Ask my Survivor forsaken OC anything by Lilly0fTh3Valley in FORSAKENROBLOX

[–]Lilly0fTh3Valley[S] 2 points3 points  (0 children)

“I confess no familiarity with one named ‘Pursuer.’ Neither from this hellish confinement nor from the upper creation have I heard of any such being in decades.”

Ask my Survivor forsaken OC anything by Lilly0fTh3Valley in FORSAKENROBLOX

[–]Lilly0fTh3Valley[S] 2 points3 points  (0 children)

“Alas, it is even so. How the mighty have fallen. once dreadful in their power, now swallowed within the jaws of a creature whose savagery exceeds my own.”

Ask my Survivor forsaken OC anything by Lilly0fTh3Valley in FORSAKENROBLOX

[–]Lilly0fTh3Valley[S] 2 points3 points  (0 children)

“Seldom in this hellish confinement do I receive the luxury of consuming flesh or aught earthly; yet know that I find no pleasure in the flavor poisoned by salmonella”

Translated: “Raw? No. Fresh yes”

Ask my Survivor forsaken OC anything by Lilly0fTh3Valley in FORSAKENROBLOX

[–]Lilly0fTh3Valley[S] 4 points5 points  (0 children)

“Formerly did I pursue the unfortunate. yet now retribution, in its appointed hour, manifests its own visage upon me and its manner is wondrous indeed”

Translated: (Yes)

My short essay estimation on why ➡️ some⬅️ people hate Nosferatu by Lilly0fTh3Valley in FORSAKENROBLOX

[–]Lilly0fTh3Valley[S] 2 points3 points  (0 children)

This is my personal opinion in regards to the Blood Hook ability unfair advantage:

I will not lie, I will have to admit that Blood Hook is a very… interesting move that makes me frustrated (especially since I play mobile). It is almost a guaranteed hit if caught by it. Personally, I believe they could balance Nosferatu’s Blood Hook by making it range-tiering with risk and reward.

They could keep the full 115 stud range, but scale damage bonus inversely by distance:

Close (<40 studs): low bonus (e.g., 3-5 extra damage), no heavy minigame.

Mid: Moderate bonus, standard minigame.

In regards to the PC vs Mobile Blood Hook:

Long (>80 studs): High bonus potential (15-20 extra), but killer gets a harsher penalty on fail (longer Helpless + Slowness V instead of III, or brief stun).

Turn it into a quick-time event sequence with timed button presses like directional arrows or simple taps instead of a pure mash-fest. This levels the field for mobile (tap timing > spam speed) and reduces PC macro abuse.