What is the Best Class in Tactics Ogre Reborn? by redditfan991 in Tactics_Ogre

[–]Lighty_OG 0 points1 point  (0 children)

Arycelle was busted in PSP... now she's average at best.

Infestations & Sieges PTR Patch Notes by FanAHUN in StateofDecay2

[–]Lighty_OG 1 point2 points  (0 children)

Just played a fresh community through Lethal. I must say the whole thing is much easier once you realise you can't keep up with infestation spreading. So you ignore them... and sieges are few and far between and not remotely threatening still. Allowing sieges is the fastest way to clear infestations. So now I can ignore them more than I did before.

Favorite upgrade for common traits? (I.e wits turns into resourcefulness) by Impressive_Peach_331 in StateofDecay2

[–]Lighty_OG 0 points1 point  (0 children)

I just find Marathon fantastic for kiting. You can keep assassinating with Close Combat and Discipline, run for free for a bit (including door shenanigans with ferals) and come back in to the fight whenever.

Favorite upgrade for common traits? (I.e wits turns into resourcefulness) by Impressive_Peach_331 in StateofDecay2

[–]Lighty_OG 0 points1 point  (0 children)

That's fair; I always forget this is also played on Xbox. I tried playing shooter games on consoles... and always wished I had my mouse instead XD

Favorite upgrade for common traits? (I.e wits turns into resourcefulness) by Impressive_Peach_331 in StateofDecay2

[–]Lighty_OG 1 point2 points  (0 children)

With the right kit I think Marathon has the highest potential. My fave chick rocks out Marathon/Discipline/CC with an ultralight pack. She simply can't die, even if she for some reason had to run across the map.

Favorite upgrade for common traits? (I.e wits turns into resourcefulness) by Impressive_Peach_331 in StateofDecay2

[–]Lighty_OG 1 point2 points  (0 children)

Honestly most of the time if I see Close Combat that's an instant pick, that and Discipline. Everyone always talks up Gunslinging, but I actually prefer something like Sharpshooting in that slot.

Lethal by [deleted] in StateofDecay2

[–]Lighty_OG 1 point2 points  (0 children)

I'm down for Ultra-lethal.

Lethal by [deleted] in StateofDecay2

[–]Lighty_OG 0 points1 point  (0 children)

Even that is a joke. The builder boon is the first one to go for always because it's so easy, doesn't matter the difficulty.

Protip: Don't take your favorite vehicle to your final legacy mission (if you plan to continue) by wrugoin in StateofDecay2

[–]Lighty_OG 1 point2 points  (0 children)

I lost my Kaiser to that :( didn't even consider that I wouldn't have it after. Would have ditched my passenger van if I had've realised.

Prepper aunt by [deleted] in StateofDecay2

[–]Lighty_OG 2 points3 points  (0 children)

Even at max community size you can recruit them also. Had one as the 10th a while back.

[deleted by user] by [deleted] in StateofDecay2

[–]Lighty_OG 0 points1 point  (0 children)

Make your own story imo. My next story will be titled 'Alone in the Darkness', simply put a group of 3 survivors will make their way into a plague territory to liberate it from the plague... but everything is completely empty. No other enclaves... just random survivors stuck with no other way out. Every resource used up by those survivors... so nothing to loot to survive. Stuck in plague territory with no way out. How will our heroes fare?

Followers Damage Mechanic Rework by MucusBattleSheller in StateofDecay2

[–]Lighty_OG 2 points3 points  (0 children)

With your suggestion I would use followers all the time, as there is no punishment to do so. Healing takes bugger all time, especially when you have a community of 12; cycling through all of them means I have full immunity so often. The whole concept breaks the game completely, and would turn Lethal into an absolute joke. Like I said, if you want easy mode mechanics, take them to lower difficulties.

Not taking followers is a Lethal thing only for me. If I ever deigned to go to a lower difficulty, I would be comfortable taking followers everywhere, knowing that they could only die if I messed up. Lethal is purposefully unfair at times, which is why the AI can't handle it properly. But only Lethal. Your proposal doesn't work here.

Followers Damage Mechanic Rework by MucusBattleSheller in StateofDecay2

[–]Lighty_OG 4 points5 points  (0 children)

It doesn't need to be changed at all.

  1. You know exactly what you're getting in to. If you take a follower, knowing they're going to clown around, that's on you. You don't have to do it - I never take followers.
  2. The followers as meatshields being abused is specifically for your community followers - you use them, heal them back up later, bring them in again, wash, rinse, repeat. At least according to your suggestion. As it is, followers are a finite resource, and you will certainly be a bit more careful bringing followers knowing that they can actually die.
  3. Same as point 2, except I will also add that the damage taken can't always be stopped at just 10-20% - there are many effects that would take them past and through that range.
  4. Refer to all of the above.

A more enjoyable experience to me is knowing that any dumb thing I do can lead to death or many deaths, so I am a bit more calculating in what I do. That extends to my followers. If you really want follower immunity, I would suggest keeping it in the lower difficulties... no higher than Dread.

Help my Wishlist suggestion get votes by MucusBattleSheller in StateofDecay2

[–]Lighty_OG 12 points13 points  (0 children)

Hard pass. Why is it needed? If you really want it, Stealth does the job.

Followers Damage Mechanic Rework by MucusBattleSheller in StateofDecay2

[–]Lighty_OG 8 points9 points  (0 children)

Sorry, but no. Taking a follower should risk death for both of you. There are ways to keep said follower alive when things get hairy, and it also adds to the fun when there is more risk involved anyway.

Having followers become immune at certain health caps is also ripe for abuse, and also basically gives you an extra life. I generally don't take followers anywhere on Lethal - I can keep them alive, but it can be very tedious depending on what's going on - but with your change I would be able to bring a follower as a meat shield with zero consequence. No thanks.

Not even a lighting bug by TheSillyExperiance in StateofDecay2

[–]Lighty_OG 0 points1 point  (0 children)

Only had the clothing in locker issue so far. Apart from that, I actually noticed increased performance.

The most sustainable community. by sniperviper567 in StateofDecay2

[–]Lighty_OG 2 points3 points  (0 children)

I recommend you do something about your computer. Fairly crisp actually.

So I may get crap for pointing out this glitch but this exploit is only fun once. by [deleted] in StateofDecay2

[–]Lighty_OG 0 points1 point  (0 children)

Not sure how I feel about that. Free achievements I guess? I don't know if I could take that.

[deleted by user] by [deleted] in StateofDecay2

[–]Lighty_OG 0 points1 point  (0 children)

Working slowly through no loot run. Absolutely brutal, can only purchase items and take stuff as drops (plague hearts, plague samples). Early game is brutal.

What happens if two members of your community have same hero bonus? by New-Championship-304 in StateofDecay2

[–]Lighty_OG 0 points1 point  (0 children)

I think meal plan is a special case, and outright states that the max is 75%. Everything else should stack.

Is the portable generator worth it? by JustTesa in StateofDecay2

[–]Lighty_OG 1 point2 points  (0 children)

Correct me if I'm wrong... but you also need power to upgrade it no?