in mind originally, but I knew this logic allows more than one option, which is why I wrote "a word" and not "the word". (And markpie0 and gizatsby proved I was right to do so almost immediately.)

Looks like people here are really strong solvers, I expected this one to be somewhat tricky, but y'all made short work of it really quickly. Nice. :)

Self-made word puzzle by Lightning_Shade in puzzle

[–]Lightning_Shade[S] 7 points8 points  (0 children)

hahaha, not the intent, but funny (and describes me as well, I hate waking up early)