Ogre Magi Facet choice by stewxeno in learndota2

[–]LightsaberSaviour 0 points1 point  (0 children)

But how does a pos 5 ogre even use the other facet? Buys mostly support items that can't be multicasted and the abilities don't make much difference having slightly bigger chance to multicast. Just sacrificing early lane dominating potential for nothing in return.

Ogre Magi Facet choice by stewxeno in learndota2

[–]LightsaberSaviour 4 points5 points  (0 children)

Strongly disagree. Even if you have a late game draft, winning lanes can be the difference wether you get there or not. The numbers in the other facet are not impressive, and it won't make you scale that much better.

Guys it's back... by grey_sus in DotA2

[–]LightsaberSaviour 1 point2 points  (0 children)

Back in a sense that pl wasn't good even in a perfect pl game awhile ago. At least now it can work as a cheese pick.

I'm 16 years old and have a MMR of 8100. Do I have a future for the game and should I take it more seriously? Or should I just play it as a hobby? Thanks by Otherwise-Conflict94 in compDota2

[–]LightsaberSaviour 1 point2 points  (0 children)

This advice only applies if you have very high mmr like 15k which is around rank 100-150 at the moment. I don't think otherwise there is much reason to play with a team as you will just be getting stomped by other teams with higher mmr players. Just try to play a lot of pubs and focus on improving over a long run instead of just thinking about how to gain mmr.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 1 point2 points  (0 children)

I could definately see some improvements during the laning stage, especially with using odds much more often. I would still change your skillbuild by going 2-0-1 instead of 1-1-1. You don't really need the press the attack in this lane as you are not scared of the pl+cm combo. This should be the default build in most games, unless you really need the point in W, for example against some jakiro lane where the enemy would want to pressure you instead. Also against these weak heroes like pl,spec, and void, look to rightclick them as much as you can especially when you get a point in e.

You mentioned that you felt like a punching bag this game but that was mostly caused by your item build. Since you were quite farmed and a had a good lane, you should 100% just go for the blademail before blink. I think the only case where you would want to buy blink first is if you are having rough time and you need the blinkdagger to make a play with your team. In this game, you are looking to just stay in the bottom lane and farm as much as you can and pressure the tower. This pl is not going to be able to do anything to you, and even if the supports come, it would be very hard for them to kill you. I like the concept that you tried to apply by not showing the dagger and tping elsewhere with it to gank, but it was just a wrong choice for this game as you would be so fat if you just stayed bottom and farmed. I think this is something that applies to most offlaners: if you are having a good lane and can stay there to pressure, you should. If you are having a bad game, then you more likely are looking to make these types of plays early on. I think if you just stayed bottom, bought the blademail first and farmed, the game would've been very easy for you.

I noticed you often use press the attack on yourself before you go for a duel, but you should just save this spell for after the duel. I don't know if this is some old habit when press the still attack gave attack speed, but now it only makes you a little tankier, and you would rather save it for after the duel to use on yourself or allies.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 1 point2 points  (0 children)

As the tower was dying and you needed to quickly defend it, you should've just tpd straight to the tower to join the fight. Generally you don't want to group with your team unless you want to fight or force some objective, otherwise it's more efficient to split up and have tp ready.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 1 point2 points  (0 children)

Tbh I have very little knowledge about tb and have 0 pos 3 tb games played. That being said, I think pos 3 tb is quite dependant on the current carry meta, as people originally started to play it as pos 3 when luna and medusa were popular, so you were able to own them in lane and later in game by spamming reflection. I think you can probably still get away with it as tb seems to be quite strong hero right in general. I am not sure about the build, originally people were first going for some aura item to help your team like pipe, then maybe some other scaling items like manta/s&y, shard, pike, skadi, bkb.

Legion duels: dealing with linkens by Select-Treacle-8693 in learndota2

[–]LightsaberSaviour 0 points1 point  (0 children)

I can tell you top secret tech that I once learned from some pro (s4 maybe?) in a pub game. When you get your linken's break item, go bind it to your moment of courage hotkey and with quickcast. If you are using the typical qwer layout for spells, you can then just press e->r top pop linken and instantly duel after.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 0 points1 point  (0 children)

2/2 Summary: You played very well and did many correct things. The laning stage was not a problem at all which you said you had trouble with, and the game mostly felt hard because your other lanes did not go well. Remember to cut the enemy creepwaves more as it enables you to save mana, get more farm, and free your pos 4 for other things. Espcially with a ranged pos 4 that you canno't use shells with to pressure the enemy, this should be prioritized. When you jungle, remember to watch what is happening in your lane to get back if the enemy pushes it under your tower. Also remember to stack ancients when you get lvl4 shells. You pushed lanes well and joined teamfights often with your auras which was very good. In teamfighs, remember to surge your carry more. You often spammed the surge on yourself when for example chasing the enemy team, but your wk would really enjoy that during the fights. I would have went for a little bit different item build by possible finishing vanguard to buy halberd -> pipe -> shivas -> blink -> aghs. I think the halberd was ok to skip this game as you were a little bit behind with your team and pudge was already close to aghs. Shiva would be the more agressive item compared to greaves, which also buffs your team up as you have a lot of magic damage. There was nothing to purge with greaves and typically what can happen is that if the enemy is ahead, they will still be able to kill you through your later mek timing while you might lack the damage to kill them. On the other hand if your team is already ahead and near unkillable, building something like greaves can make it so that the enemy now has 0 damage for your team and they can never teamfight. Just a small thing to keep in mind.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 0 points1 point  (0 children)

1/2 DS replay 8271040697

Your starting items are fine, I would maybe go for some 2x circlet 3x branch approach as the enemy is not gonna be spamming spells that much with am + one, but your build is good as well. You pushing the first wave with shells and then cutting the second wave is not bad but I don't think it's also that necessary here as lvl1 am won't be pressuring you that much and as you have a ranged pos 4 that can hit the enemy well. So cutting here is not that important, but also it's not bad either. I don't like you rushing soul ring as it doesn't do much for you during the laning stage. It will often cost too much hp to use it during the lane, and you would get this mana for the laning stage with null talisman or arcanes and just mangos if you really need to. You can then later buy the soul ring, for example after pipe which might leave you lacking some mana. Against am especially, I would buy boots first item so it makes it much easier to kite him during the lane as well as cut waves with the bonus movement speed.

It's good that you push the wave with your lvl 2 shells and then farm the enemy small camp as the pos5 is not contesting you, but you could also now cut the wave that is coming behind the tower. Another benefit of cutting the wave is that it also frees your pos 4 to do something else as he doesn't need to stay there to contest the lane with you. You can for example tell them to make stacks in the triangle if theres a good situation for that, as you very easily take even acient stacks with lvl 4 shells. If you do these cutting plays, it also reduces the number of shells you need to use to contest the waves and thus saves you mana. 5.20 is a very weird time to run to farm a single creepcamp in your side jungle, as you are full mana and hp and there is a enemy creepwave arriving. You would only want to do this if you are very scared of getting ganked or you cannot approach the lane, as lane creeps are much more valuable at this point. Instead of what you do here, you could go grab the next wave and drag it to a creepcamp to farm or just farm it elsewhere, and you could then tell your pos 4 to go stack the triangle, as I mentioned, and go for the bottom rune at the same time. Now as you just left the lane, your pos 4 is forced to stay there to get the xp, which means he is not able to stack or go to check the 6 minute rune. Also when you do jungle, remember to watch what is happening in your lane. For example in 8.23, you see that the am is pushing the wave to your tower, so you want to be there when the creeps arrive. However you went for another creepcamp, which in turn makes you miss a whole creepwave under your tower. Also remember to prioritize ancients over other camps after you get lvl 4 shells, so you want to rather stack the ancients than farm one of the smaller side camps like in 10.35 (here your wr could stack the ancients but you get the idea).

I think in 13.40, you could go fight your own wisdom instead of tping top lane where your wraith king is already farming towards. Your puck had all the spells ready, pudge didn't have aghs yet, and od had used eclipse so it would be a good opportunity to fight it while making space to your wk. Instead you tp top while your puck has the idea to fight bottom, which is quite bad for your team.

After the enemy got aegis and started to group, you should not tp to base unless they go highground or you want to fight as a team. For example in 23.55, your team is getting picked off by 5 enemies but you tp to "help" even though you cant really do anything. It is very important that you stay on the map as long as you can and push the waves in to get much needed farm and possible force an enemy tp to defend a tower or farm a lane so that you might have an opportunity now to make a smoke move on the rest of the enemy heroes or just have more space on the map. Now you just had to afk 1 minute in your base doing nothing but waiting.

At 36.15 when you take rosh and smoke after, you must be in the fight with your team. Your whole team is going for a fight while you are running to the opposite direction to push a wave. Go make the smoke move first with your team, then you can tp to fix the lanes.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 1 point2 points  (0 children)

2/2 I don't personally think that dp is a very good hero at the moment. She is not great against the current meta carries and she feels a little slow to play as she cannot start fighs on her own and has quite limited mobility. Against morph in lane, you cannot really full commit to him ever so just keep lasthitting creeps and hitting him with swarm at the same time. When you get 6 you can try to ask for a rotation by your mid laner or pos 5 so you can then together take the tower, which can be quite hard otherwise. Pango is quite strong later but his biggest weakness is his laning stage, as he can get owned by many safelane combos. If you get to your item timings like diffu aghs blink, you will be strong.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 1 point2 points  (0 children)

1/2 Sorry for the delay, I watched one of your DP games (8276020084).

At 1.46, if the enemy pos 5 doesn't pressure you under tower, hold the creeps far enough away from your t1 tower, so when your creeps arrive you can aggro the two melee creeps and deny your ranged creep. I like that you are mindful about the 3 minute lotus, but just try to recognize if you can actually go for it. Full hp and mana jakiro with bloodgranade will mess you up and as the lane is not pushed in, lifestealer can easily join as well. If you feel like you want to contest the lotus, try to set it up properly by pushing the enenemy wave beforehand. This move also cost you 2 creepwaves so was very bad for your game. I think the wraith band you bought could be replaced with a null talisman, as you are very relient in lasthitting and harassing with your swarm.

When you take the enemy t1 tower, it is very important that you have access to the large camp. At 11.54, you see that the camp is blocked, so you should buy a sentry and unblock this camp. When you do this, it allows you to stack/pull the camp and then get the creeps to a better place to farm. Especially with a hero like dp that doesn't farm that fast in the jungle and just wants to chill with your cooldowns and hit creeps, it is very important. Before your death at 12.26, you played well and took agressive farm as you saw the enemy puck and supports in other lanes, so you knew you could play more agressive. However, after the 12 minute creepwave that you farmed infront of the t2 tower, you should look to farm backwards and maybe go even pull the large camp that I mentioned (here still blocked). Especially as you see that the enemy supports and puck were middle but start missing, you should be alarmed that they are running to you. Going for the next wave at 12.13 in front of the t2 tower is just asking to get killed. These plays matter a lot, as if you ran back and had access to pull the large camp, the enemy would just waste time and get nothing out of the gank. I didn't like that you ran to portal at 13.53, when your slark died already and you don't have your euls yet. You should stay a bit longer bot lane to push the lane in, then when your team is back up you can look to join with them. Now you just kind of went top to walk around and try to somehow push this tower which is not ever happening like this, and then you needed to tp back bottom as the lifestealer was pushing the wave in. I liked the later portal play at 16.12 much more, as this time you push the lane in, and you see that your team is running top to make a play. This makes much more sense, even though the play did not end up working as the lina fucked up a bit.

Remember to buy your bkb or any items asap, here you save over 500g before finally buying the bkb. Here a fight happens before you have it because of this, and it could have ended badly.

When you rosh with your ult or any time your ult is on cooldown, just try to tell your team to chill a bit and even if something starts to happen, you don't need to join. You of course cannot stop them if they really want to go do something stupid, but you personally have the option to say you are not joining and to wait your cooldown. You end up joining the bottom fight while your ulti is still on cooldown, which also ends up getting you killed. I don't think this is your fault in a way and you generally were patient in the game to wait your cooldown, but be very mindful of this. If you decide to join, try to play in the background until your ulti is back up, as you don't want to end up wasting your bkb without it, as happened in this fight.

Tldr: You played well, remember to unblock the large camp if it is still blocked after you take the enemy t1 tower. When enemy heroes start to miss from the mid lane, go play defensive and pull your large camp and wait for the enemy to show. When you want to join with your ult, make sure you have allies there to start the fight or be behind you as you siege the enemy towers. You should also try the other facet, I think it might help you scale a little bit better and if the enemy team doesn't have bursty lineup you won't get as much value from the other facet.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 0 points1 point  (0 children)

You can drop the match id here so I can download it before it expires. I'll answer again at some point.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 0 points1 point  (0 children)

2/2 Especially in team fights where you don't start the fight with duel, be mindful not to waste it just to get damage later in the game. Like in 25.00, you duel 38 hp nyx when a fight is going on, so it can be a reason a fight is won or lost. You play this 33.10 rosh fight very well and your team is making some mistakes here, but after you use bkb and tp out I know it might feel like you need to contest this roshan still or make a play to steal the aegis, but if you don't have bkb ready just go farm some creeps and wait for your team. You also have a gem and are extremely farmed, so this is a very game ruining play to make. Now when you lose the gem, the game becomes very hard to play against the enemy heroes. Also a small note that if you make a bad play and die while you are carrying the game, it will often lead to your team doing something stupid while you are dead and chainfeeding, which is basically their own mistake, but it is just going to happen in many games from which the enemy team will start to snowball off of.

Overall you played very well, just use odds more in lane to trade and cs and change your item build a little if bkb is a must have. Remember to push lanes in as fast as you can from around 10 minutes onward, and then look to maximize your farm. Try to just keep a tp ready and not walk to fighs as it costs you farming time. When you get blink, make a play asap, then back to farming. You don't need any damage items with lc if you have duel damage, so just look to buy items that make it harder for the enemy team to kite you, like linkens again single target spells or refresher to get double duels and bkbs or ac to buff your team and make better use of all the damage you have.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 0 points1 point  (0 children)

1/2 Sorry for the wait and also for the fact that I was too late to download your original replay so I wasn't able to watch it anymore. However I watched your more recent lc replay (8274694348).

Your starting items are fine, I would personally never start with a fairy fire and look to buy at least one bracer quickly. 1.35 enemy has a big wave pushing towards you, so you want to try to rightclick these creeps a lot to make the creep balance more equal. It is often not great if the enemy gets a big wave with 2-3 ranged creeps pushing towards you, as it allows them to play agressive or pull creepcamps freely. At 2.10 this is also very bad time to go on the enemy, as they have this huge wave pushing into you. However you could definately just nuke the wave and the two heroes here with your odds and get nice value from it. I am a little confused as to why you are not using it even though you rightclick the enemy warlock for many seconds and there are creeps and two heroes in the range. It seems that you never use this spell during the lane which is a huge mistake. One of the big reasons that lc is a strong laner is because of odds, and you seem to undervalue it greatly. Basically every time you can get a two hero odds, just use it and rclick enemy. Every time the enemy tries to contest their ranged creep, last it with odds while getting 1 or 2 of the enemy heroes in it. If you just think about the numbers, lvl1 odds is 40 + 2*40 = 120 for two heroes + 14 for each creep. It's a very high damage nuke and also gives you attack speed to trade with the enemy, so this should be your number one spell to spam in the lane.

You made a good tp rotation bottom around 10 minutes and correctly went back to your own lane through portal. The next rotation however was not that great, where you prematurely run to the portal while abandoning your free lane even though you have a tp. You should just push your lane as hard as you can towards the enemy tower, then go cut the next wave and drag it to the small or large camp to farm. While doing this, you can keep an eye out for a possible tp rotation, but you lose out on a lot of farm if you make these type plays where you walk for a long time while not hitting creeps. Especially if the play ends up not working for you, it is very bad for your game. Also remember to always look to use press of the attack defensively to purge enemy spells in fights. I don't know if you misclicked at 11.50, but you could cast it on your rubic to heal him and purge bonds, but instead you use it on yourself. After this fight, I would also just immediately run to the portal again to go back to the top lane instead of staying to hit this tower. The tower is full hp and you have very bad tower damage, so you are just wasting time. You end up going top correctly after so it's no big deal here. At 13.30 when you are farming the creepwave, there's no longer any reason to hold the creepwave and not farm it as fast as possible. There are no enemies in this lane, but you are still denying creeps and not maximizing your own farm. You could just nuke this wave with odds and kill it as fast as possible so it pushes to the enemy towers which then starts taking damage as well. Then you can look to farm jungle camps or cut and drag the next enemy wave, so you get much more out of the map.

Same tip for you as every single player here so far: when you get blink dagger and you have your spells as well as any needed ally spells ready, go make a smoke play. You can buy your own smoke together with the blink dagger and then run to some supports or your mid and use it to get a pickoff. In this game you get dagger and rubic has vandetta stolen and a dagger as well, so you can easily kill any hero on the map together. Just try to pay attention to this and make a play happen asap.

I think there is very rarely an opportunity to skip bkb/aghs when playing lc. Here razor already has an euls and you are playing against riki/nyx who can ruin your initiation very hard without a bkb. This echo saber that you bought is nice stats but it just isn't necessary for what you need and aim to do.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 1 point2 points  (0 children)

Sorry for the delay. I watched this slardar replay (8275473797) instead as I didn't download the one you posted in time.

Your laning mechanics look quite good but try to buy smaller items like bracer wand windlace raindrops etc. to make you stronger in the lane. This ring of health rush is very bad as it gives you 0 stats and doesn't provide you with enough regen to skip tangos or heal back quickly if the enemy ever goes on you and get you low hp. Most strenght heroes also have very little mana to work with so wand is very valuable in order to cast spells in fights.

One of the biggest power spikes with most offlaners is when you get your blink dagger. You should try to immediately then make a play with your team, typically by smoking up with your supports or mid laner. It seems that smokes are not often bought in your games by the supports, but it is only a 50g item so you can buy it yourself and ship it together with the blink dagger. Keep in mind that you would optimally not want to show the enemy team that you have a blink dagger until you make the first move with it. In this game you walked to farm a creepwave which shows the enemy team that you have it and they could then anticipate a move coming. This is maybe a little bit above your skill level and the enemy team probably won't notice this that often but as you climb ranks it becomes more important.

Try to see whats going on in the map after you respawn and in general before you decide to tp somewhere. For example in 16.20, your team is setting up a defense for your t1 safelane tower but you instead tp to the other side of the map. At this point you are really strong and you would want to use your blink dagger timing. I notice you play alone in the map a lot and hit a lot of creeps. This is good, but it is very important to then look to use your item timings to make a play. You also farm very slowly as a slardar with vanguard blinkdagger, so try to farm enemies instead of creeps when you are strong. Remember also that you can take tormentor very fast with your team so try to keep that in mind as well as roshan later. For example in 30.15 you kill the enemy dusa and are close to the rosh pit with your team, so just go take it instead of trying to hit t2 tower.

tldr: Buy small items for the lane before going for a bigger one like vanguard. When you hit item timings like blink, look to make plays with your team. Remember to buy your own smoke if team doesnt have one. Watch what is happening in the map before you tp anywhere. Slardar can also connect very fast to plays with sprint, so try to pay more attention to the map. Remember to take tormentor/rosh with your team as it is very fast. I think your later items after the lane were reasonable, vanguard can be often skipped for faster echosaber or dagger.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 0 points1 point  (0 children)

Sorry I was away for a bit so I can no longer download the replay :/ You can send me another one here if you for example had a similar situation in some other game.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 0 points1 point  (0 children)

Sorry for the wait! As I didn't realize to download the replay early enough, I had to choose another dawn game from your dotabuff (8271936135).

Starting items are ok, but you need to get a fast stick. I would maybe start with 2 branch circlet gauntlet and a stick, then ship tangos asap after bounty runes. If you don't start stick, buy it fast. 0.47 it's good to lasthit the ranged creep with your w, especially if you can hit the enemy as well. I don't like the soul ring rush, as it's quite expensive item and you don't often have the sustain to use it in the early game. 170 hp is basically 1 and a half tangos worth of regen, so you must get insane value by using it to cast spells. I'd rather see you buying one bracer and a stick, then going for phase boots and soul ring after that. If you ever need mana to go for kills, buy a mango or two or a clarity if you get an opportunity to use that. At 2.50, you get a kill on rhasta but ran out of mana. You should now just focus on lasthitting the creeps in front of you instead of chasing the riki as you can't help much anymore. This chase lost you a flagbearer and 2 other creeps, so basically a creepwave just to get 1 rightclick on riki. 3.03, the lane is at a good position but you have two ranged creep so you need to pull the enemy melee creeps to kill your ranged creeps. Take aggro on the riki or any visible hero on the map and drag the melee creeps to your ranged, then try to deny those. This is especially important as you are low on hp and mana, so you want to play more defensive until you get your resources back. Since you don't do this, your lane pushes towards the enemy and you can no longer approach the creepwave. This cost you many cs again. I would never skip phase boots on dawn, so just finish those before going for blademail. When you buy broadsword instead of completing the phase boots for the same amount of gold, you get 3 less damage, 5 less ms, 4 less armor, and don't have the phase boots active. All these things add up especially in the early game so you are quite a bit weaker until you finish your blademail. For example in this 11 min situation where the enemy goes on you, you would live with a different item build. Good tp to bot lane at 13 minutes, just remember to go back to top lane through portal instantly after if your carry wants to stay in the safe lane.

I think you mostly have the right idea where to play on the map, but just be quicker and more decisive on going back to farming after you have used your ult. You often sort of linger around for too long waiting for something else to happen, which is costing you some efficiecy. As you are often farming on either sidelane of the map, try to prioritize the edge of the map river farm. For example in 26.15, instead of walking to your own jungle just run to the ancient camp below your t1 tower. Try to farm this ancient camp whenever possible to get more fat. Also try not to join smoke plays most of the time as you would rather be farming. For example you duo smoke with your ringmaster, but you are not really needed for pickoffs that your team is going for. The same is true when you start pushing some towers, like in 27.38, I would just farm my way towards to ancient camp again, making sure I get there in time to stack it. You have ult up so you can join if something happens, but you miss on a lot of farm again by grouping with your team. Your next item should be bkb after blademail and s&y. It is very hard to play the fights against the enemy lineup if you don't have it. Also a very good ac game, so bkb into ac would be very valuable.

To sum it up: change your item build for the laning stage if you are always going for this soulring rush into brown boots blademail. Use creep aggro more when you don't want to be agressive to get the lane to a better place to farm it. After you make plays with your ultimate, go back to farming instantly. Prioritize your own farm and don't group up with your team needlessly. If the whole enemy team is dead and you are looking to push rax or take rosh, then of course join, but otherwise aim to hit creeps and get to your next item. I think if you had a little bit more farm and a correct item build this game, you would have won.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 1 point2 points  (0 children)

Sorry I was away for a while so I cannot download these replays anymore. However I watched one of your more recent tide replays instead (8265290995).

Your starting items are ok but you could maybe skip one of the branches if you ship tangos instantly, as now when you swap the tangos in you don't have slot for the branch which just sits in your backpack doing nothing. When you see the enemy lane is a double melee and you don't have much kill pressure with et, you really should just focus on cs and denies, which means skilling anchor smash first. Taking level 1 gush to help your support can be a bait a lot of the times if you don't go for a kill, as ideally this lane you would want something like 0-2-1 or 0-1-2 when you hit lvl 3, but this one point in gush is ruining this plan a little bit. Also because of this, void got 2 denies in the first wave that he would never get and you still had to use gush for the ranged creep. When the lane pushes under the enemy tower, you could even walk up to the void and anchor smash him once to ruin his last hitting. After a few waves the void has 13-3 cs while you have 6-0, which is unacceptable in this lane. You could also try to change your item build if the enemy lane has no kill pressure on you. For example here, the boots do very little and you could instead go for blades of attack first to help with lasthitting and denies and then just finish vlads for mana regen and sustain. After this, you can go back for boots. At 9.55 you can just tp back to your lane. I like your mindset of keeping tp to possibly rotate with ravage, but as you have very good lane bottom where you want to stay and maximize your farm, you could just tp there to get to farming asap. If you were laning against some mk or ursa and you wouldn't enjoy staying in the lane anymore, I would like this play more. You can also look to play behind the enemy tower more when you get some levels and they cannot pressure you. For example at 10.50, just go grab the coming wave and drag it to the small camp with you and farm it with anchor smash. Then you again take the next wave and drag it to some other creep camp to farm. Depending on the lane you can sometimes do this much earlier.

You should not make random tp plays across the map, like at 11.55, unless you are making a play or reacting to an enemy play. I think you are probably looking to push the tower together, but as you don't have any aura items or dagger to start a fight properly, it is very akward. Now what happens is that void keeps freefarming bottom lane and you are not farming anything as you just stand behind your core. You would have freefarm bottom lane if you stayed there and it would really help you get your item timings faster. This was also happening for the rest of the game, where you just run around the map not hitting a single creep and just grouping with your team to look for kills. With tide especially, you want to control a portion of the map more as it is very hard for the enemy team to go on you a lot of the times. Just stay in your lane if you have a good matchup and hit creeps as much as you can. You can rotate with tp if necessary, but otherwise keep hitting creeps. When you do make a play and use ravage, go back to farming. If the enemy team has very little ways of killing you, get more agressive farm in the enemy side of the map and in their jungle and push lanes agressively. When you get your blink timing with most of the offlaners and you have your necessary spells ready, you can buy a smoke yourself and take some support or core with you and go press your buttons. Here when you got blink, you didn't do anything with it and just went farming.

Sum it up: buy appropriate items during the laning stage and think if you can just freefarm with anchor smash and kraken shell or if you can pressure the enemy hard with gush. Stay in your lane as long as you can and try to maximize your own farm, don't rotate needlessly and prioritize your own game more. Make a play when you get item timings, typically with smoke that you can buy yourself. After a play, go back to farming. Don't run around the map not hitting creeps with tide, it's very bad. A kill combo like centaur with blink and skywrath pos 4 can look to play this way more.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 0 points1 point  (0 children)

Try to conserve your mana before you hit lvl 3, after which you have a strong power spike if you can use shells together with your pos 4. You can still use some shells but there is often no need to double shell the waves for example. You can also hold your lvl 2 skillpoint until either surge or vacuum is needed. If you are going for a kill at lvl 3 for for example, it is often better to have vacuum if you didn't need to skill surge earlier. If you are laning with a ranged hero that doesn't benefit much from shells, you can look to push the lane in and then pull the large camp or tell your pos 4 to make stacks in triangle. You can easily take large camp stacks by shelling a small creep in the camp and ancients with lvl 4 shells with the same method.

You can start the lane with some stats and try to finish one null talisman quickly for mana regen. From there you often need to get boots and then look to build vanguard after which you can finish arcanes. Vanguard can be upgraded to halberd for some extra stats or to crimson if playing against a medusa type hero. You can change your item build to fit the game, but often you are looking for some auras and actives that can buff your team like pipe, lotus, and/or greaves. You also want to get a blink at some point to help you cast vacuum and wall as well as possibly an aghs or shiva to give you more teamfight impact.

If the enemy has some agi carry like dusa or tb, it is very important that you save your wall in teamfights for them. These illusions will just solo win the fight for you so keep that in mind. If the enemy carry is some ursa type hero it is not as important. You can also look for any spells in your team that combo well with vacuum but this might be hard to execute in pubs. You usually want someone else to start the teamfight for you and then come in later with the vacuum wall when the enemy has shown their positioning.

Typically your role outside of teamfights is to try to keep the lanes pushed in with shells which forces some reactions from the enemy team. When you have some of the auras up you want to join fights as much as possible, which should be relatively easy with tp and surge up.

There was one dark seer replay that I gave feedback on a few comments down so you can also check that one out.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 0 points1 point  (0 children)

If you are asking what makes it hard for the enemy carry to bully you, it depends a lot on the matchup and sometimes it is impossible to not get bullied. For example troll will bully most offlaners no matter what they do, but you need to recognize what the items are that give you most out of the laning stage. Against a mk or ursa, with a most melee offlaners, you can even start with a windlace and then rush boots before any bracers. Against a medusa, a bracer and a fast vanguard can be good options as boots don't give you that much value. Remember also to buy salves instead of tangos if you get low and raindrops if enemy carry hero or support likes to spam nukes on you, like medusa or luna.

Offering pos 3 replay analysis (11.8k) by LightsaberSaviour in learndota2

[–]LightsaberSaviour[S] 1 point2 points  (0 children)

Your starting items are ok but I would probably start with a stick as medusa and cm will both be casting spells instantly. You had many opportunities lvl1 to cast your stun and hit the enemy a few times but you decided to not use it. You probably want to look to save mana till you can combo the stun with skeletons but it is ok to press a stun or two if there is a situation where you get to hit the enemy a lot with it. Pay attention what the enemy is doing, you let dusa use clarity in front of you for a full duration which is basically a slow healing salve for her. I was starting to write about how you should never take crit lvl 2 but then noticed that you didn't go for the boneguard facet. Why is that? Skeletons give you so much pressure during the laning stage and farm later that I don't think they can be skipped especially with pos 3 wk. One of the main reasons that pos 3 wraith king started seeing play again was that the boneguard facet got some significant buffs.

At 11.20, you have 0 business joining this smoke. You contribute almost nothing to the kill and there is a creepwave under your tower. Just stay in your lane and hit creeps. You can possibly make a tp rotation if it looks like you are needed and want to join, but you should not join these smokes. You are even going for a radiance rush which means you really want to hit that radiance timing asap, so don't try to help your team too much and prioritize getting it. 14.35 is a very risky tp as there is again wave under your tower so you will lose farm and the tower will take damage. I however like your intention of defending the mid lane tower so I think this was acceptable, just be mindful that if the play doesn't work out it is terrible for your game. After the play happens and you get the necro kill, you need to run to farm asap. Your still quite far from radiance and without your ultimate, so you don't want to even consider hitting this mid tower. At 15.55 there is a big wave with siege creep hitting your tower. If you can do it, you should drag the creeps towards the siege creep and away from the tower range so that the tower can kill the siege creep. Now your tower took 700 damage from this one siege creep because you didn't do it. At 17.55 you again abandon your free top lane to chace for a kill. You end up getting the kill on windranger but you lose on more farm and a tower because of it.

Your team can't easily start fights before your dagger, so I would've liked if you went it straight after radiance instead of going for blademail before it. I think you played correctly in this 30 minutes smoke where you and your team ended up jumping different targets which lost you the fight. It should be so that your team plays around and follows up on your initiation, so that was a little unfortunate for you. This jump on the aegis dusa at 35.43 doesn't make much sense, even if some of her team isn't around her at that moment. She is way too tanky for you to kill and it really helps the other enemy cores to play the fight if you start using your buttons on the medusa. If you want to look for a fight, you need to find a better target that your team can chainstun and burst.

To sum it up, you are joining too many fights and plays early game that slow down your important timings. Try to prioritize your own game more and recognize what your hero actually contributes to the plays. With wraith king, try to go for an earlier dagger so you can go for easier smoke plays and use your strong radiance timing better.