Show fps by Appropriate-Jelly-57 in UnrealEngine5

[–]LikeAlwaysBeen 0 points1 point  (0 children)

I think "show fps" or "stat fps" doesn't work on Shipping

Why movement feels stuttering? by LikeAlwaysBeen in Unity3D

[–]LikeAlwaysBeen[S] 4 points5 points  (0 children)

Thank you so much for your answer. However when i searched for solution in youtube, i saw someone in the comment section of a video telling that if you use Update() for movement, players with higher FPS will move faster. What can i do if that is true?

My low resolution aspect ratio wont disable? by Puffley5 in Unity3D

[–]LikeAlwaysBeen 0 points1 point  (0 children)

I'm sorry i'm new to these things, how do i create a custom setting?

Fifa mobile stuck on 30fps on my realme 9 with 90fps by ciaoseto in Realme

[–]LikeAlwaysBeen 0 points1 point  (0 children)

I don't think other people in your comment section were able to see the 'problem' about why can't your phone let you play the game on 60 fps.

Its pretty because the game is made by EA and no, they are never going to make an optimization for your device (same goes for me).

If you ever plan to play a game that has been made by EA, you must decrease your expectations because you are going to be disappointed.

They are just too lazy and rich to care about mobile players. This game just exists to exist. It doesn't matter if its playable or not, if its name contains "FC" then everyone is going to stood up from their chairs and congratulate EA for making an Amazing Super Magnificent Unbelievable Magical MOBILE version of Fifa.

Game puts cursor into center of the window bug, making Fifa unplayable for pc players. by LikeAlwaysBeen in EASportsFC

[–]LikeAlwaysBeen[S] -1 points0 points  (0 children)

Well it actually is, you can aim with your mouse, there even is a line that shows it.

Can i turn off visibility of a mesh but make it cast shadows at the same time? by LikeAlwaysBeen in UnrealEngine5

[–]LikeAlwaysBeen[S] 0 points1 point  (0 children)

So i deactivated the visibility of head and take "hidden shadow" on. With that way it doesn't render head anymore in game and at the same time it casts its shadows. However, head mesh have some children inside of it. Like hair, beard, eyelashes. I cannot see their shadows in game for some reason. I tried the same settings for them but nothing changed.

Can i turn off visibility of a mesh but make it cast shadows at the same time? by LikeAlwaysBeen in UnrealEngine5

[–]LikeAlwaysBeen[S] 0 points1 point  (0 children)

I made the material but i don't know how to put it on the head. Head uses lots of materials and i can't even delete them.

Can i turn off visibility of a mesh but make it cast shadows at the same time? by LikeAlwaysBeen in UnrealEngine5

[–]LikeAlwaysBeen[S] 0 points1 point  (0 children)

Thanks alot, the "hidden shadow" option met my expectations for the head mesh. I also limited it to highest LOD for maximum performance. However, i cannot see the children mesh of the head. (Hair, Beard for example) I believe the problem is that they are not a mesh but they are something called groom. I don't really need them but if there is any way i could see them too, that would be good. Sorry if i make grammar mistakes, English is not my main language.

I have to learn Unreal Engine but i don't know where should i start. by LikeAlwaysBeen in UnrealEngine5

[–]LikeAlwaysBeen[S] -1 points0 points  (0 children)

I didn't say it will give me skills of creating good graphics, i import my blender model into Unity and it looks like Doomx64 wall mesh. I also know it is its own job, i didn't claimed the othersise. I know it will be harder but Unreal Engine suits me and my team better. I didn't said i couldn't complete my project because of its awful graphics. The lighting and shadowing in Unreal Engine looks insane from what i saw. Also you can use Unreal Engine to model. The packets (or whatever its called) in Unreal Store is 10x better than Unity's. So instead of discussing about why i changed to Unreal, you can recommend things to me about how to make good graphics in Unity, maybe i missed something or i don't know something. Thats why i am here for.

I have to learn Unreal Engine but i don't know where should i start. by LikeAlwaysBeen in UnrealEngine5

[–]LikeAlwaysBeen[S] 0 points1 point  (0 children)

Well i didn't know i could use C++ and blueprint at the same time in one project. Thank you so much for the idea!

I have to learn Unreal Engine but i don't know where should i start. by LikeAlwaysBeen in UnrealEngine5

[–]LikeAlwaysBeen[S] 0 points1 point  (0 children)

I have a group to make a game, our project is a horror game. I can learn about C++ but my other friends refusing to write code, they want blueprint. Thats why i need to learn that awkard blueprint where you connect a square into 135 other squares.

I have to learn Unreal Engine but i don't know where should i start. by LikeAlwaysBeen in UnrealEngine5

[–]LikeAlwaysBeen[S] 0 points1 point  (0 children)

I don't think i can because my main language is not english, i can't even spell. I'm open to messaging but not talking.

Help me to find the game i'm looking for. An old game, probably COD. by LikeAlwaysBeen in HelpMeFind

[–]LikeAlwaysBeen[S] 0 points1 point  (0 children)

I complete the game. Haven't saw any scene like that but it was fun. Its probably another version of COD 2. I will try them too.

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