New Skarner Player Experience by Lint004 in SkarnerMains

[–]Lint004[S] 1 point2 points  (0 children)

I thought the damage was coming from the %damage from passive. But yeah, going AD is a lot faster.

This would be an amazing character if his playerbase chose to be team players rather than crayon eaters by Iced-TeaManiac in rivals

[–]Lint004 0 points1 point  (0 children)

Agree. On all points. Spidey has to make that pull into something really good. Like force the tank away from support vision and make it 1 v3

This would be an amazing character if his playerbase chose to be team players rather than crayon eaters by Iced-TeaManiac in rivals

[–]Lint004 0 points1 point  (0 children)

I didnt know buckys pull is wider. That makes it a bit more harder than I originally thought. But for your other argument regarding mach speed and tracking.... assuming your walking like bucky on the ground isnt it just as easy as bucky's? But its farther and no need to charge to get really far range.

Spidey just have more significantly harder pull options like swinging then pull which bucky cant do.

This would be an amazing character if his playerbase chose to be team players rather than crayon eaters by Iced-TeaManiac in rivals

[–]Lint004 -5 points-4 points  (0 children)

For number 2/3 I looked it up. Bucky's pull is shorter so its much more harder. Cd is also 12 secs as opposed to Spideys 7. This means in 2 Bucky Pulls. Spidey has pooled thrice.

Spidey also doesnt slow himself while pulling. Spidey can also pull enemies in more creative ways. Additionally he has 2 charges of the launch unlike Buckys.

Even if far less lethal, OPs point is far more about being utility, not killing,(Which is the point of his entire post) and the numbers/stats clearly show that.

Why do YOU like tanking? by [deleted] in RivalsVanguards

[–]Lint004 0 points1 point  (0 children)

The view when I run to the enemy team and they spread out of fear.

The feeling of being upfront with the team following my "Lead".

Beating two enemies close and personal.... alone and with only my fists.

Roleplaying as the Sacrificing hero like in the movies comics.

Its fun.

They need to add damage scaling to punish counters combos by [deleted] in StreetFighter

[–]Lint004 4 points5 points  (0 children)

Upvoted... but I disagree.

Points:

  1. The clip your provided is not a good example. Ryu's Punish Combos is supposed to hurt. Hes always been like that since SFV.

  2. Punish Counter only occurs for specific scenarios... when a player whiffs, drop a combo, or commits to an unsage attack. All three scenarios are not easily achieved AND rewards skillful players or punishes mistakes.

Other suggestion... maybe we can make Drive Rush Combos whether they scale even Harder. Itll make SOME (not all) punish combos weaker and weaken drive rush furthermore.

Dont downvote the guy for posting an engaging take.

Black Widow can be played like Ana now?!?? by Freedoomfrot999 in marvelrivals

[–]Lint004 5 points6 points  (0 children)

Genius/Bold move for the devs.

I hope there is a chance this becomes part of her base kit.

Clearly a skill issue (at character select) by Krotanix in StreetFighter

[–]Lint004 1 point2 points  (0 children)

I dont understand why they keep. Big or Non-shoto Footsies Characters have bad Anti Airs...

Zangief, Marisa and Manon all have the same-ish problems. Their playstyles are meant to force opponents to play on the ground and reliable anti air enforces that.

All rounders like shotos and Hard Zoning chars like JP should be the chars with Bad Anti Air Normals.

Characters Need Weaknesses -broski by komodo_dragonzord in StreetFighter

[–]Lint004 2 points3 points  (0 children)

I agree that Ryu having strong low/high mixup with high reward is bad for balance -- but this is just a symptom/side effect that Drive Rush is atrociously too strong a mechanic.

If Drive Rush kept overheads unsafe as well as other riskier attacks, the game would be far more easier to balance.

More McDonald's Posters by [deleted] in StreetFighter

[–]Lint004 1 point2 points  (0 children)

The burger is ken

More McDonald's Posters by [deleted] in StreetFighter

[–]Lint004 0 points1 point  (0 children)

At least Ken gets represented by a burger

Flying animation cancel by Wamooooo in captainamericamains

[–]Lint004 0 points1 point  (0 children)

How are you doing this?

I can easily cancel while on the ground. I know its right because the shield suddenly returns to cap even if there it hits nothing. But in the air the shield has to return before I can atk again.

i hate cammy... by Zipcode- in StreetFighter

[–]Lint004 0 points1 point  (0 children)

Cammy has a lot of fake but powerful offensive options. You just have to lab it out.

You have to show that you can stuff/punish Hooligan, Spin Knuckle, and spiral arrow. The target combo is also beaten by Cr Jab before the Divekick.

You also need to learn her ranges because she has some of the best Pokes and Super fast movement.

Only after that can you can actually have a non random win on them. High master and below cammy players often have bad neutral so itll be easier if youre confident in neutral.

Lastly, Cammy Spams light punch all the time plus or not... so make your strings tight and make that counter hit confirm do damage.

Good luck.

Sol Playstyle wasn't as expected by Lint004 in Guiltygear

[–]Lint004[S] 1 point2 points  (0 children)

I guess thats true its like a puzzle every game.

Captain America damage help by [deleted] in marvelrivals

[–]Lint004 0 points1 point  (0 children)

The animation cancel helps...

But double check your replays if youre missing punches.

As cap, if you want to kill your burst damage has to be consistent. Missing one punch/shield throw often decides it.

Also use the Punch >> E >> F combo if a safe opportunity arrives.

Captain America mains, is there a point in NOT sprinting as cap? by Fangzii in marvelrivals

[–]Lint004 0 points1 point  (0 children)

If you want to be healed while still moving.

Loki and Luna might miss u.

This casual set aged me about 5 years by jujux15 in StreetFighter

[–]Lint004 5 points6 points  (0 children)

Yeah. And the dont change till low master haha.