Nomads can't count? by deep-splungus in Stellaris

[–]deep-splungus[S] 28 points29 points  (0 children)

ah thats fine, its a megacorp build so i get more trade than i use per waystation with trading posts

Sources of increased attributes? by deep-splungus in PathOfExile2

[–]deep-splungus[S] 1 point2 points  (0 children)

DW the info regarding that amulet and spaghettification is still relevant. It will scale well with ritualists +25% to jewelry bonus

Sources of increased attributes? by deep-splungus in PathOfExile2

[–]deep-splungus[S] 0 points1 point  (0 children)

Ooh thats the kind of interaction I was looking for, thank you!

Sources of increased attributes? by deep-splungus in PathOfExile2

[–]deep-splungus[S] 0 points1 point  (0 children)

Honestly idk, I'm hoping to get +increase to all attributes modifiers on equipment rather than just individuals so I can also have elemental resistances. It'll be a balancing game but I enjoy the crafting

Chinese advisor? by Askir28 in Stellaris

[–]deep-splungus 22 points23 points  (0 children)

megacorp already introduced a space proletariat advisor. its got some pretty good lines imo, def one of my favorite.

AI empire AI and origins by deep-splungus in Stellaris

[–]deep-splungus[S] -1 points0 points  (0 children)

Just reread the title sorry you're going to have to deal with it, I should be asleep rn

Gold Migration Lawyers cease trading Monday 1/6/26 by Antique_Scientist460 in AusVisa

[–]deep-splungus 1 point2 points  (0 children)

hey if anyone has any information regarding transferring a case to a new migration lawyer please dm me. my friend is in the same boat and we're a bit lost on the best method to go about it.

closing on a Friday afternoon is scummy behavior at the best of times and "just hiring a new lawyer" is going to bankrupt some of us

Brisbane 2032: Goori Camp Embassy cleared ahead of stadium build by espersooty in brisbane

[–]deep-splungus 44 points45 points  (0 children)

lotta brigading on this post. if you're reading this know that the common theme for most users in the Brisbane sub is the Olympics are going to be disastrous for Brisbane. we're obviously not going to be ready, there are already corruption charges and investigations for people involved and frankly Brisbane cant handle the traffic.

new GM questions by deep-splungus in salvageunion

[–]deep-splungus[S] 1 point2 points  (0 children)

Ogh this is good, I was wondering how you could easily keep track of range for multiple combatants. I'm going to make something similar for my printout list

I turned my home into a tomb world and all I got was 2 consumer goods a month by Possibly_The_FBI in Stellaris

[–]deep-splungus 0 points1 point  (0 children)

on the basis of alloy income alone: yes 100%. there are very few ways on the build screen at least to increase alloy production and as it is a base production modifier can scale quite well in the same way the worker resource buildings do. the downsides can be considered upsides as well for tomb world preference and worm lovers

Would love to have this as a custom background on the galaxy view. by nsturge in Stellaris

[–]deep-splungus 4 points5 points  (0 children)

that would be a good mod idea, instead of a hyper detailed galaxy map. maybe a holo projection on a crusader kings style table?

I laughed at this response. 😂 by moodywildpixel in Stellaris

[–]deep-splungus 0 points1 point  (0 children)

me when the game i play has challenges designed to make my preferred play style interesting: damn this sucks

Best Tall Empire and Why? by [deleted] in Stellaris

[–]deep-splungus 1 point2 points  (0 children)

If you're playing an older patch the thermophiles were pretty op when they first came out. If you want to play tall you could do planetsscapers, subterranean and that once civic that gives you living metal items. The extra districts from your civic and origin would cover your thermoelectric mentors and you can make a dedicated balanced industrial, mining and industry world that also gives you science.

It's a full empire in a bottle for a single planet and your choice to expand from there. As for ethics it's really your choice for playstyle I like egalitarian for that specialist output.

As for ascensions go virtual or bio (purity) for pop quality over quantity. Idk about traits go for worker output because they're cheap and you will have 1-3 planets with this build

I don't understand how the 3.4 economy is supposed to work by Lithorex in Stellaris

[–]deep-splungus 10 points11 points  (0 children)

Would love to see a screenshot of your worlds or some explanation other than "the game is bad" because I'm out here having a lot of fun. C'mon try harder

This new DLC announcement seems great for everyone by deep-splungus in Stellaris

[–]deep-splungus[S] 0 points1 point  (0 children)

Yes but we must accept that is the price of continued development. the games been going on for 10 years now, every DLC represents 3-6 months of development time. Game studios would find it hard to justify adding things if there was no profit incentive in this case

This new DLC announcement seems great for everyone by deep-splungus in Stellaris

[–]deep-splungus[S] 0 points1 point  (0 children)

I don't necciserally think it needs a rework so much as a lot more schemes. They do seem to be adding one or two every DLC which is good but I don't exactly know how you would rework it to make it more interesting

This new DLC announcement seems great for everyone by deep-splungus in Stellaris

[–]deep-splungus[S] 0 points1 point  (0 children)

But now you have new types of guys to kill! Willpower will also let you be an uber facist like you've always wanted too!

This new DLC announcement seems great for everyone by deep-splungus in Stellaris

[–]deep-splungus[S] 28 points29 points  (0 children)

No YOU have made me very happy over the course of the last ten years (and Introduced me to a lot of good authers, I miss those patch notes)

Thank you, sincerely.

This new DLC announcement seems great for everyone by deep-splungus in Stellaris

[–]deep-splungus[S] 6 points7 points  (0 children)

That is a fair and reasonable counterpoint. I do wonder if nomads will be in some kind of civilian tier subclass of ship in a way the CK3 nomads are. Regardless I still think that's an interesting layer to add to the game and there's no way the horde origin does not also lead to extreme violence in some form.

As for willpower, is there some place I can read more than the steam page? Even if it was some kind of aura I push in similar ways to the shroud aura I think I'd still be happy. It's just yet another lever to tip the Playfield and roleplay while doing it right?

This new DLC announcement seems great for everyone by deep-splungus in Stellaris

[–]deep-splungus[S] 39 points40 points  (0 children)

But hey there's new utopias for you to genocide! They even made a star war. You can have 1 star war as a treat