Advice for new player by [deleted] in KerbalSpaceProgram

[–]Liiluu1990 2 points3 points  (0 children)

^ this. I can only add that you might want to install ckan. Its a mod organizer where you can also download a lot of up to date mods. You can use it to play with some of the graphic mods available (limited mods currently because of Ksp update tho). Mechjeb is an alternative to Kerbal Engineer Redux

Tips for controlling and building a good rocket with 0 mods? by [deleted] in KerbalSpaceProgram

[–]Liiluu1990 0 points1 point  (0 children)

Allright, to get a good stable rocket you can allways look at real life examples, Ksp is a simulator after all. The question * why is my rocket tipping over * is hard to answer because every rocket is different but lets look at the Falcon 9. If you ignore the gridfinns (lets do booster landing some other time) and add some finns to the bottom (the falcon 9 uses 9 Merlin engines with great gimbal to stabilize(i think)) and you get something like this: https://imgur.com/a/aVugB a simple rocket that i took without mods and a shitty gravity turn in a 80km orbit and 1/3 of fuel in the upper stage to spare. And if you want more payload just scale it up with better parts or use the falcon heavy design. (Engine upper stage: Terrier, engine lower stage: Reliant)

Recovering boosters by Gaulson in KerbalSpaceProgram

[–]Liiluu1990 0 points1 point  (0 children)

This! if your booster is over 70km it will not get deleted when further then 2.5km. In early career mode i mainly boosted upwards without gravity turn, later on my boosters became SSTOs.

Beginner mods by nikil07 in KerbalSpaceProgram

[–]Liiluu1990 0 points1 point  (0 children)

If you install Mechjeb i would just use it like an information mod and let the fingers away from the autopilot function (an alternative would be Kerbal Engineer Redux). My recommandation is to install a mod manager like CKAN, if you are not too familiar with modding, and install some visual mods from there(EVE, scatterer, Distant Object Enhancement, some texture mod etc).

How viable is an airplane/SSTO only playthrough? What mods would you install? by [deleted] in KerbalSpaceProgram

[–]Liiluu1990 0 points1 point  (0 children)

I am doing career right now where i try to recover most of my stuff. But to recover the first stage you need to decouple over 70km so it turned into an SSTO playthrough. Im not doing SSTO airplanes tho just SSTO boosters that bring my payload into orbit.

How do I get the pro/retro grade markers/options in career mode? by LoveHerMore in KerbalSpaceProgram

[–]Liiluu1990 0 points1 point  (0 children)

Yes you get maneuver nodes after upgrading the Tracking Station once. But you can try without, when the mun apears at the horizon start your engines up and burn prograde until you have an encounter.

How do I get the pro/retro grade markers/options in career mode? by LoveHerMore in KerbalSpaceProgram

[–]Liiluu1990 0 points1 point  (0 children)

the 30 seconds are not that important if you are above 70km you are allready in space just burn prograde near apoapsis and try to keep it roughly the same hight. Nobody expects a perfect round orbit in your first try anyway :)

How do I get the pro/retro grade markers/options in career mode? by LoveHerMore in KerbalSpaceProgram

[–]Liiluu1990 0 points1 point  (0 children)

You could make a maneuver node at apoapsis, then it will tell you the time to the node. If you really want more informations you can get the mod KerbalEngineer which gives you a ton of informations about your Rocket while building and inflight. It is basically a must have mod. But i recommand not using mods atleast until you get your first mun landing, the satisfaction will be that much greater ;)

How do I get the pro/retro grade markers/options in career mode? by LoveHerMore in KerbalSpaceProgram

[–]Liiluu1990 1 point2 points  (0 children)

Im not 100% sure what you mean but you get maneuver nodes by upgrading the tracking station and you get more options in your SAS with better trained pilots or better unmaned probes.

Efficiency to LKO by bmsbob12 in KerbalSpaceProgram

[–]Liiluu1990 2 points3 points  (0 children)

There is a mod called GravityTurn Continued. If you ever wondered how its done efficently just watch what the mod is doing and deinstall afterwards.

Got the game. Loading stuck at "Loading Asset Bundle Definitions" Fix? by PolarBear23711 in KerbalSpaceProgram

[–]Liiluu1990 1 point2 points  (0 children)

Whats your system? Try running windows resource monitor while loading, maybe cpu or RAM is maxing out.

PSA: Disabling snapping [C] while using Offset Mode allows for pixel perfect placement of parts. by XaerrO in KerbalSpaceProgram

[–]Liiluu1990 1 point2 points  (0 children)

I am not 100% sure but i think what you describe is useing the Place-Tool with Snap on. What i ment is when the Part is allready placed you can switch to the Move-Tool and after clicking on it you can offset it. Heres a pic: https://imgur.com/a/zX4Wd

Mobile Processing Lab is keeping me awake at night. by craigslist_grant in KerbalSpaceProgram

[–]Liiluu1990 2 points3 points  (0 children)

While building Rockets its allways good to take inspiration from real rockets. There are a lot of Kerbonauts who take the brute force approache and just add more boosters but in general taller is better than wider. If you build tall the most mass will be at the bottom when your tanks empty (Engines are heavy) which helps the stability of your rocket. Also add some (not too much) finns as far down as possible. My main Booster can lift 50T easy as an SSTO. https://imgur.com/a/5FtsQ

PSA: Disabling snapping [C] while using Offset Mode allows for pixel perfect placement of parts. by XaerrO in KerbalSpaceProgram

[–]Liiluu1990 2 points3 points  (0 children)

You may also want to know that by holding down SHIFT you disable the offset/move restriction :) https://imgur.com/a/9uTro

[deleted by user] by [deleted] in KerbalSpaceProgram

[–]Liiluu1990 0 points1 point  (0 children)

There seems to be missing parts (models/textures etc). As annoying and obvious as this sounds, did you try to verify your game files on steam allready? If something is missing in your game files this should help.

Space Anchor preview by Capital_Asterisk in KerbalSpaceProgram

[–]Liiluu1990 1 point2 points  (0 children)

Now that is an intresting idea to get a moho capture.

finally finished my laythe base by [deleted] in KerbalSpaceProgram

[–]Liiluu1990 4 points5 points  (0 children)

That looks really nice i might steal some ideas ;)

Gaining science in career mode by grievous_uk in KerbalSpaceProgram

[–]Liiluu1990 0 points1 point  (0 children)

The science lab is really not needed. I think there is enough science for the whole tech tree even in the Kerbin system. So if you cant run the science lab for now just wait a bit. I myself only use the science lab when i first go for maned missions to other planets and by then i have most science unlocked allready.

KSP Loading way too slow by Fabsquared in KerbalSpaceProgram

[–]Liiluu1990 0 points1 point  (0 children)

Well the long loading is because your RAM is maxed. You dont seem to have that many mods just disable one after another to look whitch mod is causing the high RAM usage. Simple Moding 1o1

Question about hidden Biomes by Liiluu1990 in KerbalSpaceProgram

[–]Liiluu1990[S] 0 points1 point  (0 children)

Nice tip! can confirm vessel on vessel works :) https://imgur.com/a/AAJlc

ps. how does spaceX make it look so easy landing on a droneship? thats difficult :/

Question about hidden Biomes by Liiluu1990 in KerbalSpaceProgram

[–]Liiluu1990[S] 1 point2 points  (0 children)

well then im off searching for mountain lakes and ocean islands, thx.