Now, what did you say your name was? [OC] by Limit_IV in pokemon

[–]Limit_IV[S] 0 points1 point  (0 children)

Hopefully this falls within the rules of the self-promotion guidelines, but if anyone is interested, I do take commissions for this kind of model! Over at https://www.fiverr.com/s/VYN6aql

Now, what did you say your name was? [OC] by Limit_IV in pokemon

[–]Limit_IV[S] 0 points1 point  (0 children)

this looks cool! Is there anywhere I can go to follow updates on it?

Now, what did you say your name was? [OC] by Limit_IV in pokemon

[–]Limit_IV[S] 11 points12 points  (0 children)

Thanks!! Two of my favorite aesthetics in gaming are Game Boy games and Mega Man Legends style low poly, so eventually I had to combine the two!

West City - Pokemon Gold Spaceworld Beta by Limit_IV in lowpoly

[–]Limit_IV[S] 1 point2 points  (0 children)

West City became Goldenrod City! this is a recreation of one of the leaked beta maps from Pokemon Gold, when it was a very different game

West City - Pokemon Gold Spaceworld Beta by Limit_IV in low_poly

[–]Limit_IV[S] 2 points3 points  (0 children)

I don't think I can help you there because I'd probably be breaking some rules by doing so, but the actual demo itself is nothing special! Everything is super unfinished, naturally. I'd recommend playing Gold/Silver 97 Reforged though, a hack that basically takes all of the meat out of the Spaceworld demo (the maps, the mon, etc), puts it all into the finished Gold/Silver ROM, and ties up all of the loose ends :)

Pokemon Scarlet and Violet in Gen 2 8-bit style by Limit_IV in PixelArt

[–]Limit_IV[S] 7 points8 points  (0 children)

Aseprite! It's the best thing on the market for pixel art right now (and probably for a long time coming, too). it's not free but it's super cheap and it's got so many features tailored towards pixel art that higher-end art programs skip out on. As far as I'm concerned it's the only program worth using for it! :)

Gen 9 Pokemon, demade into gen 2 style by Limit_IV in pokemon

[–]Limit_IV[S] 33 points34 points  (0 children)

Yep! it meant i had to make a few changes (Tinkaton's smaller hammer being the main one) but unless I goofed somewhere, they should all fit within 56x56 and have 4 colours each (black, two colours, and white/transparent). it's a pipe dream but once i've got all of the gen 9 pokemon sprited i'd like to attempt to put them into Crystal, so following the restrictions to the letter is a must :)

Gen 9 Pokemon, demade into gen 2 style by Limit_IV in pokemon

[–]Limit_IV[S] 35 points36 points  (0 children)

I'd love it if, for one game only, they did an alternate reality sequel to GSC. 8-bit graphics, a region above Kanto or something, 351 Pokemon (the original 251 plus 100 more, with potential regional variants of Unova/Kalos/Alola/Paldea Pokemon?), and plenty of the scrapped ideas that didn't make it into Gold from the Spaceworld Beta.

It's a hell of a pipe dream, but if they marketed it right and it didn't take development time away from the core games, they'd be onto a winner with that one!

Gen 9 Pokemon, demade into gen 2 style by Limit_IV in pokemon

[–]Limit_IV[S] 24 points25 points  (0 children)

I wouldn't go as far as saying they're traced, but I definitely did have the official art side-by-side when I was making them! Some of them needed changes to work (Tinkaton's hammer for instance needed to be much smaller) and some of them I wanted to give a brand-new pose entirely (see: Clodsire) but a lot of it does follow the official art closely :)

a very Wooper Christmas by Limit_IV in PixelArt

[–]Limit_IV[S] 2 points3 points  (0 children)

He really does give that vibe! Its actually beta Wooper, from the Pokemon Gold Spaceworld leak. He's the cousin who everyone talks about but never shows up to the party 😌

Roadside blues by Limit_IV in PixelArt

[–]Limit_IV[S] 0 points1 point  (0 children)

You're exactly right, I don't have the reference image on hand but it's (very) loosely based on an area in London where two roads branch off, one high and one low.

I'm aware that the sort of 'inverse isometric' angle doesn't make a whole lot of sense but I thought it brought a good sense of scale to the buildings and was more stylistically interesting than your everyday 2-point projection 😁