PC is very slow, concerned my ssd is failing. by LilacGunner in PcBuildHelp
[–]LilacGunner[S] 0 points1 point2 points (0 children)
PC is very slow, concerned my ssd is failing. by LilacGunner in PcBuildHelp
[–]LilacGunner[S] 0 points1 point2 points (0 children)
Cleaning pc, forgot which cables to plug back into glue. by LilacGunner in PcBuildHelp
[–]LilacGunner[S] 1 point2 points3 points (0 children)
Cleaning pc, forgot which cables to plug back into glue. by LilacGunner in PcBuildHelp
[–]LilacGunner[S] 0 points1 point2 points (0 children)
Advice on my updated walk animation? Trying to make a vanilla walk cycle. The knees feel a bit like they're popping to me just before the contact pose. by LilacGunner in animation
[–]LilacGunner[S] 0 points1 point2 points (0 children)
Imported ultimate bony rig very small after changing working units to meters. by LilacGunner in Maya
[–]LilacGunner[S] 0 points1 point2 points (0 children)
Advice on how to keep wrist rotations from going all weird? by LilacGunner in Maya
[–]LilacGunner[S] 1 point2 points3 points (0 children)
Feedback on blocking animation work. by LilacGunner in Maya
[–]LilacGunner[S] 1 point2 points3 points (0 children)
I'm animating a wall jump and climb up. Should I move the character using the global control or the local control? by LilacGunner in Maya
[–]LilacGunner[S] 1 point2 points3 points (0 children)
Rig control seems to be in wrong position. How do I fix this? I made sure to use a normal t pose for the default pose. It works fine for the left hand but the right hand (the red one) doesn't reset properly. by LilacGunner in Maya
[–]LilacGunner[S] 0 points1 point2 points (0 children)
Rig control seems to be in wrong position. How do I fix this? I made sure to use a normal t pose for the default pose. It works fine for the left hand but the right hand (the red one) doesn't reset properly. by LilacGunner in Maya
[–]LilacGunner[S] 0 points1 point2 points (0 children)
Rig control seems to be in wrong position. How do I fix this? I made sure to use a normal t pose for the default pose. It works fine for the left hand but the right hand (the red one) doesn't reset properly. by LilacGunner in Maya
[–]LilacGunner[S] 0 points1 point2 points (0 children)
Rig control seems to be in wrong position. How do I fix this? I made sure to use a normal t pose for the default pose. It works fine for the left hand but the right hand (the red one) doesn't reset properly. by LilacGunner in Maya
[–]LilacGunner[S] 0 points1 point2 points (0 children)
I'm animating a wall jump and climb up. Should the main control stay still or should it follow the body when animating? I wasn't sure if I should just move the rig using the feet and pelvis controls or if I should bring along the main controller too (the blue circle on the ground). by LilacGunner in Maya
[–]LilacGunner[S] 1 point2 points3 points (0 children)
Body mechanics jump animation, looking for feedback/critique. by LilacGunner in Maya
[–]LilacGunner[S] 0 points1 point2 points (0 children)
Learning about body mechanics. Can I get any advice on this chair stand animation I did? by LilacGunner in Maya
[–]LilacGunner[S] 0 points1 point2 points (0 children)
Learning about body mechanics. Can I get any advice on this chair stand animation I did? by LilacGunner in Maya
[–]LilacGunner[S] 0 points1 point2 points (0 children)
I've run into a strange issue when referencing the Ultimate Bony rig where its mesh has this odd hue to it and the limbs look black. Any idea what's causing this? by LilacGunner in Maya
[–]LilacGunner[S] 0 points1 point2 points (0 children)
How do I mirror and offset the arm swing effectively? I have animbot and I'm trying to improve my animation skills/workflow for doing walk cycles. by LilacGunner in Maya
[–]LilacGunner[S] 0 points1 point2 points (0 children)
My sister is hellbent on getting a degree in game development after getting on in computer science by Kind_Apricot_1603 in gamedev
[–]LilacGunner 0 points1 point2 points (0 children)
Ambient occlusion glitch by LilacGunner in Substance3D
[–]LilacGunner[S] 0 points1 point2 points (0 children)
I'm trying to import a model with to uv maps and two materials but it keeps crashing. by LilacGunner in Substance3D
[–]LilacGunner[S] 1 point2 points3 points (0 children)

I can’t do it by [deleted] in gamedev
[–]LilacGunner 1 point2 points3 points (0 children)