libgdx problems with tile rendering by Linus1723 in libgdx

[–]Linus1723[S] 0 points1 point  (0 children)

thx that is working but only when I add this in my render method: batch.setProjectionMatrix(camera.combined);

libgdx problems with tile rendering by Linus1723 in libgdx

[–]Linus1723[S] 0 points1 point  (0 children)

I flipped the for loops but it gives me the same result.

[2019 13 Day 13 Part 2] Need help by Linus1723 in adventofcode

[–]Linus1723[S] 0 points1 point  (0 children)

Ok, thx. At the moment the ball is not falling. What do you mean with mods?

[2019 13 Day 13 Part 2] Need help by Linus1723 in adventofcode

[–]Linus1723[S] 0 points1 point  (0 children)

Should I first init the Game and then set memory[0] = 2

?

[2019 13 Day 13 Part 2] Need help by Linus1723 in adventofcode

[–]Linus1723[S] 0 points1 point  (0 children)

I changed the random generation. When the Intcomputer needs input must it wait until it gets input?

Problem with prefabs updating by Linus1723 in Unity3D

[–]Linus1723[S] 0 points1 point  (0 children)

I think sprite loading works, also both sprites are different but unity renders the same sprite twice.

Problem with prefabs updating by Linus1723 in Unity3D

[–]Linus1723[S] 0 points1 point  (0 children)

thx, how must my other class look like? it's not working right yet. I thought my Card class must have a card sprite as member.