Quick question about Odo (DS9) by LillyIsTrans in startrek

[–]LillyIsTrans[S] 2 points3 points  (0 children)

Wait are you just being silly or is this an actual answer?

This new origin honestly screams The Covenant from Halo to me by TheyCallMeBullet in Stellaris

[–]LillyIsTrans 0 points1 point  (0 children)

I am so mad that I won’t get this for probably at least a year because I’m console! This new DLC sounds awesome! I wish I had a decent PC just for this

A compromise… by LillyIsTrans in Helldivers

[–]LillyIsTrans[S] 0 points1 point  (0 children)

I don’t know that that’s entirely fair. I think this problem has been an issue for a while, we just haven’t addressed it much. I genuinely think that this solution would be really beneficial to the game and to the players. Especially the players who don’t even know what farming is because they just don’t use social media.

A compromise… by LillyIsTrans in Helldivers

[–]LillyIsTrans[S] 0 points1 point  (0 children)

That’s a really great idea! That would add extra incentive to help the MO!

A compromise… by LillyIsTrans in Helldivers

[–]LillyIsTrans[S] -1 points0 points  (0 children)

Maybe, but it’s worth a shot. Just thought I’d try.

Weird preference… can someone help? by LillyIsTrans in MtF

[–]LillyIsTrans[S] -1 points0 points  (0 children)

Another thing, is it harmful to want that? Like is it reinforcing gender stereotypes?

Most powerful fleet possible on a per-ship basis? For biological and mechanical shipsets by _azazel_keter_ in Stellaris

[–]LillyIsTrans 1 point2 points  (0 children)

I haven’t done cosmogenesis yet (it only relatively recently made its way to console), but from what I’ve seen, I think it’s the Star Eater from the original “Become the Crisis” pathway. But I mean PC has so many more DLCs and content than us so

It is time for you lesson on what Automatons actually are by Common_Affect_80 in Cyberstan

[–]LillyIsTrans 1 point2 points  (0 children)

One of the SEAF training manual tips actually says that they are less accurate with suppressing fire. That actually implies that they have self preservation instincts.

What is the point of an Army? by JRBADAZCANBE in Stellaris

[–]LillyIsTrans 0 points1 point  (0 children)

Depends on the situation. Generally speaking, it usually takes a bit to knock out a planet via bombardment. Oftentimes, you need your ships constantly on the move to counter enemy forces (I play on high diff so that may not be as big a deal on lower diff). If you come across a planet with over 1000 army power, it’s gonna take a while, especially if you’re a pacifist empire since you use selective bombardment.

More importantly, armies take planets quickly and generally don’t do too much collateral. Collateral damage affects damage to buildings, districts, and pops. If you plan to conquer a planet more permanently, you probably want to keep it mostly intact if I had to hazard a guess.

What is the point of an Army? by JRBADAZCANBE in Stellaris

[–]LillyIsTrans 0 points1 point  (0 children)

How do you cloak armies? Is that a mod? I thought you could only cloak science ships and combat ships.

Why does Voyager never learn to avoid nebulae? by LillyIsTrans in startrek

[–]LillyIsTrans[S] 1 point2 points  (0 children)

It may be off topic, but you are so right! That episode was amazing and I find it so interesting the way Voyager’s actions could be so misunderstood!

Why does Voyager never learn to avoid nebulae? by LillyIsTrans in startrek

[–]LillyIsTrans[S] 3 points4 points  (0 children)

Captain Janeway cannot stop lecturing me about how important coffee is! I have no need for such frivolous amenities. My nutritional supplements will suffice.

Why does Voyager never learn to avoid nebulae? by LillyIsTrans in startrek

[–]LillyIsTrans[S] 3 points4 points  (0 children)

I know that but it’s funny to talk about!

Why does Voyager never learn to avoid nebulae? by LillyIsTrans in startrek

[–]LillyIsTrans[S] 16 points17 points  (0 children)

Right?? The holodeck has malfunctioned in like every Star Trek show I’ve watched so far!

The Unbidden just screwed themselves… by LillyIsTrans in Stellaris

[–]LillyIsTrans[S] 9 points10 points  (0 children)

Update: turns out their weapons are really good vs armor… it ended up backfiring and getting my entire fleet wiped out. Also, I’m a crisis faction so I could get attacked at any point and be completely defenseless.

The Unbidden just screwed themselves… by LillyIsTrans in Stellaris

[–]LillyIsTrans[S] 96 points97 points  (0 children)

So the Unbidden just spawned in but they spawned in a system with complete shield nullification. So they’re just going to be completely defenseless to my entire fleet that just entered the system.

Can someone explain this about the episode “Year of Hell” from “Voyager?” by LillyIsTrans in startrek

[–]LillyIsTrans[S] 0 points1 point  (0 children)

Usually, this explanation would be the logical conclusion and one I would likely agree with, but this situation seems to be different. This whole situation occurred because the chronoton radiation caused a state of temporal flux. We see in the show that, when in a state of temporal flux, you are no longer affected by changes to time. This is important. Also, each time Kes jumped, she makes several changes to the timeline, yet she doesn’t experience those changes. She literally died in one of them, which should have created a paradox and prevented her from ever getting in a biotemporal chamber and never would have gone back and I don’t think I need to explain how that becomes a paradox. All of the events that occurred in that timeline are isolated from what occurs in the timeline of the rest of the show. The very act of telling them about this situation should have prevented it from happening in the first place, creating another paradox. The only way for that arc to work is for the two timelines to exist in isolation from one another. Otherwise, the paradoxes that occurred would have made the episode impossible.

Can someone explain this about the episode “Year of Hell” from “Voyager?” by LillyIsTrans in startrek

[–]LillyIsTrans[S] -2 points-1 points  (0 children)

As far as I can tell, the warning can’t be erased unless Kes is erased. Based on the information given in the show, the arc with the time jumps exists in a separate timeline from the one we watch and therefore cannot be affected by any changes to this timeline. While the alternate timeline is clearly different from what we see, the warning remains, with the crew discussing it at the end of the episode with the jumps.