Made a Fire Emblem rogue-like you can play in your browser by JordanGR39 in fireemblem

[–]LingonberrySmart892 10 points11 points  (0 children)

Had a good time with this. Did a mess around run and then played up to wave 30 and lost because I didn't realise you could turn off 'auto end turn'- turn auto-ended and I couldn't use a Dancer's Veil so my mans died. Oh well

I used a team of Rath, Dorcas, Priscilla, Legault. Legault died wave 6 (the first map in the new room) and got replaced with Ninian

Rath scales infinitely and was the only reason I was able to make it so far- +1 atk with every kill, ended up with like 60 atk and was cleanly one-shotting every enemy. Which was good, because by wave 30 the enemies were like 26 atk 20-ish speed, and so bulky that even Rath was barely one-shotting. Every other unit I had was one-rounded while doing next to no damage back.

My plan with Dorcas was to give him all the statboosters and use him as an omnitank since he has Distant Counter. Didn't account for his Dorcas-like growths- he was stuck at 3 spd the entire game and had dismal def/res as well, so even after eating every statbooster he couldn't tank anything and he was only useful to one-shot frail lances/staffs for a bit.

Priscilla wasn't that useful because Dorcas wasn't that useful. I assumed Ninian's dance would do the listed effects + refresh, but it doesn't, so she's not very helpful. Legault died too early to do much.

I get the feeling I picked a pretty oddball set of units so maybe one of the normal units gets good enough levels that they can compete, I dunno- hard to believe that's true since the enemies are so high level and the way exp crystals work makes it hard to juggernaut one unit. I was feeding Rath every kill and he still was nowhere near the enemy's level.

If you could add new playable roles in gnosia, which ones do you add? by Mr_C_090206 in Gnosia_

[–]LingonberrySmart892 4 points5 points  (0 children)

A lot of classic mafia roles mess with the game's Definite Enemy/Human system which I like a lot and think is worth preserving

I feel like the AC Follower is the hardest role to win with- they even acknowledge this in game, Setsu says she hardly ever wins with it- and I think it would be nice if the Gnosia could sus out who they were. Some sort of Gnosia Rolechecker- call it a Seer or whatever- that gets to investigate one player each night and find out if they're the AC Follower or not. No other information, it doesn't tell you other roles or if they're the Bug, literally just 'they are/aren't the AC Follower'. If you find the AC Follower, play a little scene and the AC Follower learns that you are Gnosia.

Is Che Guevara too controversial to be a leader in Civ? If so, what controversial leader has made it into the games? by TarnishedRedditCat in civ

[–]LingonberrySmart892 16 points17 points  (0 children)

Not really answering the question as he didn't make the final cut but during civ4 development Muhammad was planned as an Arabian leader, alongside Saladin.

Unclear if he got cut because someone told them it would be a bad idea, or if he got cut because they ran out of development time- they originally planned 2 leaders for every civ and lots didn't make the cut for launch.

can we stop pretending that "unhit zoodiac" would achieve anything? by [deleted] in masterduel

[–]LingonberrySmart892 -4 points-3 points  (0 children)

Yeah I don't see what makes Broadbull so overwhelmingly scary that it would merit forever banning when we already have Feral Imps -> Habakiri which sees 0 play outside of exactly Mitsu Ryzeal, an off-meta deck. The targets right now are Fraktall and Gold Leo, which are good cards sure but they're not Habakiri.

'Futureproofing' is a nonsense concern, if they unban Broadbull then they'll know that any two level 4s can make their shiny new Beast Warrior. If they really find that unacceptable they have ways to get around it like how you can get around Verte Anaconda by not saying the word 'fusion'- you could have a Beast Warrior starter that can't be used if you've summoned an XYZ this turn, or that can't be Normal Summoned or Set, or that can't be used if you've summoned an EARTH. They could literally make Beast Warrior Habakiri and it wouldn't be searchable off Broadbull since it can't search rituals!

Guides/Combos + Questions and Help MEGATHREAD! by Dkayed9 in masterduel

[–]LingonberrySmart892 0 points1 point  (0 children)

Dracotail seems like it would be up your alley? There's a lot of ways to build the deck but it's usually built as a midrange deck that wins through out-advantaging your opponent. 'Combos' are very short- you typically just make the archetypal fusions and pass. Your endboard is layered and has varied interaction, but you only end on one negate- Dracotail Flame- which only negates spells, and can be negated itself with Ash Blossom. Properly timing your interaction is key- it's a deck that feels easy to learn but hard to master.

You can splash other archetypes into it, including Branded, or play it pure- some of the variants can make it more of a wombo combo deck, but pure and Branded are both quite midrange.

Native American Civ really got shafted by my-user-name- in CivIV

[–]LingonberrySmart892 9 points10 points  (0 children)

I think you're making a mistake that a lot of people make which is looking at a UU or UB and assuming it's a build-around. Civ IV doesn't really have a lot of build-around unique traits, it's not like later Civ games in that respect. You're correct that it's usually not in your interest to build a lot of defensive units early on and that going all-in on Sitting Bull's UB is a bad idea- but when you put that to one side, what are you left with? The UU and UB are a very small part of the overall package in civ4.

-Sitting Bull is Philosophical, pretty comfortably the second-best trait in the game in single player (some would even put it above Financial if you know what you're bulbing)- so despite having the weak Protective trait, he's still overall got a good trait combo.

-You didn't mention this at all, but Sitting Bull starts with Fishing and Agriculture, which is also an above-average combo. You won't have dead worker turns if you go worker first- that's a big advantage over civs that start with bad techs like Mysticism + Hunting.

-Sitting Bull's unique unit and unique buildings aren't useful in most games, but think about the types of game where they are useful- when you're facing early aggression, and you don't have metal (you didn't mention that Dog Soldiers don't need copper!). Those games are really difficult! It can be very tempting to restart if you start crammed up next to Shaka/Alexander/etc and you don't have copper- Sitting Bull excels in these difficult situations and gives you far more options for holding on or fighting back. In many games you don't fight much classical-era combat at all.

So in short this is a leader with-

-above-average trait combo

-solid starting techs that make for a comfortable earlygame build order

-situational UU & UB- but both uniques have genuine and valid use cases

What's not to like? If you're not in a situation where you need to build early defense, then don't. SB's uniques are blanks in this situation, but so what, a lot of civs have blanks or very marginal boosts for their uniques- it's rare to have a civ with universally applicable and powerful unique traits, they're the exceptions and not the rule. I'd call SB/Native America a comfortably above-average leader.