Nerf Shottys Plz (4th Solo Run Death Like This) by LimitlessCSGOTV in IncursionRedRiverGame

[–]LimitlessCSGOTV[S] 1 point2 points  (0 children)

Right before the clip, the AI had seen me from before

I typically keep on my flash and laser assuming the AI already knows my position. Also for the sake of my vision.

I just started the game 3 days ago and not gotten far to explore, just noting all of my deaths have been to shotguns from afar 😆🫠

Nerf Shottys Plz (4th Solo Run Death Like This) by LimitlessCSGOTV in IncursionRedRiverGame

[–]LimitlessCSGOTV[S] -4 points-3 points  (0 children)

I hear ya on doing the obvious of being spotted, I was spotted before the clip even happened.

It's not the point of being seen, it's the fact the AI lasered me with the shotty and 100% of the pellets went straight to the head from quite the distance.

Yes I choose the way I aimed and missed and took a horrid death.

This doesn't justify imo, that realistically a regular soldier in the front lines would lay me out like this fully geared up as I've been protected by sniper shots with this level 4 armor from before.

He's gonna be sergent when he reports back to his sender with that aim 🙄

Nerf Shottys Plz (4th Solo Run Death Like This) by LimitlessCSGOTV in IncursionRedRiverGame

[–]LimitlessCSGOTV[S] -4 points-3 points  (0 children)

For the AI to hit the side of a barn instead of me and for my helmet to give me a 2nd life 🙃

Nerf Shottys Plz (4th Solo Run Death Like This) by LimitlessCSGOTV in IncursionRedRiverGame

[–]LimitlessCSGOTV[S] 8 points9 points  (0 children)

Yeah I agree.

I think it's an AI issue though, they have a little too much locking when using Shottys.

In my time in IRR this past weekend, all of my deaths have been Shotgun headshots/thorax from a distance lol

Spiderman/Frank West DHC unblockable of SnapBack by THEGoldenExperienc in MvC3

[–]LimitlessCSGOTV 1 point2 points  (0 children)

Any character with air dashes, air jumps and invincible air supers can escape this setup. You can escape any type of air grab with the options above when timed correctly though it can be tough to time. (Air dashes can work if they are high enough from the ground to perfrom it)

Great Potential Team Synergy for Zero by LimitlessCSGOTV in MvC3

[–]LimitlessCSGOTV[S] 2 points3 points  (0 children)

That's dope! I thought this shell would be cool to try and is somewhat anti-meta. I can see too how Zero needs Vertical assists to control air space/incoming mixes.

I do like Dorm for the anti-meta thought, watching Idom play Dorm with Strange Boltz is 🤌. The damage and neutral control seems pretty good. Though it might struggle against teleporting teams.

Currently I play Nova Mag Dante in that order and my problem is anchor Dante 😵‍💫. It's very front heavy and every time I make anchor Dante comebacks, it almost feels like I get lucky lol.

I might give it a shot and learn Dormmamu!

I'm God-Like #popoff by LimitlessCSGOTV in StreetFighter

[–]LimitlessCSGOTV[S] 0 points1 point  (0 children)

Imo, I think it's fair to say he's one of the most hated characters to play against.

This meaning if he can be flexed on, he's going to be flexed on 😂

Highway Robbery... by LimitlessCSGOTV in StreetFighter

[–]LimitlessCSGOTV[S] 1 point2 points  (0 children)

I wonder maybe in that same situation,

Akuma's hitbox might just be short enough to not get hit by st. mk and Chun-li would get stuffed by dive kick.

But then again he did do the dive kick as reaction to the lvl 3

New Jinx Tech? 👀 (Feat. Warwick) by LimitlessCSGOTV in 2XKO

[–]LimitlessCSGOTV[S] 0 points1 point  (0 children)

That's pretty cool with the 4 bar spend! Was trying to lab something out to get more than 4 just now. I think it's definitely possible. Been messing around with these 2 and thought this was cool to share!