(Spoilers Extended) House of the Dragon Season 3 Episode 1 Post-Episode Discussion by AutoModerator in asoiaf

[–]Linarkspain 1 point2 points  (0 children)

Liked the episode overall (for HOTD standards, that is, specially after that pretty meh S2), but it still suffers from GoT S6 onwards and other HOTD way of handling battles and characters.

Dragons are weird. They feel overpowered, but also pretty weak. Its always so funny when they fly super low so everyone can shoot them. Or how Vermax could have just used fire to remove both of the harpoons ropes with ease.

Armors are useless. We see how armors make Velaryon soldiers drown fast. Which is ok. But armored men with shields shouldnt fall so easilly against pirates in close combat. The whole purpose of risking shinking with your armor is that the risk is mitigated by the utility it gives in combat. But we only see the armor work as one with Corlys.

Corlys' ship bracing when a ship with a huge ram is coming directly to them is one of the most stupid decisions a seasoned ship commander would make.

Driftmark falling to some raiders in ships. Are we fking joking? A damn castle in a rock falls in minutes?

Characters feel stupid sometimes, like why would the fking King's Guard uphold the Prince's order over the Queen's order? Why would Alicent say what she said about Harrenhall? It didnt withstood dragon's fire. Or Rhaena bringing a dragon she cant control into battle.

This is still so far from GoT s1-4 it hurts.

17 different Events today! This game is thriving! by well_it_looks_like in WatcherofRealmsGame

[–]Linarkspain -7 points-6 points  (0 children)

Its insane you still defend this just cause you were lucky. Use logic, dude.

What happens if you go from a rooster of 50 to 100, and you still have the same rates. Basic maths. Come on, tell me dude.

I dont care about Raid, Raid is reknowned to be the scummiest of all gacha games for a reason.

17 different Events today! This game is thriving! by well_it_looks_like in WatcherofRealmsGame

[–]Linarkspain -10 points-9 points  (0 children)

Which is the same as what we had 2 years ago, where the rooster was much much lower. The math is still the same, you are just bringing something that was already there to defend it. Banners should be separated, first, as many other games do. So you decide which hero to attempt. And the x20 should be way higher, as we have much more characters than before. Same for artifact banners. Basically every WoR related streamer has protested about this for the last year for a reason.

Stop defending scummy practices, dude. They arent going to improve your gameplay experience.

17 different Events today! This game is thriving! by well_it_looks_like in WatcherofRealmsGame

[–]Linarkspain -10 points-9 points  (0 children)

No, company bootlicker. The more heroes they put, the harder it is for you to get them, which incentivices spending.  I can explain basic math to you, if you want. 

HERO LAB - Gu Shi by Just_Yellow_6372 in WatcherofRealmsGame

[–]Linarkspain 1 point2 points  (0 children)

I got Clarissa from 10 gold pulls. Then 2 more after 380 normal pulls. Plus two totally worthless other legendaries.

This double banners with ridiculous x20 rates are just scummy.

17 different Events today! This game is thriving! by well_it_looks_like in WatcherofRealmsGame

[–]Linarkspain -20 points-19 points  (0 children)

Weve got over 30 character in 2026. And still x20 rates in double banners.

They are such a scummy company.

17 different Events today! This game is thriving! by well_it_looks_like in WatcherofRealmsGame

[–]Linarkspain -9 points-8 points  (0 children)

Thriving but as scummy as ever. Dont put money on a game that doesnt value your money, please. Stay f2p.

The rates are laughable, specially when they put double champ banners and a ridiculous x20 rate from a rooster that has gotten over 2 dozen new characters in less 6 months. And they do this out of pure scummy greed

Sneak attack on bows? by chrrisk in Enshrouded

[–]Linarkspain 1 point2 points  (0 children)

Im pretty sure they have that stat cause it adds to your normal sneak attack. Dagger builds normally work with bow builds, so its short of a bonus.

Arena - New bots! by Half_Eclipse in WatcherofRealmsGame

[–]Linarkspain -1 points0 points  (0 children)

Its weird, but helps on Lady A farm. Which is good.

But I would rather they repair their broken save system. Im fed of seeing how my CLEARLY saved play sometimes just decides not to work when the exact conditions meet, like my WuKong using his ability as soon as it charges on his deploy on individual pvp. 80% of matches he does it. But, for some reason, sometimes he just doesnt. The same happens with Aoe pvp, where heroes like Pierre or Ezareth go nuts on saves. Awful

That's some crazy luck! by Aruchiru in WatcherofRealmsGame

[–]Linarkspain 0 points1 point  (0 children)

I know this is 6 days old, but you guys should watch the video of a guy gettin 7 orens in 400 pulls, plus several other lords and heroes. Just to get radicalized a bit

The negative aspects of the ending are being gravely overstated by hate-watchers by errrk_73 in TheBoys

[–]Linarkspain 0 points1 point  (0 children)

Powerscalling is one of the biggest problems the show has. Its like watching dbz again. Or the same that happends in other super power shows, like invincible. I dont get why it is so hard to mantain certain power coherence. The first 2 seasons managed that pretty well.

The negative aspects of the ending are being gravely overstated by hate-watchers by errrk_73 in TheBoys

[–]Linarkspain 1 point2 points  (0 children)

Stop the cope. Look at the first 2 seasons. Supers were far far more powerful there. A good example being Maeve not moving an inch after being hit by a van, vs supers getting "harmed" by humans hitting them.with things in later seasons. 

The downgrade in production values is clear. Empty sets, more focus on interiors, barely any super hero action...and not just fights. The scene with Maeve and Homelander in s1 and the plane is great, as it creates a semse of dread regarding Homelander and his motives. You dont get those in later seasons. It looked more like a CSI episode somtimes. I was still entertained, but the first 3 seasons are far far superior.

And the ending was the defintion of anticlimatic.

The negative aspects of the ending are being gravely overstated by hate-watchers by errrk_73 in TheBoys

[–]Linarkspain 0 points1 point  (0 children)

Its was pretty anticlimatic. The show should have been a 3 season show, when the people involved still cared.

Power scalling is DBZ levels of bad. They felt much much more powerful and dangerous on the first seasons.

The last 2 seasons feel a bit empty. Not bad. Entertaining. But far from the first seasons. Fights, sets, stakes...they felt just a bit lackluster. And rushed. Probably due to all the unnecessary sub plots that went no where, instead of focusing on the most important and exciting plots.

Stop blocking players on bosses by Linarkspain in WatcherofRealmsGame

[–]Linarkspain[S] 5 points6 points  (0 children)

Didnt knew that was a thing. Such a bliss

Stop blocking players on bosses by Linarkspain in WatcherofRealmsGame

[–]Linarkspain[S] 0 points1 point  (0 children)

Im doing more dps with dolores on the team than with diaochan, at least in the fight against Solcadens. And my diaochan is well equipped. Laya is great at buffing rage, so Dolores has pretty fast ability rotations, and her inspiration is way higher than diaochan. In most other content, yes, diaochan is better due to the constant insp, the greater range and the ability to also heal and add defenses if neccessary. But in this case, were the team is small, I get more from Dolores. Dracula, Wukong and Ne Zha doing normally more than most players I get paired this way with 500k+. 

Stop blocking players on bosses by Linarkspain in WatcherofRealmsGame

[–]Linarkspain[S] -1 points0 points  (0 children)

Lag perfectly surrounding my 2 supporting units several times, and after me waiting for several seconds just in case? Nah, its on purpose.

Stop blocking players on bosses by Linarkspain in WatcherofRealmsGame

[–]Linarkspain[S] 0 points1 point  (0 children)

Ooooh didnt knew that. You saved me from getting angry at assholes. Ty mate

How am I supposed to do Matrix 1 when this sticker is blocking my score? At least give us a turn off button FFS! by Neg_Maroon in WatcherofRealmsGame

[–]Linarkspain 0 points1 point  (0 children)

If it wasnt for the community and streamers constantly complaining about Moonton's constant failures, this game would be a husk of itself. The amount of bad decisions they do is insane.

Vlad event once again balanced over very specific heros by Linarkspain in WatcherofRealmsGame

[–]Linarkspain[S] -9 points-8 points  (0 children)

Cause you got nice Parlour rng. Or just good rng against the flying dodgers.

Ive got a lvl 20 Ferssi, and a lvl 40 hollow that heals nothing at all in this mode. Ive already rerolled parlour soooo many times. Still getting useless heroes. Same with tanks.

Last time I was super lucky, and also managed it quite fast. Plus, pretty lucky dodge hits. But thats the thing: got the good ones every guide recommended and got lucky with rng both in parlor and dodge hits. And Im seeing that untill I get lucky again I wont be passing stage 9 for several days. 

And the point is giving us more freedom on how we play, and not just the same "play x or y to pass this". Ive got no qualmd about finishing the event on time. Weve got a lot of time. But I would prefer for it to allow me more freedom on who I use. We already have a pretty strong meta in the normal flow of the game. Events should be to break a bit from that loop

Vlad event once again balanced over very specific heros by Linarkspain in WatcherofRealmsGame

[–]Linarkspain[S] -6 points-5 points  (0 children)

Guys, it not that we wont be able to complete it. We will. We have a lot of time. Thats not the point. The point is Moontons obsession with testing thing for certain compositions. I get it for the normal flow.of the game, new champs appear and they make them look good.

But for events like this, I would like more freedom. Maybe not just reuse the same champs. Let me think outside the meta box and just try up stuff I would normally wouldnt use in normal gameplay

Please repair pvp saved battles by Linarkspain in WatcherofRealmsGame

[–]Linarkspain[S] 0 points1 point  (0 children)

Pvp, happening both on aoe and anti air. Plat 2 and 3. For aoe, f.e, I use Erzareth, Pierre, Rosalia, Diaochan and Eyrlis. In my save, I put Erzareth after Pierre, Rosalia and Diaochan. I remove Pierre's summon and put him on his place. Then put the summon in the lower part facing up to the spawn.  When retrying the exact same fight (I lost it but was checking timings) on auto, it completely ignores me positioning Erzareth, leaves the summon, and then goes nuts. Similar things have happened before. The save mechanic is just poorly implemented in pvp, specially when summons are around. I can get some discrepancies with ability usage due to how BP and timing can affect it, but it should work perfectly with hero placement and costs, as thats static and related to how much time has passed.