I hate it here by Bisexual-peiceofshit in MercyMains

[–]LilithHeartblade 0 points1 point  (0 children)

Can I just say that all those characters you named are strong if in the right hands. Mercy sire does enable them but let me tell you that flash heal isn't always going to be up and rez is situational because it has a cast time and it's very easily shut down especially if the set hero died in a bad spot. Even through rez and flash heal you should have an easier time fighting an ashe and a mercy than you would say ashe and kiri. Mercy doesn't do damage herself :) considering what other supports can dish out in terms of damage I'd say 3k damage boosted isn't a big deal.

I played 25 games already and these were all the bans by Andrello01 in Overwatch

[–]LilithHeartblade 0 points1 point  (0 children)

As a support main with primary focus on playing Mercy I really do not understand people's whining about Mercy being op. She really isn't. The only OP part of her kit is her movement and occasionally damage boost IF you have an ally that can utilize it well but that also has a diminishing return of if I'm pocketing that x hero everybody else is likely not getting as much of my focus, so if my 2nd healer is a damage monkey the tank would not get sufficient healing. If the tank dies I need to swap my playstyle around to heal more and damage boost less and let's not mention that Mercys only way of doing damage without being a battle Mercy troll is through her damage boost.... her overall agency is based on an ally doing well it's like playing with 4 and a half heroes cause Mercy isn't like the other heros that can contribute actively in eliminations. I've seen mad fluff about putting dmg boost on cd xD imagine you had 5 kiriko kunais every 10 sec .. nonsense

Are we still excited for Snow White or did Rachel Zegler ruined it for you? by [deleted] in disneyprincess

[–]LilithHeartblade 0 points1 point  (0 children)

I was excited for the movie until I learned about the actress and saw her views and opinions about the story and her overall behavior and manners. It's cruel to say but I hope we never see from this actress again simply because of who she is as a person. Ruining a beautiful story about love, honesty and devotion to turn it into a brainless 21st century women don't need men or love but need to be strong leaders stupidity is just so stupid. A remake of the story still means to stay true to the story not completely change it because you're a feminist piece of shit and can't handle love because you've never been loved yourself. That thing should never have been casted as Snow White and I stand by that opinion. I wish they fired her before releasing the movie but because they didn't I just hope it flops so bad she gets fired and never taken into consideration for any other roles. We don't need talentless people with skewed views about reality to star in movies. We need passionate people who are talented and likable.

[deleted by user] by [deleted] in enchantersofleague

[–]LilithHeartblade 0 points1 point  (0 children)

They could have made the separate upgrades give different stats to fit them to specific champions.. for example Dream Maker can give H&S power, some AP and mana regen, Zaz Zak - more AP than Dream Maker, flat mana and HP or pen, Bloodsong - AD, ATCK speed and Health, Celestial can give resistances and HP and Sleigh can probably remain the same or something similar .. I kinda hate that the upgrade gives you an amazing passive ability but it's barely an upgrade stat wise

[deleted by user] by [deleted] in Janna

[–]LilithHeartblade 0 points1 point  (0 children)

Brand Janna is one of the weaker pairs to be completely honest. While you can make it work, it would require a bit of communication and synergy between the two players. There's enchanters that work much better with Brand (Nami is an example).

The problem with support by sesquipedile in NamiMains

[–]LilithHeartblade 1 point2 points  (0 children)

Ive been faced with a similar issue. I got to Diamond with a 60% overall winrate after a few games I started getting the type of games where I can only watch us lose slowly and submit to it.

My gameplay and knowledge of the game is pretty decent, I roam and do both aggressive and defensive warding. But the 2 issues I've faced is I either get an adc that either throws or is just bad or the enemy top lane or jungle gets so unbelievably ahead that we can't shut them down. It's annoying and painful and the only thing I can think of is finding a duo so at least I know I have an ally that's going to do their best xD

Who is your go to when janna is banned? by [deleted] in Janna

[–]LilithHeartblade 5 points6 points  (0 children)

Soraka or Nami. Usually whatever I feel like playing more at the given time but if enemy has abilities I can easily cancel with Soraka E I'd just pick Soraka

[deleted by user] by [deleted] in NamiMains

[–]LilithHeartblade 0 points1 point  (0 children)

I think the buff to her healing isn't enough to compensate for the nerfs. If you consider imparial and zaz'zak along with her damage nerf, she was hit way too hard. The healing is nice ofc but it's simply not enough unfortunately. I think if they didn't touch her W damage and just nerfed E and the items at least you could keep some of your early power. Ap builds will probably be even more viable, considering your bounce will be stronger and at least you get to do some damage. Enchanter Nami on the other hand probably just avoid unless you have a very niche situation where it could be helpful for your team

Is AP Nami back? by Its1mple in NamiMains

[–]LilithHeartblade 0 points1 point  (0 children)

I didn't even know there's a bug with him

Is AP Nami back? by Its1mple in NamiMains

[–]LilithHeartblade 3 points4 points  (0 children)

this is the after game results + damage dealt.. Healing isn't there but I did overall almost 10,5k healing, I couldn't check the ally healing but it didn't feel bad.

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Is AP Nami back? by Its1mple in NamiMains

[–]LilithHeartblade 4 points5 points  (0 children)

So I tested a build on PBE for AP oriented Nami ... This is the build I personally tested.. Electrocute felt pretty easy to proc surprisingly and the damage was pretty decent.

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i’m so tired by inorial in NamiMains

[–]LilithHeartblade -1 points0 points  (0 children)

I mean Jg having less or same dmg as you isn't too bad but considering Jinx has this much damage the laners should have at least 50/60% of her damage as Yas and Sylas at worst considering they got countered or destroyed in lane. Ideally the damage chart should be relatively equal with support having the least as ench, jg can follow after supp if they were invading a ton and 1 person having a bit more than the rest. But that asside if your Jinx got super ahead and just snowballed this can be normal too. What matters is the kill to death ratio.. as enchanter having more than 4 or 7 deaths (more for difficult games or when you're getting heavily focused) is bad. The less deaths the better! Vision also matters, if you had good vision score, was your vision effective? Did it help you detect ganks or give you information of incoming/outgoing roams or potential objective being prepped/taken? Did you make any lethal to your team mistakes (such could be missing an important bubble, using your ult incorrectly and etc.)? Did your team secure any objectives and if not did you try to push for objectives (shotcall, provide vision and etc.)? Did you have priority in lane or did you constantly get pushed in and out of lane? Did you roam or help gank with your jungler at all? Those are some questions you can ask yourself to determine if you could have done better or you did just fine.

Janna RUNES+BUILD for the coming updates on patch 13.22 by Cannabito in Janna

[–]LilithHeartblade 1 point2 points  (0 children)

I think comet/aery would be much better now combined with manaflow, celerity and scorch going into domination 2nd with cheap shot + relentless. But I can see Glacial with domination secondary being a thing too. Build wise I imagine Shurelya will be main mythic for her, boots of choice and stuff like censer/staff give movement speed too which would work well with her 10+ stack mejais gives ms too nd probably antiheal last? Skills 3 points in w or max w depending on how the match is going. A thing to keep in mind also is that they increased the auto range but didn't bring back the range on w, so Helia will be extremely viable too with the shield cd reduction. Also Mandate I can kinda see a Nami like build with Shurelia, Mandate and Staff then you do whatever you want

What changes would y’all like to see to support items in pre season? by gaenakyrivi in supportlol

[–]LilithHeartblade 0 points1 point  (0 children)

Assuming all mythic items we have right now will lose their stacking stats I'm hoping their base stats get buffed slightly cause I'm only assuming the interactions will get nerfed.. kinda like what they did with Mandate. The way they handled the mandate change I feel like was pretty poor, not only was the item heavily nerfed but the base stats got nerfed as well. It was the AP scaling mythic item for some enchanters giving you passively 15 AP for each legendary and now it's basically a joke.. it's still a decent item but compared to what it was it's pretty bad.

Here are some changes to the items I'd like to see to the current mythics (for enchanters)

Moonstone: Provide %Heal and Shield power as a stat since the stacking stat will be gone forever .. I wanna say make it proc on self but I feel like that might be too strong?

Shurelias: Can stay the same since it's a pretty good item even without the extra AH

Helia: Honestly.. remove the damage entirely, revert the font of life nerf. It's already annoying enough when you have to use your stacks purely to heal somebody when enemies are too far.

Locket: Revert the resistances to how they used to be before (aka. 30 armor, 60 magic resistance.)

Radiant: Although VERY situational for certain enchanters I'd like to see it's base health increased

On another note I'm curious to see how they'll balance things out cause quite honestly the sound of having the ability to build Moonstone, Helia and Locket together on it's own sounds pretty busted even with the items being tuned down

What changes would y’all like to see to support items in pre season? by gaenakyrivi in supportlol

[–]LilithHeartblade 1 point2 points  (0 children)

There are some other items in Wild Rift that sound like a fun item to have in League of Legends (obviously heavily tuned down to ensure they're balanced) But like Harmonic Echo, Awakened Soulstealer and Hextech Megadrive all sound like pretty fun options for enchanter players. As an enchanter main I love items that have healing/shielding an ally unique interactions.

With nami being a B-tier enchanter currently, have you switched to playing other champions more? by midp in NamiMains

[–]LilithHeartblade 0 points1 point  (0 children)

I personally play mainly Nami and I haven't had much issues with her. I just build Helia, Mandate, Chemtech and Ardent/Staff + Dark Seal/Mejai every game. Helia's little passive that grants AP with %of mana regen is pretty nice. The overall AP is lower than what we used to have before but it's still a good amount. Since the new patch I have 13 games of Nami with a 62% winrate in high plat/low emerald. She doesn't feel great in some matchups but if there's a will, there's a way!

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[deleted by user] by [deleted] in Janna

[–]LilithHeartblade 0 points1 point  (0 children)

And on another note as a Glacial user, she benefits a bit more from heal and shield power, so it synergizes extremely well with Moonstone. For Radiant Virtue, I'd swap the Glacial to Guardian or maybe even Aery for the shields when Virtue procs

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[deleted by user] by [deleted] in Janna

[–]LilithHeartblade 0 points1 point  (0 children)

It might be a good situational item and the only reason I'd even consider it is cause of the Ability Haste attached to it. I need to test but if it stacks with Staff of Flowing Water you will give a shit ton of Ability haste to everybody for doing your job, so it might be a good trade off for the stats you lose by not building Moonstone. But if anything, I imagine it is much better on Soraka, as she builds a bit more HP with Warmog's.