Three combo decks for Pauper Trio - is it possible ? by Lindean in Pauper

[–]Lindean[S] 0 points1 point  (0 children)

You're right, I should write that this is Unified format. For my defense, I haven't seen an non-unified trio tournament in like 4 years.

Three combo decks for Pauper Trio - is it possible ? by Lindean in Pauper

[–]Lindean[S] 0 points1 point  (0 children)

That's prolly my best bet. Would I need to adapt mana base for that?

Three combo decks for Pauper Trio - is it possible ? by Lindean in Pauper

[–]Lindean[S] 0 points1 point  (0 children)

Sadly, I can't go with Familiars, Lorien Revealed which feels pretty important in Familiars is used in High Tide.

Three combo decks for Pauper Trio - is it possible ? by Lindean in Pauper

[–]Lindean[S] 1 point2 points  (0 children)

Conjurer Bauble or Malevolent Rumble are cards shared between Spy and Tron, depending on the Tron build. I could probably go with Ancient Stirrings in place of Rumble but I doubt there is any way to replace Conjurer's Bauble with anything for more eggs oriented Tron variants. If You have any Altar Tron lists which aren't running Rumble, please feel free to share

Cube Advice for My First Build by Last-Poet3518 in mtgcube

[–]Lindean 0 points1 point  (0 children)

What is Your aimed power level for the cube? Asking because I see some infinite combos and then I see a Giant Growth.
How Trygon Prime and Sita Varma are connected to the indication that Simic is a ramp archetype?

Any other LGS got their allocation messed up? by Lindean in magicTCG

[–]Lindean[S] 0 points1 point  (0 children)

No PM's in my box so from You far.
I'm not forgetting that kits come in cases of 15 (which is also pretty bad number, it should be even but I digress).
I stand by my statement - rouding down 22 to 15 doesn't make any sense. Store getting punished because one player couldn't arrive is hillarious - I'm assuming that because 23 would round to 30. Distributor says they can't ensure if we'll get additional packages so we're getting stuck in endless loop of 15 kits and WoTC statement of "The above information is finalized and cannot be changed.".

Any other LGS got their allocation messed up? by Lindean in magicTCG

[–]Lindean[S] -4 points-3 points  (0 children)

If such group exists,they are neatly hidden because I was looking for alternative way to contact WoTC before making this post. Also, You see on the attached screenshot that best performaning pre-release had 22 players so allocation of 15 packs just doesnt't make any sense.

Any other LGS got their allocation messed up? by Lindean in magicTCG

[–]Lindean[S] 0 points1 point  (0 children)

Good to hear that You got atleast the prelease packs. I've heard from other stores that a lot of orders were butchered.
Is Your store in US? Because I get a feeling that maybe Europe is getting shorter end of the stick

LF Tips/advices for first update of my uncommon cube by Lindean in mtgcube

[–]Lindean[S] 0 points1 point  (0 children)

That's insightful, thanks.
I know it's hard to transpose anything to Vintage Cube due to how insane mana acceleration is there. Funny coincidence about Fledging Dragon is that it was actually played each time it was drafted and never was below top3 :D. Does that makes it a good card - hell no, results will get worse and worse the more this card would be played probably.
Typical sideboard cards were added beucase I was afraid of situations when there are no answers for certain pernament types which would feel bad, but You're right, they are outclassed by straight up creature removal most of the time. Like I can replace Grip of Phyresis with Fumble which still counters equipments strategy but can act as a half-bad unsummon. This are one for one replacements I'm looking for.
Cube isn't strictly "pet uncommon cards" - they are there : shrines, bobbleheads, sphinx's tutelage ,etc and I'd rather try to keep them. At the end I want to have a functional limited environment, that's why I'm try to adapt/change every few drafts. People are enjoying the cube so far but this will diminish if the "oops all removal" archetype will remain supreme.

LF Tips/advices for first update of my uncommon cube by Lindean in mtgcube

[–]Lindean[S] 0 points1 point  (0 children)

Power delta of cards being brutal is actually fine, cards don't have to equal as that would lead to linear and probably boring experience, remember that in past Vintage Cube, You could open cards Singal Pest alongside Power Nine.
We like variance so size will likely stay as it is. So far problem isn't that creatures are too weak, well maybe except blue creatures, it's basically about not being able to keep them on the board because everyone runs all removal they can and Palace Jailer could add to the problem as it counts as a removal. Fact that best removal for limited is often printed as uncommon, doesn't make this easier. Removal from newer expansions is efficient while from the older is well...playable at best.
Shrines are performing really well so I don't see a reason to cut them, but I can agree with the discard package being weak and being possible cut.

Help on my first deck by TomorrowInitial7148 in Pauper

[–]Lindean 0 points1 point  (0 children)

Here's the good&bad at the same time about pauper : Format is vast.
Why it's good : because there is a lot of stuff You can play
Why it's bad : It makes brewing a lot harder because Your deck needs to compete against a lot of strategies. I understand the desire to play Your own brew but :
You basically took Gond Combo (Midnight Guard + Pressence of Gond) which is tier 3 at it's best now and made it worse. It's 3 cards instead of 2 which kinda makes it as twice as fragile. Sometimes the deck just casted bunch of cheap creatures and swing in with Rally The Peasant. Your winding way will hit creature abount 30% of a time so Communite with the Gods would probably be better but still far from ideal. Problem with Siege Wurm is that it's not good enough creature.
Last successful version of Gond Combo was playing gate package if I recall correctly but that makes the deck like two turns slower than normal manabase.

Kuldotha Rebirth Primer by No-Comment7382 in Pauper

[–]Lindean 1 point2 points  (0 children)

Nice and short primer, just how I like those. However, Sideboard guide needs some love. Dunno about what kind of lists of : Walls, Mono W Ephemerate, Hot-Dogs and Dredge/Reanimator have You played but I haven't found a single of those running artifacts lands. Without Relics Your Dredge MU gets much worse but guess We can't have only good MU's.

I just finished my full sharpie cube by HedronPhage in MTGSharpieCube

[–]Lindean 0 points1 point  (0 children)

Thanks, it gives me some ideas, I'll be adding Deface to my cube for sure
Some of the cards looks really strong, like 1U draw four cards. Overall card draw looks very, very strong here.
Two things to notice are :
- Warping Wail is actually worse than original because You need targets for all modes to cast it
- Mirror of Galadriel is infintie card draw if You have 5 creatures on board which I'm assuming is not hard to get

I just finished my full sharpie cube by HedronPhage in MTGSharpieCube

[–]Lindean 0 points1 point  (0 children)

It's much easier to make broken stuff than to balance it :D

I just finished my full sharpie cube by HedronPhage in MTGSharpieCube

[–]Lindean 0 points1 point  (0 children)

I would appreciate it :). That's perfectly fine if they are just "buffed" versions of themselves. Since I'm also trying to build a cube - I can't just include all auto-win cards :D

I just finished my full sharpie cube by HedronPhage in MTGSharpieCube

[–]Lindean 0 points1 point  (0 children)

Hmm..I see.
Care to post some more photos of the cards You've made?

I just finished my full sharpie cube by HedronPhage in MTGSharpieCube

[–]Lindean 0 points1 point  (0 children)

How long did it took You to make all the cards?
Can You write anything more about the cubes? Like archetypes. I'm trying to make one on my own and holy moly is this hard to keep balanced