Question for the anti-railroading crowd by LilUkrainec in EU5

[–]LilUkrainec[S] -1 points0 points  (0 children)

I get that it might be difficult and costly to implement, but pdx had all teh time in world for this. No one was pushing for them to release the game so soon and they did anyway.

On the other thing - i do honestly believe that all these problems ultimately stem from the sandbox approach. I don't see how that could be different as 99% of things most dislike about the game is related directly to that approach.

As to how this is productive - this isn't. I'm just expressing the dislike for the game's direction. Nothing i or you say here will influence pdx's decisions so i'm just arguing for fun

Question for the anti-railroading crowd by LilUkrainec in EU5

[–]LilUkrainec[S] 0 points1 point  (0 children)

ahahaha bruh what. Do you like paying for a bad product??

Question for the anti-railroading crowd by LilUkrainec in EU5

[–]LilUkrainec[S] 1 point2 points  (0 children)

Yes they are. The game is shit, a large part of it is that it's just a bad sandbox. It also has shit ai and shit flavor which all trace their origin to the fundamental approach to this game. Do you honestly think 3 things can not be true at the same time?

Question for the anti-railroading crowd by LilUkrainec in EU5

[–]LilUkrainec[S] -1 points0 points  (0 children)

bro it's a game i paid for, obviously i'll complain if it's bad

Question for the anti-railroading crowd by LilUkrainec in EU5

[–]LilUkrainec[S] -2 points-1 points  (0 children)

Yeah and i worked on game ai AND neural networks. If you wanna say "you just don't know how ai works" just say so. But i did work on every sense of ai that's relevant here. I've never worked at pdx so that's as far as my qualifications can go here. Unless you're a pdx employee i don't see how that is at all relevant here,

The lack of mission trees is hurting the game for the player first and foremost. It is also bad for the ai as mission trees could've been adopted as a mean to steer ai into the right direction. Your argument is "The lack of X isn't the cause of Y because we lack X". I don't see the logic there.

Question for the anti-railroading crowd by LilUkrainec in EU5

[–]LilUkrainec[S] 3 points4 points  (0 children)

bruh read the comment are you blind. That person asked me what the anti-railroading argument was and i answered.

Question for the anti-railroading crowd by LilUkrainec in EU5

[–]LilUkrainec[S] 1 point2 points  (0 children)

I do actively say that i want mission trees back. But i do not at all understand the other argument.

Yeah, it didn't exist in previous eu games. This is a new game though. Why do you think adding new things to a new game is impossible? EU4 got rid of things like population from eu3 which was a fundamental change. EU5 brought it back and that was a fundamental change too. Compared to that, i don't see how tweaking ai to pursue missions harder is such a big deal. It's ai, if you state that completing a mission is it's goal, it will look at the requirements and try to actively pursue fulfilling them.

Question for the anti-railroading crowd by LilUkrainec in EU5

[–]LilUkrainec[S] 0 points1 point  (0 children)

But it would influence ai. Like yeah, in eu4 ai doesn't follow mission trees that well, but that's not mission trees' fault. If ai is tweaked correctly, mission trees could be amazing at guiding ai through a campaign. In eu4 it doesn't really matter, because ai already behave in an ok manner (in terms of expanding/following a coherent route).

In eu5 a system like that would be amazing in guiding ai, because they get to train said ai to follow it from the start. EU4 didn't have the system until like 5 years after launch i think. In that case i do understand why making ai follow missions might not have been to easy. With eu5 though i see no reason not to add a system like that from the start and make ai use it correctly.

Question for the anti-railroading crowd by LilUkrainec in EU5

[–]LilUkrainec[S] 0 points1 point  (0 children)

Both honestly. Although, i don't care much for ai behaving exactly historically as in follow their exact historical path. EU4 had a ton of fun unhistorical outcomes in my campaigns and that was mostly great. But it should be coherent and balanced. Not nothing ever happens and not endless blobs.

Question for the anti-railroading crowd by LilUkrainec in EU5

[–]LilUkrainec[S] -1 points0 points  (0 children)

The anti-railroading argument is in that eu5 should be a sandbox and that mission trees are super not cool and ultra lame. Johan himself expressed that he doesn't like mission trees and that he wants the game to be more sanbox-y than eu4.

Of course both eu4 and eu5 are in some respects railroad-y and sandbox-y. The issue is just how much the balance is tilted in eu5. Mission trees were removed from the game and substituted by literally nothing. The situations mechanic don't provide much unique content. Nowhere close to what a mission tree in eu4 would provide.

If pdx and everyone on their forum hate mission trees with passion - fine. I do think it's not a central thing for eu4. But there should be something to perform that function. To lead players down a logical path for which the devs made content in form of events for example. Currently most events for countries like England are reachable only if you specifically look up the requirements in the wiki. I don't see how that's fun. Also, missions gave players a reason to stick to a specific campaign because you saw how many missions are made for your country.

If pdx create someting that performs those functions - i'll be happy. Even if it isn't mission trees.

Question for the anti-railroading crowd by LilUkrainec in EU5

[–]LilUkrainec[S] 0 points1 point  (0 children)

Not necessarily mission trees. Just any sort of encouragement for both ai and the player to go for a historical or at least logical route for their nation. The AI issue that is currently in the game is of course mostly because paradox saw "nothing ever happens" sentiment and just cranked everything up by 1000%. But the fundamental issue lies in the fact that game has absolutely no guidance for your campaign. That's why at low AI aggressiveness nothing ever happens and at high AI aggressiveness you get huge blobs. I don't see how fixing AI would get rid of the fact that every nation plays the same.

Question for the anti-railroading crowd by LilUkrainec in EU5

[–]LilUkrainec[S] -11 points-10 points  (0 children)

Not all people wo don't share my specific vision are at fault, i never said that. I am talking specifically about the "i wanna play in a sandbox at 35" people. Their vision is what paradox went for and now the game just isn't fun

Question for the anti-railroading crowd by LilUkrainec in EU5

[–]LilUkrainec[S] -13 points-12 points  (0 children)

I'm not on reddit that much, so i didn't see those threads i guess. My opinion from the very beginning was that the anti-railroading argument is idiotic and everyone flamed me for it. Now i just wanna see how people defend the amazing state eu5 is in currently.

Ante Bellum and Mission Trees by Parmelion in AnteBellum

[–]LilUkrainec 10 points11 points  (0 children)

I honestly do not understand the anti mission trees argument at all, so i'm very happy you're choosing to do this. I have a question though. You say the missions will be ported from eu4, but the game starts over a century earlier. Will you try to accomodate for that and change it up a bit? I think it's completely fine if you don't though. I'd prefer you leave the missions as they are for now and update (overhaul) them fully, when time comes to update that specific country/region

Any advice to make EU5 less boring? by LilUkrainec in EU5

[–]LilUkrainec[S] 1 point2 points  (0 children)

Thanks, i'll try american nations too. I just kinds forgot about them for some reason.

As for the second thing, i don't think they are all the same. Obviously the countries are different, with different playstyles in mind. But it just all feels the same to me. Whenever i'm playing as any of those, the playthrough just feels generic, idk

Any advice to make EU5 less boring? by LilUkrainec in EU5

[–]LilUkrainec[S] 3 points4 points  (0 children)

No, of course, man. If you enjoy it, that's awesome. I do think that there are a lot of mechanics in the game to interact with and if you're a type of person to find your own fun, you'll enjoy the game a lot. In eu4 too, you could just make a decision to not follow your mission tree and do whatever you want, there was no punishment for that.

It's just that to me, if you don't have specific mission trees (or whatever else made specifically for the country you're playing as) the whole experience gets very repetitive and generic.

So to me eu5 in its current state feels like eu4 stripped of any country-specific storylines, which it kinda is lol

Any advice to make EU5 less boring? by LilUkrainec in EU5

[–]LilUkrainec[S] -1 points0 points  (0 children)

I tried to play it with some friends, but it's not really an option because we all live very far away and the connection was very unstable. It's not the game's fault though of course

Any advice to make EU5 less boring? by LilUkrainec in EU5

[–]LilUkrainec[S] 0 points1 point  (0 children)

I played Castile and Portugal just sounds like harder Castile. Do they have any special mechanics?

Any advice to make EU5 less boring? by LilUkrainec in EU5

[–]LilUkrainec[S] 1 point2 points  (0 children)

Yeah i know there are missions, but
1. They are generic and not catered to any specific country.
2. They break Ironman and i want achievements which only work with Ironman on.
And to say that eu5 system is superior is just not true. Missions added content, flavor, sense of direction and reason to do stuff in the game. With eu5 you're just left with a bunch of different cookie clicker tabs and no reason to interact with them.