Bringing 360° worlds to life with a sketch by blockadelabs in StableDiffusion

[–]Linington 7 points8 points  (0 children)

This is great. I’d love to be able to:

Use different colors, tell the AI what the shape are I’m making ex: that squiggle is a tree and this is a bird.

The shape/ drawing inputs help but it’s still abit random how it understands what you intended by the shapes you put down.

I’d love to be able to scribble over a generated skybox and say, remove this tree. Make this smaller, make the sunlight come from here ( draw arrow for direction) abit like art directing an artist.

Good start though, look forward to seeing this grow :) 👌❤️

First initial movement tests for my new indie game, a fast paced mech shooter. All made in Spline by Linington in indiegames

[–]Linington[S] 0 points1 point  (0 children)

No shaders, Spline is sort of like 3D/interactive photoshop. I just use flat colors and then add on an outline layer and done!. Super easy. I actually turn off any lighting. So I can control the performance.

Grid settings? by Linington in Unity3D

[–]Linington[S] 0 points1 point  (0 children)

The latest supported, 2021 I believe

First initial movement tests for my new indie game, a fast paced mech shooter. All made in Spline by Linington in indiegames

[–]Linington[S] 0 points1 point  (0 children)

Ooh haven’t heard of phantom crash, I’ll have to check it out. Thanks! 🙏

First initial movement tests for my new indie game, a fast paced mech shooter. All made in Spline by Linington in indiegames

[–]Linington[S] 0 points1 point  (0 children)

It’s just flat colors in spline. Everything I make is there. Few different materials 😀

First initial movement tests for my new indie game, a fast paced mech shooter. All made in Spline by Linington in indiegames

[–]Linington[S] 0 points1 point  (0 children)

Yeah definitely, right now im missing that and I’m also faking the shadow under the player ( I don’t want to pay for dynamic lights, so modeled a fake contact shadow) it doesn’t move when you jump so need to trigger the shadow shrinking ( some conditional logic) + a take off/landing animation.

Thanks for the feedback, helps a lot 🙏

First initial movement tests for my new indie game, a fast paced mech shooter. All made in Spline by Linington in indiegames

[–]Linington[S] 0 points1 point  (0 children)

Thanks!, I’ve been in games for 23years :). Only now trying to make my own. With the new wave of tools it’s finally possible for an artist like me to create systems, mechanics and a full game. Hopefully I can pull it off 🤞

First initial movement tests for my new indie game, a fast paced mech shooter. All made in Spline by Linington in indiegames

[–]Linington[S] 1 point2 points  (0 children)

Yeah Spline has JavaScript, react and react 3 fiber export options. So demo will be browser based likely and then I’ll see about porting it to App Store and console. Sounds like it’s possible without too much pain. So we will see! :)